Dimir Cipher

Standard U/B (Dimir)

zerglingrodeo Score: Unrated


Description

I am trying to tweak a Dimir Cipher deck for Standard because I LOVE IT. I want to make it as viable as possible, while still making it primarily about Invisible Stalker and Cipher

I understand that cipher shenanigans are not going to win any pro tours, but I did take some games at my first Standard tourney at a LGS with a shittier version of this.

Any comments are welcome! In particular, I am worrying about how to handle super aggressive decks.

edit: After playing this deck at a few tournaments, and the release of Dragon's Maze, I have made substantial revisions.

The1stEraser says... #1

i would get rid of the guild gates run the shock lands instead they have the same effect but if you need the mana really badly you can pay the 2 life for the shock land but you're boned with the guild gate

March 3, 2013 8:07 p.m.

zerglingrodeo says... #2

Oh, I agree. I put the shocklands in the 'to be acquired' section but they are not displaying. Haven't gotten ahold of them yet!

March 3, 2013 8:24 p.m.

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$55.24 $101.67 $238.79
1 missing from calculation
Date added 1 year
Last updated 1 year
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.17