- 2x Devour Flesh
- 3x Dissipate
- 4x Far / Away
- 2x Forbidden Alchemy
- 2x Syncopate
- 4x Think Twice
- 2x Warped Physique
I am trying to tweak a Dimir Cipher deck for Standard because I LOVE IT. I want to make it as viable as possible, while still making it primarily about Invisible Stalker and Cipher
I understand that cipher shenanigans are not going to win any pro tours, but I did take some games at my first Standard tourney at a LGS with a shittier version of this.
Any comments are welcome! In particular, I am worrying about how to handle super aggressive decks.
edit: After playing this deck at a few tournaments, and the release of Dragon's Maze, I have made substantial revisions.
i would get rid of the guild gates run the shock lands instead they have the same effect but if you need the mana really badly you can pay the 2 life for the shock land but you're boned with the guild gate
March 3, 2013 8:07 p.m.
Oh, I agree. I put the shocklands in the 'to be acquired' section but they are not displaying. Haven't gotten ahold of them yet!