Devotion to Green (Modern) W/ Eidolon of Blossoms!

Modern* CurdBrosBrewingCo

SCORE: 189 | 280 COMMENTS | 51313 VIEWS | IN 93 FOLDERS


Added [[Eidolon of Blossoms]] —April 12, 2014

Eidolon of Blossoms...built for this deck :)

We added Eidolon of Blossoms to this deck...it seems like it was made to improve this deck! It provides two devotion, draws a card on ETB, AND draws a card any time we play one of our land enchantments (two in the case of Abundant Growth) and/or one of our Gods...truly a great card for this deck (I love spoiler season :). While Carven Caryatid's 5-Toughness was truly beneficial; the card advantage Eidolon of the Blossoms creates is just too strong.

darkbuilder says... #1

Have you ever considered playing genesis wave in this deck?

February 17, 2014 7:03 a.m.

Dreno33 says... #2

darkbuilder,

he has considered Genesis Wave at least a dozen times. in the end, he found it underwhelming for the Mistcutter Hydra turned into a 0/0 in the process. Not only that, but this deck uses it's mana dump in many ways already, which makes it unnecessary and more harmful to the deck to take out other cards for the Genesis Wave . the cards he uses for mana dumping that I referred to include: Kessig Wolf Run (whole point of Stomping Ground and enchantments help as well), Nylea, God of the Hunt , and Mistcutter Hydra . This is more than enough to help push his creatures over the opponent's. plus, having Summoner's Pact in here basically allows him to have 6 Mistcutter Hydra s in here since he has haste.

Now, that all being said, CurdBrosBrewingCo created a deck with the idea of this same type of ramp focused on Genesis Wave and elves. We are all (a few of us green fanatics and curd) finding that the elf devotion deck is starting to feel a bit more competitive and consistent. It's all such exciting shit! haha. anyways, take a look at that deck, i'm sure you'll find it to your liking:

Elf Devotion (Modern)

February 17, 2014 7:18 a.m.

darkbuilder...there's not much I can say that Dreno33 hasn't said already!

To be honest, there has been a little "green group" (myself, Dreno33, v4v3, Midwest, etc.) that has been building decks dedicated to green devotion / ramping.

You are 100% correct that Genesis Wave is a MUST when thinking of green devotion decks. It took me some time to find a deck that I felt took the most advantage of the spell without being entirely dependant on it. The Elf Devotion (Modern) deck has been my take on a Genesis Wave devotion deck. It's actually been surprisingly good (although it did take a lot of play-testing and practice as it is not entirely straight forward as sometimes you have to "hold up" a n additional Nykthos, Shrine to Nyx before a wave, or hold a Heritage Druid , etc....but I won't get too far into on this deck's page).

This is my favorite aggro take on green devotion, but you make a GREAT point that Genesis Wave seems to scream green devotion :). I hope the Elf Devotion (Modern) deck meets your wishes to see a viable Genesis Wave deck; but I am always open to new ideas and improvements! Thanks so much for suggesting it!

February 17, 2014 4:42 p.m.

Midwest says... #4

GREEN MAGE COALITION UNITE! TOGETHER WE TRAMPLE, DIVIDED WE HEXPROOF!

February 17, 2014 4:57 p.m.

Dave says... #5

Grats on the 100!

February 17, 2014 8:13 p.m.

Thanks v4v3! I can't believe it made it to 100. It's our first deck to hit over 100; and the TappedOut community had a lot to do with it. Hopefully some people have brought it to their local tournament and won some great stuff :)

February 19, 2014 5:22 p.m.

artakha says... #7

I got an idea: Mirror Gallery . I mean, late game, with this out, you can play all your Nylea, God of the Hunt s together if they're ending up in your hand, and have a bunch of 6/6s on the field. Plus, it keeps opponents from using stuff like Clone to destroy her.

February 19, 2014 6:04 p.m.

artakha....Mirror Gallery is such a cool card! It would be nice to play two Nylea's at once.

I think under the new legend rule; even if they clone Nylea, God of the Hunt on their side; we both still keep em (they don't blow up). I could be wrong though. Given the timing, I wouldn't be surprised if this rule change was made just for the gods :)

Having two on my side would be awesome though! I will def test with it to see what kind of fun interactions arise. Thank you for the suggestion!

February 19, 2014 8 p.m.

nbarry223 says... #9

Do you have no answers for land destruction? If they target your enchanted lands, it really hurts this deck. I'd venture to say that's this decks biggest weakness, so you should try to address it.

March 9, 2014 11:12 p.m.

Beksl says... #10

There's always Pithing Needle against the likes of Ghost Quarter and Tectonic Edge

March 10, 2014 4:23 p.m.

Thanks nbarry223 and Beksl!

I'll look into adding some additional sideboard material toward LD decks. Pithing Needle can work; but I'm sure there are other great options too!

March 10, 2014 10:43 p.m.

Beksl says... #12

Did you consider adding one Craterhoof Behemoth as an additional win con? Maybe instead of Primalcrux as he can be vulnerable sitting on the board for a turn before he can do any damage.

March 13, 2014 7:14 a.m.

elicit says... #13

I played a variation of this deck at an FnM last night and ran into a few problems. first I'd like to say I love this deck and everything it stands for.

(By variation I mean I haven't been able to find 3 Summoner's Pact which is the main piece I'm missing.)

Contemplating replacing Primalcrux with Gaea's Revenge . Primal has to sit there for a turn, whereas Gaea's has haste.

Ground Seal seems like a better option for GY hate. I was running 2 Scavenging Ooze in my SB for that reason, along with Relics but they are too slow at nailing the cards that need to be targeted. Only problem might be cards that let you shuffle your GY, unless it prevents that too.

For reference, the first deck I played was a Tron, Reanimator running Gifts Ungiven . It sucked. went 0-2. Sideboarded in all the beast withins and Ooze's.

Second match was against my buddy that was there that I playtest with all the time. I simply couldn't hit my draws and ended up taking a 6 card hand with little mana. I won game one on turn 4 or so, then lost the second two pretty bad. He was running a weird 4 color deck he thought up that actually did really good. Relied on stalling until he got Kiora's ultimate, along with Vesner.

Third match was a robots deck. Mass artifact removal would have been amazing.

I know I didn't play as well as I should have, and I need to work on sideboarding but after talking to my friend and going over what happened we determined that haste is needed, and more interaction with their deck.

Still love the deck and will keep playing it.

March 18, 2014 6:28 p.m.

Grimgrinner says... #14

If you ever play against Splinter Twin decks, Torpor Orb shuts combo off. Granted many splash green for Stomping Ground and Ancient Grudge , but you are forcing them to respond to it and slowing them down. I'd prefer using it over Pithing Needle in the current meta. (it also hinders Vendilion Clique which is hugely played right now)

March 18, 2014 7:31 p.m.

LordOfMishap says... #15

This deck is ridiculously fast and powerful! I may have to use a couple of your card idea's to mod my devotion deck. I had a BLAST play testing this prize of a deck. Well done you guys! +1 through and through. XD

March 20, 2014 12:32 p.m.

Thanks elicit and Grimgrinner....you are both absolutely right that I need to update the sideboard. I will do so now. I haven't updated it since the banning/unbannings and the meta is certainly different now (given the massive drop in Jund and regular Splintertwin and the rise in Affinity and Pod). I will update this as quickly as I can (as I will be testing the deck this evening).

March 21, 2014 5:34 p.m.

LordOfMishap....Thank you so much! I have LOVED this deck for some time now. Green has always been my color of choice; so when Nykthos, Shrine to Nyx came along I was in love! I've always loved Primalcrux but this is the first time I've found it to be competitive....

Take any and all ideas you want! I hope you are able to make a Modern deck you love playing just as much as I love this one! I consider this and my Elf Devotion (Modern) decks to be the two decks I consider to be the decks the represent my playstyle perfectly....and I know there are plenty of other rampers out there who just want to make as much mana as they can and do funny stuff with it :)

Please keep me updated on your deck. I love seeing any and all green-based decks; but by all means use any idea you want...the community was a huge help on this deck; so I can't really claim that 100% of them were all my idea anyways :) Thanks again for your kind words and your +1! I can't wait to see your deck!

March 21, 2014 5:38 p.m.

elicit says... #18

I'm curious what your thoughts are on Xenagos, God of Revels and Gaea's Revenge . As I mentioned I switched to Gaea's due to haste, but with Xenagos I wouldn't need it.

I still love this deck and I've been taking a lot of the ramping ideas and trying to adapt them to other decks I'm working on.

March 22, 2014 12:23 p.m.

Hey elicit...

I LOVE both cards...and you are absolutely right that both are great in Devotion decks....great eye!

I actually made a deck with these two cards in it called Grull Hasty Devotion because I had a lot of people suggesting certain cards and asking me about certain cards; so I told them I would make a deck that took into account some of the cards they wanted to see. Gaea's Revenge (in my opinion) is one of the most powerful green finishers in the game; and it is massively underplayed...and Xenagos, God of Revels still hasn't seen its full potential in Modern.

I'd love to see the deck your creating! Please do link me to it when you've got the first draft out there!

March 22, 2014 5:25 p.m.

elicit says... #20

I'm curious about straying from the initial idea of a "Mono Green" and adding in smaller utility cards from other colors to make things easier. Perhaps using Abundant Growth to cast into a Aqueous Form or something.

Xenagos Green Ramp is the Xenagod style deck I'm thinkin. You could still utilize Primalcrux due to getting the hast treatment. For even more card draw you could use Garruk, Primal Hunter too I suppose. Not to mention a potential target for Aspect of Hydra in the form of a 3/3 with haste and trample :)

You could even run Warriors' Lesson if you start flooding with 3/3's or using your smaller creatures that get pumped. Craterhoof Behemoth Might be a good option instead of Primalcrux, then sideboard Gaea's Revenge or Savage Summoning against control.

March 23, 2014 12:21 a.m.

I love where you're going with this elicit! Xenagos, God of Revels wasn't even spoiled when I first developed this deck; but I do love the interaction (as a Primalcrux with haste is CRAZY). That ; and in this build, both Nylea, God of the Hunt and Xenagos, God of Revels can easily become indestructible creatures the moment they hit the board! I'm definitely gonna test this! Great ideas!

March 23, 2014 3:11 a.m.

Scorprix says... #22

April 2, 2014 5:01 p.m.

austoniac says... #23

Any chance you could comment on my iteration of MJ's Mono-Green Devotion deck? You seem like you know what you're talking about. :D

http://tappedout.net/mtg-decks/gdw-31-03-14-1/

April 4, 2014 12:33 a.m.

bastena says... #24

Isn't it a little bit too slow for modern? I mean if you don't have this perfect hand .. You'll need about 5 or 6 rounds to win...

April 7, 2014 5:52 a.m.

bastena...thanks for your question! To answer your question quickly....No this deck is not too slow for the Modern format.

First, the "Gold Fish" example showed an instance of dealing 90+ power on turn-4. This is obviously quite a bit more than is needed :) It is much easier to deal 20 damage by turn-4 (which in 9 out of 10 games is all you will need). You don't need a "perfect hand" to deal 20 damage within 4 turns (or even 20 total damage on the fourth turn). You do need a perfect hand to do 100+ damage by turn 4 :)

You are absolutely right that Modern is a 4-Turn format. This, however, does not mean that every (or really even a majority) of games will end on the fourth turn. It just means that most games (60%+) will be DECIDED by turn 4. It may take another turn or two to finish them off; but in Modern, most games show a board state/hand state that indicate who has won by turn 4 (barring anything crazy). This is what is meant by a "4-Turn Format"....granted, most decks in Modern can win by turn-4 (some on turn 3) ; however if you have someone promising you that EVERY game will be consistently won by turns 3 or 4 most likely you are looking at a "glass cannon" deck and/or someone who has not properly tested their deck against the entire Modern Meta. This is especially true post-boarding.

Having said all of this, you are absolutely right that most Modern decks (save control and tempo builds) MUST have the potential to win by turn-4. If not disrupted in any way, a deck must be capable of winning by turn-4 with regularity. If it takes too long to "set up" your win; you will lose to decks like Storm, Affinity, Zoo, RDW, etc. Fortunately, this deck has no real problem winning by turn 4 (and quite often if not disrupted). It only takes 20 damage to win; and this deck can deal 20 relatively quickly.

Given all of this, however; there is really only one true way to see if a deck is viable in Modern...testing. Given the types of disruption, the current meta (i.e. which decks are popular), your sideboard, etc. it is far more important to see if you can win 2 out of 3 games with regularity with all 75 cards against the best decks in the meta than it is building a combo that is the fastest in the land (and this is coming from somebody that LOVES combo/synergy decks :)

I hope this best answers your question. The whole "turn-4" things gets kinda convoluted sometimes; but the simplest answer is that this deck can do 20 damage consistently by turn-4. I appreciate the question; because it is a SUPER important one. Great question.

April 7, 2014 6:03 p.m.