Delver/Affinity
Out
-4 Benevolent Bodyguard -1 Guardians' Pledge, -1 Gather the Townsfolk
In
+4 Sunlance, +2 Journey to Nowhere.
More removal. Cheap Removal. Protection is less Important.
Hexproof
Out
-2 Journey to Nowhere -2 Benevolent Bodyguard -1 Guardians' Pledge
In
+2 Holy Light +3 Standard Bearer
Mass removal with the Holy Light, and the Standard Bearers draw tricks and enchantments to them.
MBC
Out
-3 Guardians Pledge -4 Soul's Warden
In
+2 Journey to Nowhere +3 Prismatic Strands +2 Sunlance
More removal, and more protection.
Tron
Out
-2 Soul's Attendant
In
+2 Journey to Nowhere
You should have a good shot of being able to gain a massive amount of life against tron, remove their crushers and win out.
Delver Fiend
Out
-4 Soul's Attendant, -4 Benevolent Bodyguard -1 Guardians' Pledge
In
+4 Sunlance, +2 Journey to Nowhere, +3 Standard Bearer.
More removal for the few creatures they play, and the Standard Bearer draws tricks to it instead of their creatures.
Sliver/Goblins/Stompy
Out
-2 Guardians' Pledge, -2 Kor Skyfisher, -2 Gather the Townsfolk -4 Soul's Attendant -1 Children of Korlis
In
+2 Journey to Nowhere, +3 Prismatic Strands +4 Sunlance +2 Holy Light
More removal and protection to get Through Blocks. The lifegain you have should be able to help you grind out the win.
White Weenie
Out
-3 Guardians' Pledge, -1 Kor Skyfisher, -1 Gather the Townsfolk
In
+2 Journey to Nowhere, +3 Prismatic Strands
Good Removal, protection, lots of lifegain, they probably won't be ready for that.
Boros Kitty
Out
-3 Guardians' Pledge -2 Gather the Townsfolk, -1 Benevolent Bodyguard
In
+2 Journey to Nowhere, +2 Holy Light, +2 Prismatic Strands
More removal, mass removal for tokens, and more protection.
Azorious Kitty
Out
-3 Soul's Attendant
In
+3 Standard Bearer
More Enchantment Draw. Lifegain is good, and should let you into the long game.
Burn
Out
-3 Guardians' Pledge
In
+3 Prismatic Strand
So much lifegain already main deck, the strands help you mitigate even more damage.
MUC
Out
-2 Soul's Attendant
In
+2 Journey to Nowhere
They play few threats, and little removal, jam out creatures, and slowly win.
Tortured E
Out
-2 Soul's Attendant
In
+2 Journey to Nowhere
Not much here, they want slow grindy, you want to gain a lot of life, you should be able to win out over that.