Which method will you use? Card draw? Straight damage? Or tempo?
This deck is designed to do damage, and lot's of it. By combining evasion, prowess, double strike and spells to ramp damage for low cmc, the damage will get through.
Starting Hand:
1 Land can be ok to start with as long as you can play 3 or more spells and get some card draw or scry.
2 Land is a great start as long as you have some creatures in hand.
3 Land is also ok but that means you probably don't have many creatures in hand so rather mulligan iif you still on 7. be careful afterwards.
Ideally you want 3 creatures and 2 land and 2 instants/sorceries to get you started.
How to Play:
Turn 1 drop a Monastery Swiftspear or Gudul Lurker
Turn 2 drop another creature and/or do some damage if they are an easy target.
Turn 3 onwards you are able to do Titan Rage Temur Battle Rage
+
Titan's Strength
or Become Rage Become Immense + Temur Battle Rage
for huge damage
After that you can hit them with insane amounts of damage by combining just about any instant/sorcery with Shu Yun, the Silent Tempest triggered ability.
If anything gets in your way then you can fly over with Stormchaser Mage or sneak past using Gudul Lurker or give your creature evasion with
Slip Through Space
or trample with Temur Battle Rage ferocious ability.
Expedite &
Slip Through Space
give you some card draw whilst triggering prowess and fueling delve for Become Immense or Murderous Cut
Wild Slash can stop them from preventing damage with spells like Dromoka's Command which I have come across a lot in my meta. But even with 3 red mana open and one enemy creature. You might be able to kill it with Wild Slash then hit them with double strike with Shu Yun, the Silent Tempest for 8 damage. if you have 1 blue still open then you just about guaranteed to hit them for 10 damage if you use
Slip Through Space
Variants
Have not done much testing with this vs swapping out wild slashes for Expedite or maybe some counter spells. But I think that's going to be the most competitive.
Jori En, Ruin Diver
instead of Shu Yun, the Silent Tempest for more midrange card draw shenanigans with Elusive Spellfist which will be a good blocker with unblockable trigger for later
Dragon Fodder
&
Hordeling Outburst
will allow you to go wide for more midrage spread. But I don't think it's necessary unless you playing against a lot of removal. But then you would be better off side boarding cheap counterspells