Goblins, goblins everywhere! Let us riot together! Lets get this party started!
This is a goblin deck I made for fun. I really isn't supposed to be quite good, it is just supposed to be fun to play as and not get trampled before the fun begins.
I added some chaos cards and creature swaps because i know all my friends will want some of my amazing creatures on their side of the field (and i'm willing to share; hence Goblin Cadets ).
I also like Kiki-Jiki, Mirror Breaker with confusion
This deck is still in testing, so I would greatly apprietiate any comments to make the deck better. Ideas of what to remove are always helpful.
I took out the Necropolis Regent for a Capricious Efreet because I think the possibility of enchantment removal is significantly better than a card that makes people want to block my goblins. I also put in a Lux Cannon for enchantment removal. I put in Goblin Recruiter as someone suggested, I took out some other weaker tutoring goblin. Once I find out the name of the card, I'm going to add that black card that makes people pay 2 colorless per creature to attack me (if you know what this card is please inform me).
I'm considering adding Patriarch's Bidding but a lot of the people I play with run tribal as well, so I'm not sure if its worth it.
The card you're looking for is Koskun Falls .
Thanks for the name of that card. I added it.
As for your other suggestions, I already had Mogg Infestation . Pandemonium could be fun, I'l put it in my maybe board. Lifeline with the people I play with is kind of like a death wish, so I really can't put that in. Gamble is brilliant! I think i want one in here now, but I don't know what to take out. And finally... I love Chaos Warp , but I don't tend to run it unless I have instant/sorcery recur or copy spells. It is a beautiful solution though, so I'll reconsider not using...
Anyway, thanks for the great suggestions!
I don't think Koskun Falls is a good addition. As a World Enchantment, it applies to every player and you will have to pay to attack them as well. If you like combo, check out our Wort deck. 40+ infinite combos and counting while still remaining true tribal goblins. http://tappedout.net/mtg-decks/wort-comboaggro-w-40-inf-combos-counting/
Incorrect. It does not cause you to need to pay to attack others, only others to attack you. A world enchantment is more like a planeswalker/legend. (Cue Highlander: There can only be ONE!) As in, only one world enchantment in play at a time.
See the gatherer rulings: http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=2927
Obviously it's a defensive card, but it can deflect some aggression onto others. Its usefulness depends on how your opponents react and the opportunity cost of replacing another useful card.
Thanks for clearing that up. I didn't even realize it was a world enchantment lol. I like the defense. Anything to keep me in the keep longer is worth it, because people tend to target me cause i'm a jerk.
And no i don't like combos.
Have you considered Mogg Maniac ? If nothing he's a board presence that can deter landbound attackers... very few people want to hit themselves... also, Skirk Fire Marshal could be fun if you didn't mind killing all of everything... I'd personally like to see a Furnace of Rath and or Gratuitous Violence in here, just because it scares the shit out of people, without giving you an outright advantage large enough for them to always destroy it. Okay, maybe Gratuitous Violence DOES give you too much of an advantage to stay for long, but it doesn't come with the penalty of affecting your opponents.
Haha, thanks for the suggestions! Doubling damage was something I originally considered and didn't do, but as I think about it that would be fun when i make this deck even more chaosy. That in mind, I may want an Avatar of Slaughter ontop of those, though most of my golbins wouldn't survive the first hit anyway (right? If they die in the first strike phase thingy, they don't deal damage in the main damage step, right? I honestly don't remember).
Correct. The only exception being a creature with double strike and trample that kills its blockers with first strike, then tramples over the rest of the damage (including getting the full normal damage step.) Trample basically says "I always do all damage". The only creature with innate double strike and trample is Dragon Tyrant , though.
If you really want to create some insanity, you could throw in Mana Flare . However, it kind of enables all the Big Stuff decks.