A similar deck recently placed well at Grand Prix Kitakyushu, Looks like a super fun tempo deck and I'll hitting FNM with it.


I ran this in casual play against an underpowered Red Deck Wins (no Thundermaw Hellkite) and a rats deck and would have won had I not misplayed (3 way battle, and I swung at the wrong time). Not the best for playtesting, but I'll take what I can get at the kitchen table. Two cards that didn't work as well as I hoped, Thought Scour and Think Twice. The main issue is Thought Scour milled out stuff I'd rather have in hand and Think Twice just didn't seem all that great when playing the control game. I'll be replacing those with Forbidden Alchemy and Lingering Souls for additional tokens and deeper dig. I'm going to splash some black/blue mana sources as well.


Nadsat says... #1

Don't think of Thought Scour like that. The reason it was run in so many Delver decks in the past was the inclusion of Snapcaster Mage synergy with cards in the GY as well as empowering runechanters pike. The two cards you mill can theoretically be any card in your library.

February 11, 2013 10:30 p.m.

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Compare to inventory
Date added 4 years
Last updated 4 years

This deck is Standard legal.

Cards 60
Avg. CMC 2.12
Tokens 1/1 Spirit, 4/4 Angel
Folders e. RTR Standard
Views 1214

Revision 2 See all

4 years ago)

+3 Tidebinder Mage side
+2 Moorland Haunt main
+3 Ratchet Bomb side
+4 Unsummon main
+4 Snapcaster Mage main
+3 Dissipate main
+2 Think Twice main
+2 Erase side
+4 Thought Scour main
+4 Essence Scatter main
+2 Jace, Architect of Thought side
+2 Righteous Blow side
+8 Island main
+4 Geist of Saint Traft main
+2 Detention Sphere main
+4 Restoration Angel main
-2 Drowned Catacomb main
-4 Lingering Souls main
-2 Breeding Pool main
-2 Feeling of Dread main
and 39 other change(s)