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Delver Delight

Standard*

Age


Sideboard


Your typical delver deck.

I went with this as the formula: 6 bounce cards, 5 counter spells, 6 draw cards, 5 Equipment Cards. Keeps your opponent guessing what you drew in your opening hand.

I'm not going to explain my choices for every card as this is your typical delver deck and some of these cards just don't need explaining. but i will explain why i picked the cards that make this deck unique among'st it's brethren.

Cryptoplasm - He is your safety net. he handles close to anything that slips through your bounce and counters. he is your thief of ideas and your defender. he can be your opponent's best strategy turned against them. all while being your safety net. If i had another snapcaster i would probably run them as two and two however.

Distant Memories - good for a one of. Most people go "awww. is'nt that a nice trick for four mana." and yes... i think it is. granted it normally sits in my hand for the entire game it's there too fetch what i need, IF i run out of answers. Or if i'm in a winning game... it just buffs my already tight grasp. it's a late game card, and most people will give whatever it is you seek too you over the risk of you getting 3 cards. especially in this deck where the cards are not intimidating on there own. Temporal Mastery in the sideboard because most of the time... i find i win games before i get to that high of mana.

Sword of Feast and Famine - granted you see this a fair bit, but i thought i would mention why. IT UNTAPS YOUR LANDS! i dont really see a strong need for any of the other swords in this deck. just this one. throw it on a unblockable and you got your lands back for bounce or counter.

I would love to run Cavern of Souls but alas... i have none.

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Date added 12 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

7 - 2 Rares

15 - 4 Uncommons

17 - 8 Commons

Cards 60
Avg. CMC 1.95
Tokens Copy Clone
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