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It definitely looks fun. :)I never thought to use the axebane guardian to activate the Door to nothingness.My only criticism is that this deck would fall pretty badly to burn decks if you can't get the door out fast enough.I test played it a couple of times, the fastest possible win was by turn 6.+1 for creativity, man.
Thanks for the comments and upvote!. Sadly, I am trying to keep this post-rotation and I'm still pondering on changes to the mainboard and the sideboard to help against burn and faster strategies. As of now the main strategy is just use fog as delay, which is why I'm considering changing from B to U for counterspells. I know I need an alternate win condition, but I'm not sure what to take out/add.
I'm all about hilarious door to nothingness decks. If burn is a problem, side in Elixir of Immortality . Burn is very efficient at hitting 20 damage, less so at hitting 25/30.
If I were to worry about any deck it would be tokens/exalted fliers. You have no real flying defence and no way to deal with mass token swarms, especially ones that fly. Golgari Charm helps, most exalted dudes have low toughness and tokens can be killed off, at least until they roll out intangible virtue.
I would suggest Mutilate but that'll wipe your defenders too, which is not ideal. Shocklands ought to let you splash red with Blood Crypt s though, and you have plenty of mana fixing with the lantern and defencers, so how about Mizzium Mortars ? Good spot removal and mass removal against your opponants. I guess it's basically a Bonfire of the Damned type effect, but with more usefulness in your opening hand.
For the mortars, I'd suggest the Moonmist swap out. You can get 6 mana by turn 4, and at lest by turn 6. Though I concede that might be a bit late for token swarms. Elixir of Immortality would be a sideboard against mill/burn. Increasing Ambition could maybe replace the Manor Gargoyle . It's indestructible, but doesn't have reach (and flying it loses the indestructible.
As for card:Rakdos's Return as an alternate win con, I don't know if you would want to have it sideboard in when the doorway isn't likely to work, or just put in in mainboard. If you mainboard I would take out two doorway for 2 returns.
I implemented suggestions from both of you, though decided to go for blue rather than red. I have not had a chance to test the new build yet, though I think it's looking better than before except for maybe the mana curve which I always have difficulty with. Also, I'm thinking about getting rid of black altogether and just go for Blue using Jace, Architect of Thought rather than Increasing Ambition because it can fetch the door or act in a win condition of itself. What do people think?
One-Eyed Scarecrow is one of the defender cards I just past off as not worth my time, but since you mention it, assuming it could be out before Intangible Virtue , the scarecrow might be pretty useful against those pesky spirit tokens. Until someone else or I think of something better, it definitely deserves a spot.
I wouldn't take out black, because the most you would be spending on a spell would be one black. Plus it will completely tear the consistancy of the deck if you don't have a door fetch. Jace would be a longshot, and you have 7 3 drops that will fix your black mana along with your 5 lands.
I originally thought card:Ludevic's Test Subject would be a good choice, but didn't know what to replace with it, but now I dropped two Negate s. I'm not really sure about Syncopate , I'll try some playtesting with it first. Should I have more counter than I do at the moment?
Outside of Limited I'm not really a fan of the guildgates because they always come in tapped. Though, I will probably use Golgari Guildgate s until I get get enough money or luck to get the shocklands I need. Luckily I got one of them at the pre-release but I'm not sure how long it would take to get the others.
Sands of Delirium could be devastating with the amount of mana you can produce. I'm working on a Door deck myself, actually. It's not as nice as this but it's still fun. If you want to check it out it's deck:all-doors-lead-to-nothingness-need-help. GL and I'm definitely interested to see how this turns out
You can achieve infinite mana with Galvanic Alchemist and Axebane Guardian plus 3 defenders. But the preferred win-cons for that combo are card:Devil's Play and Increasing Confusion . In theory, those are faster - the door comes into play tapped. However, they do require you to get the infinite combo on-line.
I am also making this same deck, and I think Tree of Redemption would help since most of the people I play with have Rancor and Wolfir Silverheart , and the defenders wont stand a change with them, I also put Tandem Lookout and Invisible Stalker just to make drawing cards faster. I also put Nicol Bolas, Planeswalker just in case the Door to Nothingness gets destroyed by some spell.