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Defenders of the Door





I'm surprised at how many upvotes this deck has now gotten so I thank all of you who gave this deck votes and comments. While probably not extremely competitive, I believe this deck may end up being played at FNM and within my local play group quite a bit when I return home from abroad. The deck is looking better than ever and more suggestions are always appreciated...still need to work on that sideboard.



Accomplice says... #1

It definitely looks fun. :)I never thought to use the axebane guardian to activate the Door to nothingness.My only criticism is that this deck would fall pretty badly to burn decks if you can't get the door out fast enough.I test played it a couple of times, the fastest possible win was by turn 6.+1 for creativity, man.

September 27, 2012 8:15 a.m.

Accomplice says... #2

Maybe you need a way to get out more defenders early to maximize Axebane Guardian mana. I would suggest Genesis wave ,but sadly that's rotating out.

September 27, 2012 8:17 a.m.

Lionheart says... #3

Thanks for the comments and upvote!. Sadly, I am trying to keep this post-rotation and I'm still pondering on changes to the mainboard and the sideboard to help against burn and faster strategies. As of now the main strategy is just use fog as delay, which is why I'm considering changing from B to U for counterspells. I know I need an alternate win condition, but I'm not sure what to take out/add.

September 27, 2012 8:23 a.m.

I'm all about hilarious door to nothingness decks. If burn is a problem, side in Elixir of Immortality . Burn is very efficient at hitting 20 damage, less so at hitting 25/30.

If I were to worry about any deck it would be tokens/exalted fliers. You have no real flying defence and no way to deal with mass token swarms, especially ones that fly. Golgari Charm helps, most exalted dudes have low toughness and tokens can be killed off, at least until they roll out intangible virtue.

I would suggest Mutilate but that'll wipe your defenders too, which is not ideal. Shocklands ought to let you splash red with Blood Crypt s though, and you have plenty of mana fixing with the lantern and defencers, so how about Mizzium Mortars ? Good spot removal and mass removal against your opponants. I guess it's basically a Bonfire of the Damned type effect, but with more usefulness in your opening hand.

September 27, 2012 8:30 a.m.

Also how about Increasing Ambition ? It can be frustrating to have the mana but no doorway to win with. As to an alternate win condition though, with all the mana you can generate a card:Rakdos's Return type effect might work.

September 27, 2012 8:37 a.m.

Lionheart says... #6

What do you suggest should be removed?

September 27, 2012 8:41 a.m.

For the mortars, I'd suggest the Moonmist swap out. You can get 6 mana by turn 4, and at lest by turn 6. Though I concede that might be a bit late for token swarms. Elixir of Immortality would be a sideboard against mill/burn. Increasing Ambition could maybe replace the Manor Gargoyle . It's indestructible, but doesn't have reach (and flying it loses the indestructible.

As for card:Rakdos's Return as an alternate win con, I don't know if you would want to have it sideboard in when the doorway isn't likely to work, or just put in in mainboard. If you mainboard I would take out two doorway for 2 returns.

September 27, 2012 9:28 a.m.

BiggRedd54 says... #8

Blue is a very good idea, and with the way your mana costs are it wouldn't be hard to splash blue. I would suggest instead of Moonmist go with Cyclonic Rift . And of course Fog Bank instead of Trestle Troll .

September 28, 2012 5:19 a.m.

Lionheart says... #10

I implemented suggestions from both of you, though decided to go for blue rather than red. I have not had a chance to test the new build yet, though I think it's looking better than before except for maybe the mana curve which I always have difficulty with. Also, I'm thinking about getting rid of black altogether and just go for Blue using Jace, Architect of Thought rather than Increasing Ambition because it can fetch the door or act in a win condition of itself. What do people think?

September 28, 2012 8 a.m.

Well fewer colours is always more streamlined, though the defender/lantern allow you to be a bit more daring in that vein. Also it occured to me that One-Eyed Scarecrow s would shut down token decks pretty easily. Sideboard consideration?

September 28, 2012 9:52 a.m.

Lionheart says... #12

One-Eyed Scarecrow is one of the defender cards I just past off as not worth my time, but since you mention it, assuming it could be out before Intangible Virtue , the scarecrow might be pretty useful against those pesky spirit tokens. Until someone else or I think of something better, it definitely deserves a spot.

September 28, 2012 1:14 p.m.

BiggRedd54 says... #13

I wouldn't take out black, because the most you would be spending on a spell would be one black. Plus it will completely tear the consistancy of the deck if you don't have a door fetch. Jace would be a longshot, and you have 7 3 drops that will fix your black mana along with your 5 lands.

September 28, 2012 7:45 p.m.

BiggRedd54 says... #14

also i would go with Syncopate over Dispel . I'm sure you will be winning every mana war. Plus Bonfire of the Damned would ruin your day!

September 28, 2012 7:47 p.m.

Disagree. Negate is the premium spell. Instant and sorceries are your problem, bonfire, wrath effects, etc.. creatures will not be a problem. So a 2 mana hard counter is better than an X spell.

September 28, 2012 7:57 p.m.

Timekeeper says... #16

How about Doorkeeper and card:Ludevic's Test Subject for more defender themed alternate wincons?

September 29, 2012 2:58 a.m.

I like the test subject. It wouldn't be hard to power him up with your mana defenders, and if you don't feel like sinking the mana, he's still a decent defender.

September 29, 2012 11:43 a.m.

Lionheart says... #18

I originally thought card:Ludevic's Test Subject would be a good choice, but didn't know what to replace with it, but now I dropped two Negate s. I'm not really sure about Syncopate , I'll try some playtesting with it first. Should I have more counter than I do at the moment?

September 30, 2012 6:21 a.m.

mistory says... #19

As long as you have Gatecreeper Vine , Selesnya Guildgate and Azorius Guildgate are good ideas. (At least 1 of each) Anyway, I like the deck. +1

September 30, 2012 10:57 a.m.

mistory says... #20

Whoops, wrong colors. Perhaps a Golgari Guildgate ? And when gatecrash comes out,

Dimir and Simic guildgates as well.

September 30, 2012 10:58 a.m.

Lionheart says... #21

Outside of Limited I'm not really a fan of the guildgates because they always come in tapped. Though, I will probably use Golgari Guildgate s until I get get enough money or luck to get the shocklands I need. Luckily I got one of them at the pre-release but I'm not sure how long it would take to get the others.

September 30, 2012 11:17 a.m.

reguthon says... #22

Sands of Delirium could be devastating with the amount of mana you can produce. I'm working on a Door deck myself, actually. It's not as nice as this but it's still fun. If you want to check it out it's deck:all-doors-lead-to-nothingness-need-help. GL and I'm definitely interested to see how this turns out

September 30, 2012 9:47 p.m.

reguthon says... #23

oh and +1 for you of course

September 30, 2012 9:51 p.m.

mistory says... #24

It's never a bad thing to have 1 of each relevant guildgate, even if they come in tapped, because you have Gatecreeper Vine to search for them if you need the extra fixing.

October 1, 2012 3:57 p.m.

zandl says... #25

4x Hinterland Harbor , 4x Overgrown Tomb , 4x Drowned Catacomb , 9x Forest , 3x Island , 1x card:Alchemist's Refuge (for flair).

October 2, 2012 3:07 p.m.

You can achieve infinite mana with Galvanic Alchemist and Axebane Guardian plus 3 defenders. But the preferred win-cons for that combo are card:Devil's Play and Increasing Confusion . In theory, those are faster - the door comes into play tapped. However, they do require you to get the infinite combo on-line.

October 2, 2012 3:21 p.m.

CrimsonKing says... #27

I see one problem with your deck: Your defenders are defending nothing! Hahaha. Kidding aside I really like your deck it looks really fun.

October 3, 2012 1:07 a.m.

hermin says... #28

how about Tree of Redemption ?

October 28, 2012 12:37 p.m.

hermin says... #29

I am also making this same deck, and I think Tree of Redemption would help since most of the people I play with have Rancor and Wolfir Silverheart , and the defenders wont stand a change with them, I also put Tandem Lookout and Invisible Stalker just to make drawing cards faster. I also put Nicol Bolas, Planeswalker just in case the Door to Nothingness gets destroyed by some spell.

October 28, 2012 12:44 p.m.

hermin says... #30

also you can put card:Alchemist's Refuge to make the door effect faster.

November 20, 2012 7:18 p.m.

TheJackness says... #31

I agree with adding Tree of Redemption

November 27, 2012 4:21 p.m.

neutral says... #32

Have you thought about Doorkeeper added in to the deck and possibly Diabolic Revelation also maybe adding in draw spells instead of worrying about countering just use different spells like Think Twice and Serum Visions

May 11, 2013 1:08 a.m.

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Compare to inventory
Date added 5 years
Last updated 5 years

This deck is Standard legal.

Cards 60
Avg. CMC 2.65
Folders Borrowed Deck Ideas, test, Other decks, Dreams, nice, lulz, standard
Top rank #3 on 2012-10-13
Views 6209