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Looking for the cause of a blight upon the world, you bring your wits and the clues you have to help you find the reason. Making a few unlikely freinds along the way, you get closer and closer to the epicenter of the truth, and the bellowing answer.

Using a splash of bolster, drawing cards through investigation mechanic and other means with chasm skulker in tow,you get powerful early on flying spirits. Mill out your opponents deck by drawing your own cards. Having cards such as expose evil and pressure point to tap your opponents creatures to walk over them early on, to get past bigger threats later.

Drawing cards to make your chasm skulker stronger more than once on your turn and your opponents turn.

Investigating clue tokens to find the cards you need to win, which synergizes well with fleeting memories and sphinxs tutelage to make sure you get what you want, and to make sure your enemy doesnt find what they need. 76 cards total.(might have done my math wrong.) Helpful suggestions much obliged!

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Date added 7 years
Last updated 7 years
Exclude colors RG
Splash colors WUB
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 4 Rares

16 - 10 Uncommons

12 - 0 Commons

Cards 76
Avg. CMC 2.45
Tokens Clue, Squid 1/1 U
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