Deck does not contain a lapdance *ding* Sliver EDH

Commander / EDH* The_Munchkin

SCORE: 149 | 38 COMMENTS | 12535 VIEWS | IN 45 FOLDERS


Metia says... #1

Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:

Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:

  • Polluted Delta
  • Flooded Strand
  • Wooded Foothills
  • Bloodstained Mire
  • Arid Mesa
  • Marsh Flats
  • Scalding Tarn
  • Misty Rainforest
  • Verdant Catacombs


  • Options:

    There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.

    Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:


    Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
  • Kindred Dominance -> Woodland Cemetery
  • Coat of Arms -> The Immortal Sun
  • Intruder Alarm -> Dreamstone Hedron
  • Armageddon -> Hour of Promise
  • Fellwar Stone -> Mutavault
  • Arcane Sanctum -> Sulfur Falls
  • Crumbling Necropolis -> Clifftop Retreat
  • Savage Lands -> Isolated Chapel
  • Seaside Citadel -> Hinterland Harbor
  • Frontier Bivouac -> Rootbound Crag
  • Mystic Monastery -> Sunpetal Grove
  • Nomad Outpost -> Drowned Catacomb
  • Opulent Palace -> Glacial Fortress
  • Sandsteppe Citadel -> Dragonskull Summit
  • Exotic Orchard -> Reflecting Pool
  • Door of Destinies -> Vanquisher's Banner
  • Aphetto Dredging -> Icon of Ancestry
  • Amoeboid Changeling -> Unsettled Mariner



  • Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
    September 23, 2019 1:55 p.m. Edited.

    Suns_Champion says... #2

    Deck has updates marking upvote milestones

    ding

    ;) congrats!

    October 2, 2019 6:10 p.m.

    ZendikariWol says... #3

    Further sins for the counter:


    Name-Related:

    “CARDNAME is also what I called my college dorm!” ( Arcane Sanctum , Breeding Pool , Godless Shrine , Savage Lands , Sliver Hive , and, finally, Watery Grave .

    “What are you commanding the tower to do?” Command Tower

    Forest / Morophon, the Boundless / Amoeboid Changeling / Hollowhead Sliver is what my college girlfriend called my-“ ping!

    “Power creep!” Prismatic Vista

    “Taxes.” Smothering Tithe

    Flavor-Text-Based:


    Arcane Sanctum : Tullius hates fake news!

    Godless Shrine : The IRS?

    Hallowed Fountain : The NSA?

    Sandsteppe Citadel : Thank you, captain obvious.

    Blur Sliver : I don’t know what group of people I’m making fun of here, but definitely one of them!

    Horned Sliver : Shouldn’t the slivers be breaking off of the timbers?

    Smothering Tithe : Organized religion!

    Sliver Hivelord : Donald Trump!

    Assassin's Trophy : Impeachment!

    Kindred Dominance : The 2020 presidential election.

    Bonescythe Sliver : How fast is a bow?? I get that they have range, but “fast” seems like a misnomer.


    Sliver Legion : A fair and balanced card.

    December 26, 2019 3:56 p.m.

    As someone who also has a Sliver Overlord deck, I'm very surprised to see you not running Unsettled Mariner and Diffusion Sliver for the innate protection they provide to your pieces. Often times your opponents' just won't be able to pay for the tax while you build your combo.

    Biomancer's Familiar (2nd copy of Training Grounds) and Seedborn Muse have made their way into my list as the only non-sliver pieces because of the value they provide.

    February 7, 2020 4:54 p.m.

    The_Munchkin says... #5

    CrimsonWings3689, I have taken the Diffusion Sliver in and out of my deck. I've realized that my current meta focuses a lot more on mass removal and hardly any targeted removal so I just haven't found it that useful. If and when the meta begins to shift I will definitely be slotting it back in and may look into picking up the Unsettled Mariner as well.

    As for Biomancer's Familiar and Seedborn Muse they are both very good cards and I'm sure they would be useful in this deck but I do want to keep it on somewhat of a theme, so I only include slivers (changelings are fine too because they still technically are a sliver). While I want the deck to be powerful that is one constraint I have placed on it.

    Thanks for the suggestions though I'll take a look at your deck for some inspiration.

    February 7, 2020 5:09 p.m.

    Mortlocke says... #6

    CrimsonWings3689 - I maintain that Diffusion Sliver is not a good sliver in a Singleton format. If an opponent really needed to get rid of a Gemhide Sliver or something essential for you to combo off, then the extra is a paltry price to pay in addition to the for Swords to Plowshares, or the for Beast Within, or even the for Terminate. Alot of instant removal in EDH is fairly low cost to begin with. Sure, there's a chance that an opponent wouldn't be able to pay - but three? The odds aren't in your favor if you're relying solely on Diffusion.

    The previously mentioned Sliver was designed for a format where you can have more than one in your deck. Paying an extra isn't so bad, but ? ? Not feasible. I think you're wasting a slot by including this Sliver - put in some interaction in it's place - Forbid, Arcane Denial, Unwind, Heroic Intervention, Teferi's Protection - something. You need a hard answer for a hard question - not a Hopefully or maybe they can't pay the . Including Unsettled Mariner is an okay step up - but the lack of consistency (how often are you going to get both on the field) and cost (are you seriously going to tutor for both?) to get each Sliver on the field just isn't worth it. The cost seriously outweighs the benefits. You're better off having some interaction in this slot.

    March 26, 2020 8:03 a.m. Edited.

    @Mortlocke - I suppose it's a matter of differing opinions. Were the deck more geared towards the pure aggro route, sure, you might be better served with other slivers in place of something like Diffusion Sliver and/or Unsettled Mariner. If your route is for combo, you being able to protect your pieces is paramount. Until they print a Hexproof granting sliver, you have things like Diffusion, Crypt, Unsettled, Crystalline, Hibernation and Hivelord. The built in tax effect or innate protection offered by the slivers mentioned extend to the rest of the board. Suddenly, your opponent has to pay well beyond what they'll ever have with X spells to target more than one of your slivers. Suddenly they have to devote their entire turn to taking one of your pieces out instead of advancing their boardstate at the same time. That's not even to mention other options like Heroic Intervention that can add additional protection to your strategy.

    If your intent is to combo off and win by turn 4-6 under ideal circumstances, only super solid starts with fast mana will even let your opponents get to the point of being able to pay for the tax.

    Additionally, each of them, being a sliver, counts for combo related pieces like Mana Echoes, Intruder Alarm, etc. Tax effects can warp games - suddenly something like a Rhystic Study or Blind Obedience suddenly makes opponent's play more awkward and forces them to play around it. Unsettled Mariner suddenly forces additional resources to be spent on forced discard, sacrifice or burn effects targeting you, nevermind spot removal for your board.

    You're not always going to have Sliver Hivelord or Crystalline Sliver out, and you need to be able to make sure that you can make it to where you get them on board. I would argue that a single counter spell in hand vs a table of 3+ opponents with potential spot removal isn't going to pan out any better than taxing them 2 with something like Diffusion Sliver in the early game.

    March 27, 2020 2:17 p.m.

    Mortlocke says... #8

    CrimsonWings3689 - I'll acknowledge your point that the slivers in question - diffusion and mariner can serve as a viable early on deterrent. BUT if an opponent deems a Sliver too problematic then the tax stops nothing. There just isn't enough support for this pillow fort style deterrent strategy in Sliver tribal EDH.

    I want to respond to a scenario you described:

    "Suddenly, your opponent has to pay well beyond what they'll ever have with X spells to target more than one of your slivers. Suddenly they have to devote their entire turn to taking one of your pieces out instead of advancing their boardstate at the same time. That's not even to mention other options like Heroic Intervention that can add additional protection to your strategy."

    It's very farfetched that making an opponent spend extra for one (likely) low cost removal spell is going to prevent said opponent from advancing their boardstate for a turn. They could very easily cast some ramp or a rock and still have mana left over to pay the tax in addition to the removal. This is EDH, not standard - players having an abundance of mana to spend is a regular occurrence in the format.

    Now, i'm considering the discussed slivers in silo - Heroic Intervention can add additional protection to any strategy. There's no argument there. But in the situation when you have only diffusion and mariner on the board...then you only have a light deterrent at best. Again, they're unfit for EDH. Interaction will serve The_Munchkin and you better in these card slots - especially countermagics.

    March 27, 2020 2:59 p.m. Edited.

    Suns_Champion says... #9

    Deck has +100 upvotes, and is therefore elitist DING

    March 28, 2020 11:50 a.m.

    MrMittensSr says... #10

    Hollowhead Sliver is card selection not card advantage. If you're looking for card advantage slivers run dormant sliver or synapse sliver.

    October 12, 2020 11:25 a.m.

    Doombeard1984 says... #11

    CrimsonWings3689, Mortlocke i feel is right. Just think about this,how easy is it to create unlimited mana...

    And Suns_Champion, I want my deck to be elitist lol.

    October 12, 2020 11:40 a.m.

    I suppose it depends on how often your opponents ramp out quickly vs when you as the combo player do. Think of it like Smothering Tithe. Do you really think people pay it the majority of the time? If you do, you likely haven't seen enough games with it because it warps games. Even Rhystic Study can warp a game in stealing mana from your opponents in a "pay the 1 or I get card advantage" extortion.

    It's been a very rare thing where those pieces are a hindrance when drawn. People get caught up not being able to pay the 1 to target you or your things with Unsettled Mariner, or the 2 with Diffusion Sliver. There are also times where players might run out of removal from other threats or might rely on others to assist. Whether they can or not is a different story, but the opponents also have to weigh their tempo loss when fighting a tax effect if it hinders them and the others advance their board states free and clear without the obstacle... no one wants to be the one to get rid of a Vorinclex, Voice of Hunger for the same reason.

    Your own experience may vary, and that's also fine. Sticking a tax effect on my board for removal has proven more useful to fight 3+ people than a single counterspell could.

    October 13, 2020 12:55 p.m. Edited.

    The_Munchkin says... #13

    CrimsonWings3689 I don't really see the comparison between Unsettled Mariner and Smothering Tithe. The Tithe and study taxes happen on basically every players turn, and if they don't pay the tax you get value. They warp games because, unlike the targeted removal that would trigger Unsettled Mariner, they will always happen, and, when at some point someone doesn't pay it, you get a huge payoff.

    Maybe you face a lot more targeted removal in your games, but for me, being able to counter a wrath effect or combo piece has been far more useful for me that any tax effects that will probably only hit 2-3 targeted removal spells a game.

    October 13, 2020 2:27 p.m.

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