- 3x Angel of Condemnation
- 3x Deadeye Tracker
- 2x Gonti, Lord of Luxury
- 4x Harsh Mentor
- 3x Kambal, Consul of Allocation
- 3x Kinjalli's Sunwing
- 4x Kitesail Freebooter
- 2x Canyon Slough
- 4x Concealed Courtyard
- 2x Field of Ruin
- 4x Inspiring Vantage
- 2x Mountain
- 5x Plains
- 5x Swamp
I love this, oh I love this so. I've been wanting to look into death and taxes for standard, so this is great to see! Unfortunately I think that it won't be as strong as we'd hope. I know from experience that cards like kambal, tend to just do 2 damage and waste a kill spell, which isn't super advantageous for 3 mana. I could be wrong though
Do we have any flickers in ixalan standard? I know we lose Eldrazi Displacer, but if we had something else to flicker it would be easy to abuse the new pirate guy
September 13, 2017 7:06 p.m.
Good suggestion. Upon a quick search I have found three: Wispweaver Angel, Acrobatic Maneuver, and Angel of Condemnation. Obviously Angel of Condemnation is the best of these three and definitely worth considering a spot.
But also, I have just realized that the pirate and Tocatli Honor Guard is a pretty big nonbo so I may have to make some changes.
September 13, 2017 7:23 p.m.
I love Death and Taxes, and have been trying to make one work for fun for a bit now. Some things I would change:
1.) Put Ashes of the Abhorrent in the sideboard, along with Solemnity. These cards are going to be dead draws vs most of the decks you will probably play against, unless you're playing Temur Energy, GPG, or Constrictor decks. Game 1 you might get beat, but games 2 and 3 are much better match ups. That is similar to how D&T usually plays in other game modes. Brian Coval won his GP by pretty much getting wrecked every game 1, but dominating the board game 2 and 3.
2.) Add in Rampaging Ferocidon. Recently spoiled, definitely hoses the hell out of anyone playing a vampire deck. Along with Authority of the Consuls, you could cause a swing in life every turn. Could be main boarded or sideboarded.
3.) Deadeye Tracker could be a great card in a deck like this. Not only does it serve as a sort of Relic of Progenitus, it also allows him to grow or ramp you.
4.) Angel of Condemnation and Gonti, Lord of Luxury are great cards too. You can flicker your own creatures such as Demon of Dark Schemes to -2/-2 every turn if you want to wipe the board, or you can flicker your opponent's attackers or creatures as well. Not a bad card.
Overall, I really like it! I hope it serves you well and you enjoy playing it.
September 13, 2017 7:45 p.m.
I actually took out Gonti, Lord of Luxury because of its interaction with Tocatli Honor Guard, of course it would also mess with Authority of the Consuls and Rampaging Ferocidon's life gain (though it is still a good option). Another worry of mine is the mana base, hence red being only a splash but I could probably swing it with black as the splash color. I really appreciate the suggestions. Deadeye Tracker was one that I knew I wanted but couldn't find. Thanks for pointing it out.
September 13, 2017 7:52 p.m.
I have changed around much of the main/side per some of the suggestions above. I think Tocatli Honor Guard is a great card, but at the moment the deck relies to heavily on etb effects. I have opted to take out Demon of Dark Schemes for now but if I find that I have trouble finishing games it will likely return.
September 13, 2017 8:25 p.m.
wouldn't Dusk / Dawn fit in here better as to not wrath your own creatures well some of them at least.
September 13, 2017 9:57 p.m.
also could consider Kinjalli's Sunwing for another flyer beater
September 13, 2017 10:04 p.m.
Siren'a ruse spoiled. But you'd have to go into blue. Could be used for flicker effects though.
September 15, 2017 11:23 a.m.
Not sure it has a place in here. It's quite similar to Acrobatic Maneuver but with a more conditional draw effect for one less Mana and I don't think there's much in blue I want. Thanks for the suggestion though! I'm really liking the way Ixalan is shaping up.
September 15, 2017 12:41 p.m.
My options are Dragonskull Summit and Canyon Slough. I might add Canyon Slough. Though having searchable basics due to Field of Ruin is important I could probably replace two. Thanks for the suggestion!
September 16, 2017 1:22 a.m.
2/3 3 cost white flyer in xln with the txt "Creatures and Artifacts come into play tapped" will be huge, i thought u ran some but since u Dont i recommend it alot especially againts big hasty dinos and stuff rn,
September 16, 2017 8:27 p.m.
Why not add some curses to your deck. I know you have a lot of four drops, but the deck seems weak to control decks. Sideboard option maybe?
September 17, 2017 12:32 p.m.
I don't think that any of the curses are worth a spot in my opinion. Ashes stops gearhulk and I've got mainboarded hand disruption, not saying control is a good matchup though.
September 17, 2017 2:44 p.m.
I like the way this is looking dude!! I think the interactions between Rampaging Ferocidon and Kinjalli's Sunwing a lot to shut down both lifegain and Aggro, and i love the sheer power of Angel of Condemnation and Gonti, Lord of Luxury just stealing your opponents best cards. I'm going to build this I think.
September 17, 2017 2:50 p.m.
Sweet! I'm glad you think so! Please tell me how it goes if you do build it!
September 17, 2017 3:29 p.m.
I'd also take a peek at Gideon of the Trials in a spot like this. He's pretty sick but also just doubled in price.
September 17, 2017 3:42 p.m.
Gideon is a middle finger to both Gishath and Glorybringer, both of witch are looking to be big
September 17, 2017 3:47 p.m.
Gideon's good. Think he's a bit out of place here, but could be slotted in somewhere. What would you take out for it?
September 17, 2017 4:25 p.m.
Torment of Scarabs is really good against control decks
September 17, 2017 5:08 p.m.
Two suggestions. Drop the Duresss. You don't want a playset in the mainboard due to the creature heavy nature of your deck, meaning it's too high variance anyway. Also I'd replace Kambal with Vengeful Rebel. Works great with Angel of Condemnation and better with the tenor of your deck in general.
September 17, 2017 5:58 p.m.
I'm going to have to disagree and here's why: Kinjalli's Sunwing, Rampaging Ferocidon, and Harsh Mentor do a pretty good job at slowing more creature-based builds, not to mention the removal my deck has.
However, against non-creature decks is where I need additional support and maindeck duress, Kitesail Freebooter and Kambal are great options in slowing those decks down.
Thank you for your suggestions though!
September 17, 2017 9 p.m.
Maybe you could use a Thalia, Heretic Cathar for slowing dow opponents? She does the same as the sunwing, but the first strike can come in handy
September 18, 2017 7:26 a.m.
Also, with the check lands reprinted, she can also slow them down!
September 18, 2017 7:27 a.m.
Thalia, Heretic Cathar would 100% be in the deck but unfortunately she will no longer be in standard.
September 18, 2017 7:33 a.m.
Well she's a strictly better sunwing so of course she'd go in if she could
September 18, 2017 7:53 a.m.
Tremblayk19 I like the idea of the deck, whoever mentioned Gideon of the Trials I think thats a great idea, I think its a great replacement for Rampaging Ferocidon. Mainly because I dont think lifegain is going to be a popular decktype meaning its more of a sideboard card. There is almost no decks that have lifegain and I dont think Vamps will be good enough to justify a mainboard of it. I think Gideon of the Trials is a much better 3 drop as he will shut down any creature they play and it puts early pressure on the field and since he only costs 3 even if you lose him its not a big deal. all in all +1!
September 18, 2017 7:56 a.m.
Vampires are definitely going to see some play, and at least at my meta Crested Sunmare is a thing. Besides, it's the second ability that really matters for ferocidon, as anyone playing creature heavy will suffer for it
September 18, 2017 8:03 a.m.
Also instead of Vraska's Contempt I think Settle the Wreckage is a much better card, its mass exile and instant speed, the lands dont matter much if they swing out with everything, every turn (Ramunap Red) and you force them to top deck they arent going to get anything very powerful. To summarize:
Settle the Wreckage is to good not to use especially in a deck like this, I honestly think you should mainboard it the lands are not a big deal against any deck other than Dino's, but then you just keep Dusk to shut them down to. I would take out Vraska's Contempt because it may be target removal but there shouldnt be any thing you will need to use it against that your normal removal wont work. Other than the gods, but even then Wreckage will stop that as well.
Qolorful There just isn't enough support for Vamps right now, especially with Temur and Ramunap Red remaining on top, and of all the new tribes Dinos are the only ones that got enough support right now. I understand every local meta is different (mine is very tier one-ish) but for sure at the tier one level (as of XLN) Vamps and Merfolk will not see play. Maybe later they will get the cards they need but its not good right now. Also the second ability also affects you, this is a very creature heavy deck so you will also suffer from the card.
September 18, 2017 8:23 a.m.
What I don't like about ferocidon is the symmetry. Because this deck is so creature heavy I will also take some damage from ferocidon and having Angel of Condemnation and Rampaging Ferocidon is kind of a nonbo. I also do agree that life gain/vampires will be fringe playable at best. Perhaps it deserves a sideboard slot, I don't know.
As for Gideon of the Trials, I just wish it was better haha. I guess stopping a single creature from dealing damage for a turn is okay.
September 18, 2017 8:30 a.m.
It's hard to say that before seeing them in play though. Re mtg community is historically bad at judging power levels of cards and strategies before they were played. For example, in emn people thought emrakul was underwhelming, and lili was trash. Both dominated the meta, and emrakul got banned eventually. All I'm saying is i think both of those tribes probably have more potential than people are giving them credit for. we will have to watch how it plays out
Also, if gishath ends up being a thing, Gideon will absolutely destroy him. As people will ramp up to him and you get Gideon out and they get no reward
September 18, 2017 8:31 a.m.
Tremblayk19 Yeah I would agree Rampaging Ferocidon is not that great in this deck, and another interesting thing I saw was Angel of Condemnation can bounce Gideon back to 3 loyalty if you turn him into a creature-attack-then bounce to restore to full loyalty. Just something neat plus Gideon puts on alot of pressure once you stabilize the board and dont forget you can have more than one out after XLN hits!
Qolorful you are absolutely right, we don't know for certain I am DEFINITELY not a pro but I think I can say that of the tribes WOTC gave all the love to Pirates and Dinos, Vamps and Merfolk didn't get as much love. I could see some vamps being in other decks but a Vampire life-gain tribal just doesn't seem likely.
September 18, 2017 8:44 a.m.
I can bounce Gideon with Angel, but I cannot have more than one in play unless I play Gideon, Martial Paragon also, which won't be happening.
September 18, 2017 8:53 a.m.
Whoa, i didn't think i'd see D+T in standard again but im very happy to see it! What do you think are your best match ups and worst match ups currently?
September 18, 2017 9:30 a.m.
September 18, 2017 10:08 a.m.
I did a test and heres my write up
Your deck VS nayasaurusrex
Game 1 and 2. Show
I rolled 13, you rolled 20 (Nat!)
You're on the play.
T0:Me: Opening Hand: unclaimed territory, rootbound crag, kinjalli's caller, drover of the mighty, ripjaw raptor, ripjaw raptor, carnage tyrantYou: Opening Hand: Concealed courtyard, swamp,. mountain, duress, deadeye tracker, harsh mentor, kitesail freebooter
T1.You: Concealed courtyard, Duress. Taking nothing. Pass.Me: Drew Ranging Raptors. Play Unclaimed Territory naming Human, play Kinjalli's caller. Pass.
T2.You: Drew Cast Out. Play Mountain, play Harsh Mentor. Pass.Me: Drew Forest. Play Forest. Play Ranging Raptors (2 cost due to discount). Pass.
T3.You: Drew Concealed Courtyard. Play courtyard. Play Deadeye Tracker. I dont think there is much point in casting the Kitesail freebooter as you saw my hand earlier and it was full of land and creatures, maybe in a few more turns when my hand is refreshed or at least after the ripjaws are played. You know theres a Carnage Tyrant coming. No attacks. Pass.Me: Drew Otepec Huntmaster. Play Rootbound Crag untapped. Play Drover of the Mighty who is a 3/3 due to having ranging raptors out. Attack with Ranging Raptors.You: If you block you'd lose either creature and ranging raptors would survive and fetch me a land. Best play would probably be to take the 2 life. No blocks.
You: 18 life. Me: 20 life.
T4. You: Drew Harsh Mentor. Play swamp. You have a Cast out, you could remove the Ranging Raptors, but Ripjaw Raptor might be a bigger headache to deal with, exiling that would be nice. Or exiling the Drover to reduce their mana... We'll keep the mana up incase something is played and given haste thats scary. There is a 3/3 blocker so no point attacking. Pass.Me: drew Ranging Raptors. Play Optepec Huntmaster. Play Ripjaw Raptor for 2 mana. Tap Huntmaster to give Ripjaw haste. Take 2 damage from Harsh Mentor. Swing with Ripjaw and Ranging Raptors for 6 damage. You: Play Castout on Ripjaw Raptor. Take 2 damage.
You: 16 life. Me 18 life.
t5. You: Drew kitesail freebooter. Hm. You still know 2 cards in my hand and 1 mystery card. Is it worth the risk? Play a second Harsh Mentor. Pass. Me: Drew Kinjalli's Caller. Argh two harsh mentors? 4 life for haste though... I could cast Carnage Tyrant, i dont think the opponent can do much about it, and 4 life to give it haste seems good. Might proc a board wipe... Cast Carnage Tyrant. Tap Huntmaster to give it haste and take 4 damage. Swing with Carnage Tyrant and Ranging Raptors for 9 damage.You: We have 5 power on the board, not enough to trade with. Chump with deadeye navigator and take 8 damage. (trample)
You: 8 life. Me: 14 life.
Gonna need some removal soon pls.t6. You: Drew Abrade. Okay, thats gonna remove something at least. I think the mana dork is the best choice to Abrade. Cast Kitesail freeblade and exile....nothing. All creatures. We have a chump blocker now. Abrade the Drover. Pass.Me: Drew Settle the Wreckage. Hm not like they're attacking.. Still expecting a board wipe soon so, attack with carnage tyrant and ranging raptors for 9 again. You: Chump with 1 harsh mentor and the freekite, take 6 damage. Top deck mode! cmon!
You: 2 life Me: 14 life.
t7. You: Drew Swamp. Scoop.
You: + 2 Settle the Wreckage- 2 Duress
I mean, im a very heavy creature deck, duress will mostly flop. Bring in the big removal!!
Me: + 2 Deathgorger Scavenger- 2 Settle the Wreckage
Where as you're on the other scale, your creatures are small, so i dont need this removal spell, though the gorger could give me some lifegain since there will be noncreatures to eat from your yard to help me sustain later game.
You lost so you get to go first.
T0.You: Opening Hand: 2 concealed courtyard, 1 field of ruin, 1 abrade, 1 fatal push, 1 cast out, 1 kitesail freebooter.Me: Opening hand: plains, forest, kinjalli's caller, ranging raptors, deathgorge scavenger, regisaur alpha, vanquisher's banner.
T1: You: Courtyard and pass. Keeping up that Fatal Push yo!Me: Draw Abrade. Play plains, play Caller.EOT: Fatal Push Caller.
T2: Drew Deadeye Tracker. Play Courtyard. Play Kitesail Freebooter. Exiling.... Abrade. Pass.Me: Drew Abrade (lol!), play forest, pass.
t3:You: Drew Plains, play plains. Play Deadeye Tracker, swing with Kitesail for 1.Me: Drew Sheltered Thicket. Play Thicket tapped. Pass.
You: 20 life Me: 19 life.
t4:Y: drew settle the wreckage. play field of ruin. swing for 2. pass.M: drew drover the mighty. Play ranging raptors. pass.
t5:Y: drew dusk/dawn. swing for 1 flying. pass.M: drew plains. play plains. play drover. swing with raptors. Y: no blockers. take 2.
Y: 18 life M: 16life.
t6:Y: drew Kitesail freebooter. Play kitesail exiling.... Abrade again (lol). Swing for 1 flying.pass.M: drew mountain. Play mountain. play Regisaur Alpha. Create a 3/3 raptor token. swing for 5 with the token and the ranging raptors.Y: no blocks.
Y: 13 M: 15
t7:Y: Drew harsh mentor. Play Dusk destroying everything except the ranging raptors. Swing for 2 in the air.M: Drew Unclaimed Territory... Play territory naming Dinosaur. Play Vanquisher's Banner, swing for 3. Y: Block with Deadeye Tracker.M: Fetches a forest tapped.
Y: 13 M: 13
t8:Y: Drew Kinjalli's Sunwing. Play the sunwing. Swing for 2 in the air.M: drew ranging raptors. Play ranging raptors, draw a card off the Banner. Drew Drover of the Mighty. Play Deathgorge Scavenger. Banner trigger, drew Forest. Deathgorge ETB trigger: Exiling Dusk/Dawn to gain 2 life. Enters Tapped. Play Forest. Play Drover of the Mighty Tapped. Pass.
Y: 13 M: 13
T9:Y: Drew Swamp, play swamp. Swing for 4 in the air, keeping mana up for a Settle the Wreckage.M: Drew Ripjaw Raptor. Play Raptor tapped. Banner trigger, drew drover of the mighty. Swing with Deathgorge and both Ranging Raptors for 10. Deathgorge trigger, exiling Fatal Push to gain 2 life.Y: Cast Settle the Wreckage after attackers are declared.M: Fetch a forest, mountain and plains tapped.
Y: 13 M: 11
T10:Y: Drew Plains. Play Plains. Where the hell is this red mana? Swing for 3 in the air, leaving 1 kitesail untapped.M: Drew ranging Raptors. Play Raptors tapped, banner trigger drawing Abrade. Cast Abrade on Kinjalli's Sunwing. Swing for 5 with Ripjaw Raptor.Y: Cast Cast Out on Ripjaw Raptor.
Y: 13 M: 8 life
T11:Y: Drew COncealed Courtyard. Pass.M: Drew Savage Stomp. Cast Savage Stomp targetting Ranging Raptors and Kitesail Freebooter. Get Abrade back to hand. Swing for 3 with Drover.Y: No blocks.
Y: 10 M: 8
T12:Y: Drew Swamp. Pass.M: Drew Rootbound Crag, Swing for 3 with Drover and Ranging Raptors for 7. Cast Abrade on kitesail and add the exiled Abrade to hand.
Y: 6 life M: 8 life
t13: Y: Drew field of ruin. Scoop.
man that game was much longer, for some reason no red ever came through in that second game. You had good control earlier, if it had hit creatures. I got really worried with the dusk AND settle the wreckage, but the Banner gave me card draw which helped me to regain my board quickly.
I tried my best but maybe you can give it a shot with you piloting your deck, i think i made some misplays but i tried my best to be unbiased and fair and knowledge etc. Hope you enjoy reading and maybe can learn from it somehow? I think you need to move the Duress to Sideboard, or swap it for Harsh Scrutiny in the sideboard somewhere.
September 18, 2017 10:47 a.m.
Harsh Scrutiny is probably going to be better against all the tribal that will happen now that I think about it. I also think the previously mention aether born would really help with removal
September 18, 2017 11 a.m.
Thank you for taking the time to write that in depth play test. Dino's were a deck I figured it would struggle with and it was there reason for the Vraska's Contempt in the sideboard earlier.
I don't think I'm ready to get rid of Duress. Dino's is a matchup in which I know I will be boarding it out though and so it shouldn't be judged by this match.
September 18, 2017 11:11 a.m.
a single Bishop of Rebirth in the sideboard might be worthwhile for removal heavy matchups, if only to get back your bears faster then they can kill them
September 18, 2017 11:43 a.m.
hey, love your deck, but i'm bit afraid, cause u don't have any draw ... put at least some cycle lands.Again, love ur deck <3
September 18, 2017 11:44 a.m.
Appreciate the suggestions!!
September 18, 2017 11:54 a.m.
Gideon has the ability to pull you out of a bad situation. He's a free 4/4 blocker every turn, or he fogs your opponent's strongest creature. Not to mention if you're ever in a bind, you literally cannot lose the game until he's gone. This is where you can clear the board with Settle the Wreckage, keep attacking with your creatures, and get rid of Gideon yourself.
September 18, 2017 8:23 p.m.
For draw power you can use the new legendary black enchantment. Something bloodfast. It's just a really strong Greed
September 18, 2017 9:08 p.m.
Gideon of the Trials can't block unless you are referring to the fact that the opponent will often attack him rather than us.
September 18, 2017 10:02 p.m.
September 19, 2017 10:51 a.m.
Lol quite a lot of effort for land killer combo
Edit, quite brutal though
September 19, 2017 11:44 a.m.
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|Date added||1 month|
|Last updated||4 weeks|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Deadeye Tracker, Duress, Field of Ruin, Kinjalli's Sunwing, Kitesail Freebooter, Ashes of the Abhorrent, Rampaging Ferocidon, Settle the Wreckage, Tocatli Honor Guard|
|Folders||Decks to try, Standard ideas, new standard deck ideas, standard, XLN, Std17, Potential Decks, Poss, i like it, Deck Ideas, See all 14|
|Top rank||#1 on 2017-09-21|