Deadeye jund

Standard psychosmurf96

SCORE: 15 | 14 COMMENTS | 1495 VIEWS | IN 6 FOLDERS


10/22 Promo Land Tournament 2-1 —Oct. 22, 2017

Won't go into details since it was all vs decks I've played against in previous posts.

Wins vs Cats and UB Control

Loss vs Sultai Ramp

makemefamous says... #1

Ok, so, I have been playing this list for the past few days on Cockatrice and I've got some feedback (btw I really like the deck, nice job):

  1. Why Galleon over Vance's Cannons? I get that Galleon is easier to flip and the land gives you good card draw, but it's very mana-intensive in a tap-out midrange deck. I ran into situations where I couldn't activate any land abilities because I needed the mana for spells. Plus, it gives you no immediate value and is easier for opponents to interact with (Abrade). VBC gives you a second +1 Chandra effect every turn and is an enchantment. Flipping it is not very easy, but it's very good when done. Just wondering if you have a different angle on this debate?

  2. There's seemingly no plan for a deck like UW approach. Appetite for the Unnatural is a very good card in these control match-ups because it can snipe momentum shifting Cast Outs on our Threats/walkers. I also think maybe maxing out on Duress feels necessary here and vs. UB control.

  3. The mana feels kind of clunky. I've run into multiple situations of being color screwed. It hasn't significantly impeded my games, but I wonder if we smooth out our mana-base, we can get more consistent starts.

October 18, 2017 11:43 p.m.

psychosmurf96 says... #2

makemefamous ive gotten the vance vs galleon question a lot from twitch chat and here and it honestly comes down to preference. Galleon is better in an attrition game which is my preferred style to play the deck. A more proactive player would prefer vances. I use Galleon with this mindset "if my opponent plays something I kill it, if not recur threat or draw a card" i do not like vances as it interferes with my mindset of playing a long game as much as possible and playing on my opponents turn.

As to the UW approach match up: haven't gotten to play the match up but I did consider it and decided to sacrifice parts of this match up to improve what was a hard energy one. To improve it I would go -1 trial -1 yahennis -1 bontus -1 lay bare for 2 doomfall and a2 lost legacy.

Mana base improvements I can think of would be -1 of each basic for 3 evolving wilds

October 19, 2017 12:29 a.m.

Like you I knew deadeye would be pretty good for this new meta heading into. I like the overall package it brings. Taking a different approach for a Jund brew than yours but overall I think it can do pretty good. Took the lili idea from ya after I tested your deck out and liked the addition. Take a look at my idea when you have the chance and let me know what you think.. http://tappedout.net/mtg-decks/commune-with-legends/

October 19, 2017 3:31 p.m.

psychosmurf96 says... #4

ProdigyOfEsper+24 looks like if my deck went "bigger"! Carnage tyrant is a card I haven't been sold on. Where you have the dino I'm trying to beat the dino with gifted. Nissa is a card I toyed with early on but losing lands to fatal push hurt me way too much as the card is mostly dead vs us otherwise. I was glad to also see the Galleon+Arguel combo with the tracker. Liliana has my vote for biggest sleeper in standard because of how much board presence she can create in a short span The hardest match up I see you having would be the approach match up (granted as mentioned in an earlier comment its a match up i also sacrificed to pick on the earlier game decks. My biggest criticism would be to diversify your discard options for some number of duress/lay bare in the 75 as well of trimming the sideboard to multiples of your heavy hitters instead of a bunch of good one ofs just to increase your odds of drawing one of them overall like the deck and how many similarities there are with mine

October 19, 2017 4:38 p.m.

Psychosmurf96 the similarities come from a combo of what my deck started off as in the prototype phase and its adjustments now. Your deck had some of the answers I needed to bring a presence against the early game decks. I did just include a one of duress into the main board so I will see how that pans out. I like the addition of Nissa coming out the sideboard since most decks who do run push will most likely sideboard those out for something a bit more geared for the higher end costs that I have. I havent seen an approach deck as of recent, so I wasnt sure if that was a deck I should try to fight with a scheme or just adapt as the turns progress. I had two galleons but then quickly came to a stump on life being low in the Aggro match ups and needed a way to stem the bleeding. Carnage tyrant I felt a little needed as a top end game closer since My early game is more focused on board control. I wasnt too sure of what to do my sideboard. I have a bunch of one slots as to hit multiple angles but Im not too sure how and what I want as a good counter attack against some of these decks.

October 19, 2017 5:06 p.m.