Hi ! I present you my Kytheon list I think is optimised. This is an aggro deck with our turn one Kytheon. Idealy we want to flip him asap in Gideon, Battle-Forged  . I consider my list as clearly tiers 1. It has a high win rate in Duel Commander 20h hp, and is always constant. I will continue to update it from future expansions and meta.

I choose volontarily not to include Hero of Bladehold, Sublime Archangel, Brimaz, King of Oreskos or Ajani, Caller of the Pride. They are powerful creatures but they do nothing when they enter the battlefield and need one turn to show their power. For Ajani he is like overkill for me and he does anything to comeback if we are behind. I put off Mentor of the Meek also because my creatures tend to enter with more than 2 power thanks to anthems.

Lands

36/37 lands is like 22 lands from a 60-cards deck. There are only 6 colorless mana to minimise the risk to have no white mana on an opening hand. Emeria, The Sky Ruin and Dust Bowl are multiplayer cards because games are too fast and we play some land destruction cards.

Eiganjo Castle, Flagstones of Trokair, Shefet Dunes and Cavern of Souls are essential. The first one protects your creature, the second can be destroyed, the third is an another anthem, and the last counters blue decks. They all produces white mana.

Wasteland, Tectonic Edge, Rishadan Port and Ghost Quarter are also essential to gain tempo advantage, prevent him having his colors, or simply to destroy a strong land.

Windbrisk Heights produces card advantage and is easily triggered in this deck. The cost of entering the battlefield tapped is justified by the reward.

Scavenger Grounds is an interesting land that prevents our opponent's graveyard strategies.

Blabla Turn 4 you are dead

This deck presents an little human tribal, driven by Champion of the Parish and Thalia's Lieutenant that are agressive, then with Cavalry Pegasus and Mirror Entity that are finishers. The entity is able to deal 12 damages on turn 4.

Next, draw is essential for any decks but white is not known for drawing cards. Anyway there are powerful draw engines here in Skullclamp that is the most powerfull draw engine, Bygone Bishop has 31 targets, Smuggler's Copter does loot, Palace Jailer and Sword of Fire and Ice. Without forgetting tutors in Stoneforge Mystic, Knight of the White Orchid and Recruiter of the Guard.

An aggressive deck must have resiliency cards to rise its powerlevel. Hallowed Spiritkeeper brings powerfull 1/1 flying when he dies, Selfless Spirit may protects our board, Adorned Pouncer can come back for graveyard with 4/4 stat, Gideon and copter because they are planeswalker and artifact, and protection from a color with 6 cards.

I talked about resiliency, and you can rise more the powerlevel of your deck if you include hate cards. There is the hatebears word :D There are a lot of taxes in this deck and I will not describe all of them.

Do not hesitate to ask some questions !

I share you also my multiplayer commander list Thalia, Guardian of Thraben : http://bit.ly/2j5BGwA ; and my outmeta and competitive standard list Mono-white vehicles : http://bit.ly/2FIbe6l


  • True commander rules are french ! Please keep play 1v1 at 20 hp to not exclude aggro decks from format, like all other format. And say to WotC that their banlist smells like sh*t.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

46 - 0 Rares

14 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 2.60
Tokens Adorned Pouncer 4/4 B, Clue, Emblem Elspeth, Knight-Errant, Emblem Gideon of the Trials, Emblem Gideon, Ally of Zendikar, Human 1/1 W, Knight Ally 2/2 W, Soldier 1/1 W, Spirit 1/1 W, The Monarch
Folders References
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