Darkness is Eternal [Mono-B Vampires]

Modern nUKe13

SCORE: 35 | 32 COMMENTS | 8491 VIEWS | IN 23 FOLDERS


You guys are... AMAZING!!! —July 11, 2018

Thank you for the continual views, comments and upvotes! This build made it to #19 on 7/8/2018! That’s all because of you guys!

I know this is corny, cheesy, and sappy, but this deck wouldn’t have had as much success and views if it wasn’t for each and every one of you. So, from the bottom of my heart, thank you!

As for the build, I took out some Kalastria Highborn and Stromkirk Condemned in exchange for Gifted Aetherborn, and that opened up some side board slots (more Nihil Spellbomb and Damping Sphere). We lost reach for better match-ups game 2/3 in tournaments. Thanks for your support!

Boyson67 says... #1

Wow! Love the inclusion of Mutavault! I play monoblack vampires in legacy and modern and I have never thought to try that card.

Question: Why no Vampire Lacerator or Drana, Liberator of Malakir? I feel like both are decent aggro creatures.

Definitely like the deck though!

July 5, 2018 10:20 a.m.

nUKe13 says... #2

Boyson67 thank you for the upvote and comment! I’ll do my best to explain the reason. I archived some of the past comments because they didn’t represent what the build had become.

First off, Mutavault is so good in the combo or control match-ups where we are top decking. It’s nice to basically have another 2/2 vampire for free almost. Sometimes that extra few points of damage win the game.

For Drana, Liberator of Malakir, she is a great vampire creature card. She belongs in a go wide strategy, like tokens where you would get serious value from her ability. I’m this build, the win-con is Vampire Nocturnus with a black card on top of the library. This deck does its best to maximize that possibility. This provides immediate value, whereas Drana needs to wait a turn. Since this is midrange/aggro, Drana doesn’t fit super well. Our 3-drop spot is mainly reserved for 1 of 2 scenarios: Gatekeeper of Malakir with kicker, or a variable 2-drop with a hand destruction played previously to ensure our creature stays out on field (looking at you, various counterspells and removal!).

For Vampire Lacerator, check out the links I have in my deck description under “influences”. I have a source from Tom Ross where he explains reasons to play vampires, ie: Vampire Nocturnus. Vampire Lacerator does add aggro pressure, but we are midrange. We want a turn 1 hand discard, turn 2 Gifted Aetherborn or Stromkirk Condemned. The life loss isn’t terrible, but you can’t compare Vampire Lacerator to Goblin Guide, which I hear a ton. They play differently, and Vampire Lacerator doesn’t help the deck ensure Vampire Nocturnus goes off every turn. That’s why Viscera Seer and all the hand destruction and removal are our 1-drop spots.

I hope that all makes sense! Let me know if I can expound on anything! Thanks again for your support!

July 5, 2018 9:28 p.m.