Description

Dark Confidant and Emrakul in the same 75. They said it couldn't be done. They were wrong.

This is a deck about breaking rules. "Mardu" and "Control" are words that don't come up very often in Modern, to see them next to each other even moreso. The sideboard is just a short stack of silver bullets for the more degenerate Tier 1 decks of the format. By acting unconventionally, we mitigate the advantage our opponents may have gained by preparing against a known quantity. Knowing the rules is the first step to bending them, and this is not ground I tread upon lightly.

This list works best after an intensive study of the meta on a site like MTG Goldfish, so that one may better prepare the removal suite and the rest of the disruptive cards accordingly. Running a heavy package of targeted discard allows one to look at the opponent's hand quite often, which is a massive benefit both in game and long term in regards to training and practice. This would not be a list for people who prefer linear ramp or aggro strategies, as there are many different decision points and divergent paths to take during a game.

One of my biggest frustrations at a tournament is the idea that there are decks that you "just can't beat". I refuse to accept this notion and I refuse to play decks that "auto lose" to other decks. This midrange build doesn't have any decks that it preys upon, but it doesn't have any that it automatically loses to either. An aggro deck with no removal would be the easiest matchup because of the Platinum Emperion, decks that can go bigger with a Karn Liberated or decks that can easily deal with an Emperion through Snapcaster Mage and Path to Exile are the toughest matchups. But even there, you're not going past 60-40 or 70-30 in either direction. Creature removal can also suffer against this deck because of all the planeswalkers.

Any comments or concerns regarding this build would be greatly appreciated. Even if it turns out to be a bad idea, I'd love to hear it anyways just to get the thought out there. More brains are always good!

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Comments

Darkiwi says... #4

Very nice deck, I like it, +1 :-)

July 23, 2015 4:21 a.m.

NBK_SHREDDER says... #5

Please update this deck

September 9, 2017 3 a.m.

Spazik008 says... #6

There ya go Nick, I fixed it for 2017.

September 10, 2017 10:15 a.m.

JKRice says... #7

You should put the mainboard fulminator mage into the sideboard and add in another monastery mentor.

September 10, 2017 12:51 p.m.

ej133 says... #8

Has Dark Confidant ever killed you by revealing the Emrakul?

I always wanted to do something like this, with Nahiri's and shit, but the possibility of a weird bob death had always held me back. hahaha

September 11, 2017 1:04 p.m.

Spazik008 says... #9

hasn't yet after about a dozen test games

September 11, 2017 1:27 p.m.

pettigrew23 says... #10

I..LOVE..Reanimator. And with reanimate I run the same concept with Platinum Emperion and Reanimate, so I appreciate this deck idea. Took me a bit to see it, but I smiled when I saw it.

September 21, 2017 7:17 p.m.

Allimand says... #11

I really like this deck. This is a blast.

September 24, 2017 1:51 p.m.

SynergyBuild says... #12

This is one beast of a deck, I am actually super impressed, I always wanted both mardu to be able to be played, and wanted to build a vampire-tribal, aggro-control build, using ixalan and innistrad to build the base tribal elements, and then go use white counterspells and get into weird (mana rock, etc.) ramp in those colors, to build a board, wipe the board (Damnation), and protect my side (Boros Charm), counter their stuff (Mana Tithe), etc. This deck does waay better at being mdoern playable, and I really wouldn't be surprised if this will eventually be a modern tier 1 deck, some better control pieces would be interesting, and if this deck could run even more disruption that would be interesting. Cards that can get rid of lands from an opponent's deck (Praetor's Grasp style cards) and then force them to look for more lands (Path to Exile), while destroying/removing land usage (Blood Moon) would be an interesting build for mardu as well.

--

I don't know, I am just rambling now, point is, I love this deck!

September 28, 2017 11:33 a.m.

Benq466 says... #13

Has Gideon, Ally of Zendikar been better than Nahiri, the Harbinger when cast? I would think Nahiri is better in most cases. Rummaging is better than Gideon's +1 on the turn it's cast, and is comparable to the ally token given that Nahiri goes to 6 loyalty. Nahiri's exile ability is fairly useful when your'e in a tight spot and has utility against things like Rest in Peace or Leyline of Sanctity which are counter to main aspects of your deck's game plan. I like the other walkers in the list, but Gideon, Ally of Zendikar just seems like a less versatile version of Nahiri.

I would also suggest Wear / Tear over Hide/Seek given that either half is easier to cast while both being instant speed.

Settle the Wreckage seems really bad against the decks it works against as it gives a deck going wide the resources to rebuild the board you're trying to manage. Anger of the Gods or Sweltering Suns both have good redeming qualities, but are difficult to cast reliably with the mana base in its current state. I'd rather just ave a second Damnation as it does almost the same thing at a lower cost regarding your mana base and doesn't have the large downside of Settle.

I play a vastly similar list, where Nahiri + Emmy are the main win condition and end up playing more like a traditional control deck than a midrange deck.

I think your list looks great!

September 28, 2017 7:18 p.m.

skoobysnackz says... #14

This looks outright nasty, well done!

September 29, 2017 3:26 a.m.

Spazik008 says... #15

I've been going back and forth on the Nahiri, the Harbinger for a few months now. I like having her there as an option but I think I'm heavy enough on the other win conditions that I don't need 4 of her.

The Gideons are working out great and I would highly recommend a Gideon Package for anyone with Lingering Souls that can fit the double white in their mana base. I'm using a light Gideon Package myself, I've seen heavier Gideon Packages going up to 6, 8, even 10 Gideons, and I've also even seen non Souls lists using a light Gideon Package with Gideon Jura at the top. Gideon of the Trials was medium good before the rule change, being able to have multiple Gideons out at the same time makes the emblem critically better.

September 29, 2017 8:44 a.m.

MadChedddah says... #16

if you madcap into a Emperion instant removal kills you right?

October 2, 2017 5:08 a.m.

Spazik008 says... #17

No because the spell has already resolved and put the Emperion on the field before the damage comes and before they have a chance to respond. Once a spell starts to resolve there's no way to stop it mid resolution to respond to something.

October 2, 2017 8:14 a.m.

Spazik008 says... #18

It might seem like a lot of work in a format where Terminate and Path to Exile are staple cards, but they aren't always going to hit the removal and I can prioritize removal higher with the targeted discard. The Emperion is essentially an 8/8 for 4 with a strong hate ability and the minor drawback of creating awkwardness and bricks on the draws occasionally. Platinum Emperion and Dark Confidant work great together because of all the free cards, I'm surprised more people aren't trying the combo themselves. Probably has something to do with the Emperion costing 8 and scaring people on the flip. But I can guarantee that the reward far outweighs the risk there.

October 2, 2017 8:20 a.m.

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80% Casual

20% Competitive




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Date added 2 years
Last updated 4 hours
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 3.05
Tokens 1/1 Spirit, Gideon, 2/2 Knight Ally
Folders Other Peoples Decks, Awesome Ideas, Possible Modern Decks, Modern Decks, interesting ideas, deck ideas, Favorable Fodder, Modern Decks to Try, Cool Decks, Modern Cool Stuff, See all 15
Top rank #6 on 2015-08-01
Views 5145

Revision 13 (23 hours ago)

-1 Slaughter Pact main
-1 Settle the Wreckage side
+1 Slaughter Pact side

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