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Artifact (1)

Planeswalker (1)


Description

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.-That was Winston Churchill, Im betting that he would get along with Mr. Rakdos, Lord of Riots

This deck is kinda like that scene in Big Trouble in Little China, where theyre sitting in the truck, and a gang war appears out of nowhere. Riots of Eldrazi, show up, out of nowhere, all the time with this deck.

The thing about Mr. Rakdos, is that he works amazingly well, against 4-5 opponents, there's a lot of life for him to turn into colorless mana (to cast creatures with). Each update that I do, is an attempt to make this deck work faster, and maybe a little bit more Control, against 2-3 opponents.

Start with a poke to your oppnents, and turn it into casting giant Eldrazi, for free. Cause that damage before the combat phase, give your fatties haste, swing wide.

I wanted more Eldrazi interaction than Artifacts, simply because it's more fun to me to have all the Eldrazi Titans (that are legal in Commander) together, in one deck. Imagine Ulamog, the Ceaseless Hunger holding hands with Ulamog, the Infinite Gyre! And, Kozilek, the Great Distortion holding hands with Kozilek, Butcher of Truth!! And, Emrakul, the Promised End's weird-ass tentacle things, holding hands with all of them, together?!? Awwww, it's enough to make some Eldrazi mom proud. (Single tear)

Steps to victory:

1) Poke

2) Cast Mr. Rakdos

3) Use Mr. Rakdos

4a) Keep dropping fat fatty fat Eldrazi on the battlefield, for free, because of Mr. Rakdos

4b) Control the board with utility, for cheap, because of Mr. Rakdos

5) Refill your hand, go back to step 4a.

6) Your opponents are on the wrong side of a riot.......they can suck it.

There are 22 cards to cause loss of life, without having to get any combat through:

Vial Smasher the Fierce

Tree of Perdition

Exsanguinate

Dire Fleet Ravager

Leechridden Swamp

Lobber Crew*

Nettle Drone*

Plague Spitter

Thermo-Alchemist

Crypt Ghast

Piranha Marsh

Shivan Gorge

Ramunap Ruins

Palace Siege

Chandra, Torch of Defiance

Flame Rift

Kolaghan's Command

Cryptolith Fragment  Flip*

Rakdos Charm

Price of Progress

Maga, Traitor to Mortals

Kaervek the Merciless

There is an emphasis on 3 of them, look for them in your opening hand, or tutor for them early:

1) Lobber Crew (untaps when you cast Mr. Rakdos, and it's out of 'lightning bolt' range)

2) Nettle Drone (untaps when you cast any Eldrazi)

3) Cryptolith Fragment  Flip (with a Sol Ring or a Mana Crypt, it allows you to cast Mr. Rakdos on turn 3, and it survives creature-based board wipes)

10 cards to help with card advantage:

Memory Jar: More cards for you to use, and cards for your opponents to throw away.

Sensei's Divining Top (allows you draw that card you just tutored for, put had to put it on top of your library)

Necropotence (refill your hand)

Wheel of Fortune (refill your hand)

Magus of the Wheel (refill your hand)

Chandra, Torch of Defiance (Is the card on top of your library for damage to your opponents, or a useable spell? You choose)

Solemn Simulacrum (super utility, and usually gets cast for free)

Knollspine Dragon (soooo many cards)

Kozilek, the Great Distortion (refill your hand)

Kozilek, Butcher of Truth (4 cards to the hand works out nicely)

Utility:

Any combination of Void Winnower + Nullstone Gargoyle + Sire Of Insanity = pretty solid board lock-down. (Kaervek the Merciless is also there, just to pour gas on the fire)

Sire Of Insanity- Truly one of the best control card in the deck. There are enough cards in this deck that allow you to draw cards, replace your hand, or tutor for another card that lets you do both, so that you can still be able to launch riots, even when your discarding your hand, every turn. FYI, it does cause some people to scoop, from time to time.

Void Winnower- Another stand-alone control card. Removing half the cards your opponents can play, seems a little frustrating for them. And, as a bonus side effect, people get so distracted trying to keep track of what spells in their hand, they can, and can not play. A true diamond of a card, for those of you that are people-watchers at heart.

Nullstone Gargoyle- Who doesnt like making their opponents waste spells. Again, this ends up becoming such a pyschological problem for some people. Keeping their mind focused on what spells to ditch, and when, rather than on the mountain one Eldrazi meat that is coming their way.

When triggered with Mr. Rakdos, Lord of Riots:

Dire Fleet Ravager + Maga, Traitor to Mortals = The game is over, for at least one opponent, in a 4+ pod.

Even though you get hit by cards like Cryptolith Fragment  Flip, Flame Rift and Dire Fleet Ravager, etc..., you still end up with the advantage. Because of all the other abilities you have to deal damage, your opponents end up losing more than you. Plus, with the huge creature advantage, those cards help put life-totals within reach of one combat phase. Very powerful.

Dire Fleet Ravager + Neheb, the Eternal = boom. Throw Walking Ballista into that riot, and your opponents will have to drink their meals through straws.

Exsanguinate + Neheb, the Eternal = The possibilities are right around holy-shit levels

Tree of Perdition has become one of my new favorite cards, in this deck. Being that it triggers with Mr. Rakdos, if a player has more than 13 life. So, the possibilities are pretty extreme....which is nice.

I started with 3 infinite combos in the deck:

Kiki-Jiki, Mirror Breaker+Zealous Conscripts

mikeaus, the unhallowed+Triskelion

Sanguine Bond+Exquisite Blood

But, I have since, removed them. I'm trying to move towards this direction, without infinite combos.

Suggestions are very welcome. I am looking for ideas to make the deck faster, and/or good cards that deal damage to my opponents. Thanks for reading.

Thanks for the support and suggestions. +1 upvote, if you like

Suggestions

Updates Add

-Yawgmoth's Will out

+Pilgrim's Eye in

(The problem with Yawgmoth's Will, is that some of the Eldrazi Titans shuffle your graveyard into your library. I found that it happens more often than not, when I want to use the Will. And, I might as well add a little more land-fetch with Pilgrim's Eye, its a creature you can cast, for free, at the time you cast Mr. Rakdos.)

-Thoughtseize out

+Exsanguinate in

(Thoughtseize is a great card, but its definitely more powerful in a 60 card deck rather than a Commander deck. Exsanguinate seems to add another layer of damage, and when it combos with Neheb, the Eternal, it can be lethal.)

-Diabolic Tutor out

+Dire Fleet Ravager in

(Oddly enough, Diabolic Tutor kinda slowed the deck down. Id rather have the damage to give, at that point. So, I added Dire Fleet Ravager for obvious reasons, in this deck.)

-Ugin, the Spirit Dragon out

+Sorin Markov in

(Ugin, the Spirit Dragon is really only in here for his removal, but lately I find myself wanting another card in my hand, Ive been holding back, using the 8 mana for other things. So, for now, he will be replaced with Sorin Markov. Sorins second ability syncs pretty well with Rakdos, Lord of Riots, and it helps with the life-gain schenanigans that go with the new vampire commanders.)

-Conqueror's Flail out

+Kaervek the Merciless in

(Conqueror's Flail is another good card that just kept getting dealt with by my opponents. Now with Kaervek the Merciless back in the deck, itll hurt your opponents to counter / bounce / play anything.....they can suck it.)

-1 Mountain out

+1 Swamp in

(Just to balance out the mana ration)

Comments

You sure you have enough ways to damage your opponent so that you may play Rakdos? Most things here are five or more mana...

Looking at your mana curve, though, I think this deck might make good use of Pyromancy! If all of the cards in your hand are too big to play, it can still score 10 or more damage for 3 mana. And hey, if Rakdos is out, that can pretty much guarantee you can play everyone else in your hand.

July 12, 2017 3:43 a.m.

Thanks ClockworkSwordfish, that's a good suggestion. I took out Wound Reflection, and put in Pyromancy. I appreciate it.

July 12, 2017 4:09 a.m.

Absolutely love the concept of your deck! Maybe Thrull Parasite to get a damage in for casting Rakdos?

July 29, 2017 6:56 p.m.

The value is definatley there with Thrull Parasite, I like the idea of it, and being a one-drop, it can help speed things up a little. I'm taking out Spiteflame Witch, she was soaking up too much of my colored mana to get done what I needed. Thanks for the suggestion Mike94, I really appreciate it.

July 30, 2017 3:59 a.m.

Glad to hear that and you're welcome!

July 30, 2017 8:43 a.m.

Not a fan of Explorer's Scope - you rarely "attack" with your guys unless it's a mountain of Eldrazi meat then who gives a shit about one land at point (the scope is to help you get to that point). Maybe Wheel of Fortune - quick way to refill hand if you drop a few Eldrazi and your hand is empty/mostly empty. If you go off quick might be of limited use to opponents as well. I put in the red counter spells in Harry - Pyroblast and it's ugly brother Red Elemental Blast and have found them very useful.

August 7, 2017 3:46 a.m.

Thanks kdmurphy001, as alwys, solid suggestions.

(Shhhhh, I may have accidentally typed Explorer's Scope, instead of Expedition Map......it had nothing to do with all those breaks to the kitchen)

I love Wheel of Fortune, I'll find a place for it.

I like the idea of those red counter-spells / removal. Spell protection is becoming more and more valuable, in the meta. Plus, you always gotta love any middle finger to the mono-blue player you can get....(cough) Teferi (cough). I'll work on it.

August 9, 2017 2:57 a.m.

It Cmdr Pyroblast/Red Elemental Blast find a lot more use then you would think since there are a LOT of multicolored cards flying around.

August 9, 2017 11:27 a.m.

Not a fan of Shelderod or or Pathrazor. Curious to see how knollspine works out. Like Kolaghan's Command. Why Dreadbore ? Signet needs to go. Fan of Mass Hysteria in this deck, Fervor could pot need to be cast same turn you are casting Rakdos (if you have a good turn 1 (IE sol ring or crypt). Just don't drop it until you need it. How have the "pryoblasts" been doing ? I have not played harry much lately and those were a new addition.

August 28, 2017 3:42 p.m.

Thanks, again, Meat_Shieldxx1. I always appreciate your insight.

The 'pyroblasts' have worked out perfectly. Caught a Cyclonic Rift and a Consecrated Sphinx, the two times that I had them in my hand. Another game, I played a Demonic Tutor right before another rift, and had actually thought about grabbing the pyroblast, but passed for mana ramp. Rough. I think they'll be pretty solid in many situations.

August 29, 2017 3:24 a.m.

plus 1 for the Pre quote

August 31, 2017 10:21 p.m.

Really cool deck, you have my upvote! Havent thought of putting Eldrazies in there. Nice plan. But there is one thing you really need to keep in mind. "Damage" doesnt cause lifeloss although it seems like its the same it isnt. So when a card says "lose(s) life". Then you activate Rakdos his ability. But if it says "deal damage" then it wont. So sadly things like nettle drone, thermo-alchemist and the like wont work... If im correc the same implies for cards that prevent damage. You can still make them lose life since it doesnt do damage. Just pointing it out because you could run into annoying situations when opponents know this ruling as well.

October 30, 2017 1:32 p.m.
October 30, 2017 1:37 p.m.

Thanks for the upvote, Xydroth. So, I think you might be a little backwards about the damage thing.

Damage is loss of life, but loss of life isnt necessarily damage. Anytime your life total goes down, its considered loss of life, this even includes switching life totals with another player (and if your life goes up, its considered gain of gain of life). So when damage resolves, it results in loss of life. Mr. Rakdos, Lord of Riots just checks the difference between what your life-total was, at the start of the turn, and where your life-total is currently, at the time of you casting the creature spell. He doesnt care how it got there.

I love Exsanguinate, and it usually has a huge presence whenever its played. But, the weird little problem for it in this deck, is that it takes a lot of mana away from the synergy of getting big fatty fats out. It is a great card, but unfortunately, several things have to fall into place for me to get enough viable mana, to make it truly worth it. But, who knows, maybe playing it for 3-4 mana could still have its perks, I might play around with it.

Thanks for the suggestion.

October 30, 2017 2:12 p.m.

You probably are right. Well Exsanguinate for 3 will already (with 4 players) cause 9 health lost. So already pretty good. The cards is so unexpectingly good tbh. First i thought it wasnt too great. But damn it made me win so many games.

October 30, 2017 4:57 p.m.

Not enough creatures.

Too many spells.

My version: It's Riot Time

Rakdos is my favorite though, looks like fun!

November 30, 2017 8:30 p.m.

Thanks for the comment, Alkadron. I started this build with around 48-49 creatures, but I have gone through about 50-60 cards, to get to the version you see today. I know there are a lot of good builds out there, like your deck, that utilize a lot more creatures, however, this deck is set up with consistency and redundancy in a very powerful way. Ive cut almost all of the cards, that have more than 2 mana symbols in their casting cost, for speed. And, all the creatures that are left, are the ones that have given me the best board presence. Its getting more and more streamlined, every update. I hope your build crushes in your meta, viva la Mr. Rakdos!

December 1, 2017 11:14 p.m.

"Consistency and redundancy in a very powerful way" - that's definitely on display here, for sure. Some of the consistency cards I dislike? (e.g., Thorn of Amethyst is great in this deck, but it can be moderately unfun at times; and Mana Crypt has always felt very pay-to-win to me, so I generally avoid it).

Generally I was glad to see our creature-base mostly matches up. I feel like I'm doing something right there.

Most of the other cards you run that I do not are cards I probably should be running. The Wheels, Necropotence, and Reanimate look like great ways to get back in the game if the early riot doesn't go as planned. I wanted to build my deck with all my chips on the turn five riot; so I opted against those late-game recovery cards in favor of more 3-mana riot-starters. Now that the deck is moderately famous in my playgroup, the predictability of always rioting on turn 5 is turning into a big problem for me, so I may have to change things up. :/

I also really like the idea of using a spell (like Exsanguinate or Flame Rift) to start a massive pre-combat Riot, and having Urabrask or Mass Hysteria give my rioters haste, and surprise attacking with a hand full of eldrazi outta nowhere. Never worked out all that well for me, though; my deck doesn't have the tutor/draw potential to bring it all together, so I mostly gave up on that plan and took the spell damage out (for more creatures!). I feel like it probably works a lot better in your deck, and I imagine it's a lot of fun when it happens. Does it happen often?

Thanks for the reply! Viva la Mr. Rakdos!

(P.S. I was really excited to see Pyroblast. It's one of my favorite red cards, and Cyc Rift is objectively stupid, so. Good call there. I run it, and Red Elemental Blast, and Burnout in my other Rakdos deck: Rakdos hates you, and so do I.)

December 2, 2017 7:11 a.m.

Wonder how Mycosynth Lattice works in conjunction /w Rakdos's ability - might look into that. Still not a fan of Harry in this deck. Ever think of putting in a way to bounce your own guys (Erratic Portal or Crystal Shard) ? Might be some other ways to do that - be awesome to get two uses out of some of your guys (on cast or ETB effects). Not sure I'm a fan of Exsanguniate but as mentioned above - it does not take much to get a lot of mileage out of it.

December 2, 2017 9:49 p.m.

Alkadron, its like you know the history of this deck, thats exactly what would happen to this deck. My meta has a lot of disruption in it, and I sat around watching them play, while Mr. Rakdos would cry little hate-tears, from the command zone.....hence the evolution of the mid and late game plans. The need for redundancy became prevalent, really early in the creation of this deck, for me.

Also, its the same reason for the Thorn of Amethyst. If I can play this card early, I can really slow down a lot of that disruption.

I love the anti-blue spells. At some point, I had all 3 of the ones you mentioned, in this deck. Theyve kind of cycled out. But, stopping a Cyclonic Rift, with a Pyroblast, is always priceless. (Just like the Spanish Inquisition, no one ever expects it)

Flame Rift wrecks shit! Its like tacking fuel to Bobby Boucher (from the Waterboy)! It is pure rocket fuel to Mr. Rakdos. I highly recommend giving it a go, in your build.

December 2, 2017 10:47 p.m.

You da man, Meat_Shieldxx1. Thanks again.

Unfortunately, Mr. Rakdos doesnt behave any differently, with Mycosynth Lattice out, there is no interaction there. Sad, it seemed like gold.

I like the idea of bouncing my creatures for second-casting abilities as well as protection. I took out Cloudstone Curio, simply to remove the infinite combo, but, Erratic Portal is a card I might be able to work with.

December 2, 2017 11:08 p.m.

Price of Progress seems dangerous for how many non-basics you run lol

December 15, 2017 7:35 p.m.

You got in my head, Alkadron. The last few times I played Thorn of Amethyst, I kept thinking about the possibilities, what if it was a Memory Jar?.......so, Im giving it a try.

December 15, 2017 8:25 p.m.

K34, I can see why it would look like that. But, with 10 lands having a sacrifice effect, Price of Progress ends up hurting others in my meta, more then myself. In classic burn style, Mr. Rakdos rarely cares about the damage he does to you, he just wants others dead before you. It obviously becomes a useless card, when my life is low, but the value out of it can be very high. Great card to start a huge Eldrazi Riot with.

December 15, 2017 8:40 p.m.

It does have great synergy with your commander!

December 15, 2017 10:52 p.m.

Let me know how the Memory Jar plan works out, friend! I'm curious to hear what you think of it.

December 16, 2017 7:14 a.m.

Ancestral Statue + Outpost Siege (Dragon mode) can win you the game on the spot if you're casting Ancestral Statue for free.

December 16, 2017 6:55 p.m.

That is such a nasty combo, thanks Wicked_N_Irish. That is exactly what Mr. Rakdos feeds on. I am strongly considering throwing an infinite combo, or two, back into this deck. Just for those occasional moments where you know you need to end the game, before another deck goes infinite. Ancestral Statue seems to have some good synergy with several other ETB effects that are already in this deck, as well. Good suggestion.

December 16, 2017 7:51 p.m.

I like it! My take has a number of 1, 2 and 3 drop enablers to get Rakdos out and Eldrazi in the game ASAP. I also fly without infinite combos. Generally speaking, if youre casting free Eldrazi Titans or punching everyone in the face every turn, that should be enough, right?

Rakdos, Lord of Eldrazi and...Goblins?

December 27, 2017 6:30 p.m.

Casual

95% Competitive





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Date added 7 months
Last updated 2 minutes
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.64
Tokens Chandra
Folders Sick EDH, Commander Ideas, Decks That I like, edh, Decks I wanna build, Dual Colored, Cool concepts, EDH, Interesting Commander Decks, Rakdos, See all 19
Top rank #12 on 2017-11-10
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Revision 23 See all

3 hours ago)

-1 Pilgrim's Eye main
+1 Aggravated Assault main