In a nutshell: play Daretti as early as possible and do a ton of really degenerate bullshit. As optimal as possible without access to Mishra's Workshop or Bazaar of Baghdad.

The general strategy is to ramp into a turn 2 or 3 Daretti to cheat out big threats and/or combo pieces. This can be accomplished on turn 1 provided you have Mox Opal + Mana Crypt + an artifact land, or an artifact land + Lion's Eye Diamond. The textbook finish is a Walking Ballista off of Staff of Domination and Metalworker, with Pyroblast as insurance. Basalt Monolith + Rings of Brighthearth provide a second infinite mana line which pairs nicely with Sensei's Divining Top for a jankier version of the Metalworker combo. Other possible game-enders are Mycosynth Lattice + Darksteel Forge and Karn, Silver Golem/Vandalblast/Nevinyrral's Disk, big beats with an army of Wurmcoil Engine tokens or Bosh, Iron Golem throwing Daretti's junk at your opponent.

The mana base consists of only < 3-drop mana rocks (with the exception of Basalt Monolith and Unstable Obelisk) to maximize the likelihood of a turn 3 Daretti. Lion's Eye Diamond is a nice showpiece that feeds artifacts into the yard for Daretti to recur, or, better yet, fuels a massive Scrap Mastery that is sure to close the game quickly, or at least make the entire table groan as you shit your entire yard back onto the battlefield.

Cards-in-testing: Paradox Engine, Mirrorworks, Scrapyard Recombiner, Steel Hellkite

Dreamboard: Bazaar of Baghdad, Mishra's Workshop

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Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

39 - 0 Rares

22 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.86
Tokens Eldrazi Scion 1/1 C, Emblem Daretti, Scrap Savant, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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