This deck is built on the principle of harvesting Saprolings to kill opponents. I would love constructive criticism and card suggestions, even though I think this deck is pretty well powered as it is. It has a secondary Reanimator theme, mostly in the interest of getting more blockers and Fungi out onto the board.

The basic strategy involves producing as many 1/1s as possible, having Slimefoot in play, and sacking them. Every time a Saproling dies with your Commander in play, all your opponents are drained and you gain a life. This is an important barrier to pad yourself with, as people will likely try to disrupt your sacrifice-engine. Keep creating and sacking until you either have a large enough board to swing at someone, or until you drain yourself to a win. If opponents have a large board presence, it may also be worth it to just create as many Saproling as possible to chump block (because as long as the Commander is in play, chump blocks still trigger his drain ability).

That's the basic premise, and there are tons of different tools in the deck to make it work. Zulaport Cutthroat has the same kind of effect as the Commander, allowing the drains to work twice as fast. Ashnod's Altar is essential for getting the engine rolling.

Fertile Imagination is kind of a gamble, but if you're playing against a Spellslinger or Landfall deck, this is an easy way to generate a huge amount of Saprolings. If there's at least two of the selected card type you've spent the 4 mana well. Any more is pure value.

Life and Limb is a versatile enchantment that allows you to sacrifice forests during the late game (in order to further process Slimefoot), or more likely tap Saprolings for mana. With a big enough crop, this can be a huge mana ramp.

Most of the removal and board wipes are contingent on sacrifice. Magus of the Abyss makes every player sacrifice a creature at their upkeep, no regeneration. Dictate of Erebos is almost essential, allowing your sacrifice engine to eleminate enemy boards. If I had a Damnation I'd probably include it, but this deck might benefit more from willing sacrifice than entire board wipe cards.

Bitterblossom is a way to quickly get 1/1s to sack for card draw. They're not Saprolings, so they won't trigger Slimefoot, but having this enchantment in your opening hand is a huge boon. With a Skullclamp or a Phyrexian Vault you can sack the faeries to draw into the cards you'll need to get the deck's real engine running. I also have an original Lorwyn rare printing, not the mythic re-print, which is cool.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

15 - 0 Rares

25 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens 1/1 U Creature Camarid, Assassin 1/1 B w/ Player Killer, Citizen 1/1 W, City's Blessing, Faerie Rogue 1/1 B, Goblin 1/1 R, Phyrexian Germ 0/0 B, Saproling 1/1 G, Thrull 1/1 B, Treasure, Wolf 1/1 B, Wolf 2/2 G
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