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Curse of the Enchanter

Commander / EDH*

NobleGhost117


Attatch some sick curses that are too expensive for other formats to whatever opponent irks you the most and watch them slowly waste away! Enchantments make it easy to enable the gods of Theros, and Zur lets you fetch some of your dastardly curses, gods, and protection right from your deck!

The goal is to have your commander out on turn 4 with some low cost spells played earlier to protect yourself. Once Zur attacks turn 5, get one of the gods out (which one depends on devotion) or pull Karmic Justice out to protect yourself. After all, your opponents won't want to swing into large indestructible creatures, nor will they want you to blow up their permanents when they destroy your enchantments.

I appreciate any and all advice on this to make it better than ever. Though I am trying to keep the deck relatively budget, if there's a car that drastically improves the deck I'll definitely add it (I don't want to spend more than $10 for a card).

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

29 - 0 Rares

25 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Boar 2/2 G, Enchantment Cleric 2/1 W, Enchantment Spirit */* WB, Experience Token, Zombie 2/2 B
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