modern mill aggressive deck
turn 1
Hedron Crab
to mill 3 each turn when you play a landArchive Trap if they use a fetch land/library searchsideboard ThoughtseizeLeyline of the Void
turn 2
goodbye enemy deck, turn 2 castGlimpse the Unthinkable Breaking (only use breaking, not entering) Surgical Extraction (pay the life)
turn 3
now you can play anything in the deck besides Damnation, which is needed to board wipe creatures since you barely run any,
you can do anything from casting more 2-drop mill cards, Surgical Extraction or Extirpate the milled cards, Mind Funeral for more mill, Ashiok, Nightmare Weaver for exile mill and wincon if he isnt killed, more Hedron crabs, a Snapcaster Mage for a mill/exile card in graveyard, or
Visions of Beyond
to draw 3 cards
turn 4
with a good hand and good play, its quite easy to win or have won by now, if not, unless you somehow are mana starved to less than 4 mana, you now have the versatility to cast any card in the deck to win by mill,
Ghost Quarter
is useful around now as you dont necessarily need the land and it not only removes a potentially dangerous land, but it also makes them have 1 less card in the deck, effectively milling 1, AND it forces them to have to choose whether or not to search their library, which is often never a smart choice on their part due to Archive Trap
turn 5
play mill cards, board wipe creatures, exile things, win