Cromat can do anything; it can kill, it can fly, it can pump, but it can't die! With the powers of kickers, charms, and 5-color advantage cards, who can take down Cromat?

I want advantage from just the fact that I run 5 colors, and want to win BECAUSE I have five colors, for UNDER $50.Since I'm running 5 colors, I wanted to play things that would be hard or illegal to use in any other non-5 color deck.I considered using the Lorwyn/Shadowmoor auras and the various charms, but I decided I liked creatures the most. I would run all 5 Invasion dragons, and maybe the Planar Chaos ones too and do a multi-color aggro/utility combo, but I really wanted to run the -volvers and some scapes (apprentice, battlemage, master). The familiars aren't in since there were other things I wanted to play.Is the landbase enough? Some people do 4 of each basic, but I'm running 3, to allow more potential of color draw. I might scrap the Lairs, though, depending on how they affect my mana count. I tried to get more ways to get out mana to allow Cromat to always strike (or flee or whatever).I'm also worried about draw power; the Honden of Seeing Winds and Bringer of the Blue Dawn & Bringer of the Black Dawn help, but I'd probably need more.The card:Charmbreaker Devil and Elixir of Immortality are for recycling, since my playgroup is (mostly) budget and slower. Since I'm running 11 instants + sorceries, I'll probably get what I need.Sunken Hope is to let me kick my things again and again.

Overall, the main ways to win are Cromat domination, Kicker advantage, Honden Attrition, or sweep with Tromp the Domains.

And Door to Nothingness.

retired; Removed some stuff, main 5c is now Ur Dragon deck

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

25 - 0 Rares

39 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 4.05
Tokens Saproling 1/1 G, Spirit 1/1 C
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