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Cranky Ascension

Modern

snelss0


Sideboard

Instant (5)

Artifact (3)

Enchantment (3)


Description: This deck was made to play off of Bloodchief Ascension and some pain cards. It's fairly simple and can function fairly alright even if Bloodchief is removed from the deck.

How to Play: Turn 1: Aether Vial (Preferred) or Bloodchief Ascension.

Turn 2: Bloodchief Ascension or Zombie Infestation or any creature except for Kiku, Night's Flower. Discard two cards to trigger Syphon Life + Zombie Infestation .

Turn 3: Play Bloodchief Ascension and deal 2 damage in some way, be it by Syphon Life or a creature attacking/dying (e.g Tattered Mummy). I generally keep the Tattered Mummy as a blocker so that it will trigger the Bloodchief Ascension on the enemy's turn if it dies.

Turn 4: Trigger the Bloodchief the last time. If you have Mindcrank out by this point, it can trigger infinite death/mill via having 3 counters on Bloodchief if a card goes to your opponent's graveyard during his/her turn.

Turn 5: Tap all creatures still alive on the battlefield, make copies of Memory Sluice for the win.

Sideboard is built to withstand token, counterspell, and land destruction decks. I love advice on everything, from card combos I haven't thought of, weaknesses, sideboard aid, or even if you just like it! I'm not sure how competitive it is, but it's been fun for me to play against other decks here on tappedout.

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 3 Mythic Rares

14 - 4 Rares

15 - 5 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 1.97
Tokens Zombie 2/2 B
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