In a magical time where probability is irrelevant and possibility reigns, a ravenous crab tears through vast lands. In it's wake, an emerald path is paved for a skulking horror. This is no ordinary crab, and this era of time is unique. The crab's hunger, insatiable, the land undefended, the shellfish swells and flexes with each swath as they fall under its hypnotic control. And in that void of uninhabited land the crab's greed and hunger made possible an even greater horror. Even as news spread to the dwindling reaches of the earth that a crab might soon swallow the world, a new threat was growing in the shadows unforeseen and intangible to life as the crab could understand. It was an elemental. Not just any elemental, but one that could speak with the elements and arrange them in its likeness. So that, as the fateful crab ripples and pulsates in a glutted orgasmic food frenzy, a Liege emerges, swinging with terrible might, and awakens all the lands the crab collected.
T1: Island, Hedron Crab
T2:
Misty Rainforest
>Forest, Explore>
Misty Rainforest
>Island, Sakura-Tribe Scout = Opponent mills 12.
T3:
Misty Rainforest
>Island, tap Sakura-Tribe Scout>
Misty Rainforest
>Forest, Harmonize, Search for Tomorrow = Opponent mills 12
T4: Island, tap Sakura-Tribe Scout>Forest, resolve Search for Tomorrow> Island,
Liege of the Tangle
= Opponent mills 9.
T5: Hedron Crab, Island,
Mulch
, tap Sakura-Trbe Scout>Forest, Explore>Forest, swing with the Liege, turn all 8 lands into 8/8's. = Opponent mills 18 and cries.