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tons of sac engines make blood artist happyso far play testing with this showed that the deck can turn mid range really easily, and I kind of really like it, its consistently adaptable
however, as always any insight on how to improve either board would be awesome
i know the combo, i just have Fling sideboard so i can actually use desecration demon against a populate deck, my anti board wipe is sac to aristocrat to make her invincible then swing away, probably dropping rakdos the next turnalso the only two decks that have any form of boardwipe that would use it are U/W control and mono black control, every other deck need to stick a field to work
No Vampire Nocturnus ???? well since not all your deck is black i can accept that but what about Bone Splinters i would have thought that would be a staple. Deathrite Shaman might deserve a look at considering it never says your graveyard. still looks like a fun deck so +1 from me:)
Vampire Nocturnus was in the orriginal deck, but with the mono red cards it makes him even less effective, plus there's a decent chunk of my creatures that aren't even vampires, as for Bone Splinters i don't need another sorcery speed kill spelland as for the shaman, to be honest, i never thought about him, but he could be really good, particularly against izzet decks that rely on Snapcaster Mage i'll have to try it out
There is no Enchantment hate in these colors, and there traditionally has never been any. Black and Red simply get the short end of the stick on Enchantment hate.
It seems to me like you could just drop the Demons, add 4x Vampire Nocturnus , and have a pretty solid Vampire deck.
i know... it makes me sad there is no hate at all.... as for the Vampire Nocturnus i honestly don't like him, to make him work you have to basically go mono black and try to cut out as many lands as possible or else he's just a 3/3 for 4 which seems kinda derpy to me, particularly since as the deck stands now Rakdos, Lord of Riots can come out turn 4, and them continue to smash face until removal hits him, in which case, I've used his ability to drop most of the other creatures in my hand although i appriciate the idea of nocturnus, i just have never had him work well enough for me to make it worth reformating the deck, cause to optimize it, i have to get rid of my 1 drop and my board wipe
and 3 Pillar of Flame and 23 lands so 31 cards... not as effective as i would like a card to be, 50/50 shot doesn't do me a lot of good, where as a lord of riots turns an opponent from offensive to, oh shit i'm about to get run the hell over if i don't do something about this, screw whatever else he has out
and as for bonfire, bonfire is only good when an opponent isn't running more recursion than you could shake a stick at, which is huge meta where i'm from, stupid undying regenerating crap
i'm not saying nocturnus is bad, i just have no luck running the pain in the ass, he was in my original draft of the deck, but i got frustrated that he's not a threat unless other things line up, which would never happen for me when i tried him out