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This deck revolves mainly around getting counters. So, getting Coprsejack-Menace out is a priority. All of my other creatures either benefit from, use, or can generate +1/+1 counters.
Constructive feedback and +1's are greatly appreciated. Thanks for reading this and please comment!
Also, thank you for the 24 +1's and over 3500 views, I greatly appreciate them both! : D
I like it the way it is. I just playtested it and got a 22/22 Champion of Lambholt by turn five (Arbor Elf , champ, Corpsejack Menace x 2, and then Increasing Savagery .) I wasn't sure if the champ would get 1 counter or two when the corpsejack enters the battlefield, but needless to say it would have been a large/large in either case.
Has Lotleth Troll seen much use? I know how great a card it is, but it doesn't have much synergy with the champion. This is fine, of course, as long as you only use one or the other each game. Basically, your deck has two different playstyles depending on whether you want to play lots of creature or discard lots. Either way, those cards are somewhat vulnerable to removal. But I guess that's why you have so many other viable threats.
Overall a very nice deck. +1
card:Death's Presence could be interesting, but I'm not really sure it is necessary. It seems like you would win or lose before you ever got the 6 mana to play it.
If anything, adding more Increasing Savagery would be more effective, but I', not sure your curve could support that.
Plummet is more of a sideboard card, as it would be a dead draw if your opponents don't run flyers.
Vraska the Unseen would be at the very top of your mana curve. Her -3 is pretty nice, basically a Vindicate . In this deck, her ultimate is going to basically produce three decoys that force your opponents to block them rather than the real threats. So if you have the cash and mana production to put her inn, go for it. As far as what to switch out, you might consider dropping Murder for her, since her -3 can basically do the same thing but better. However, she does cost two more mana, so it's definitely a tough decision to make.
I'm not a big fan of Gravecrawler in this deck. It's a strong creature but with all the ways to remove graveyards or cards in graveyards. There is a good chance he may get only a chance or two to come back and ties up a mana to do it. I would say take them out and add either two more Slitherhead or a couple Young Wolf if you are lookin for a low cost hit with a return. Also, I'ld replace a swamp with a Overgrown Tomb . Just suggestions. I do like this deck. I discussed a very similiar concept with a friend of mine when the spoilers where first coming out. I think it has potential.
Been messin around with a deck idea like this myself, and I think I found a better card than rancor. Now mind you it costs more and I get that, but in play testing mana has really not been much of a problem even early on and especially since it's colorless. Try using the Ring of Kalonia ...normally I'm not a big fan of these ring s but I think in this deck it is far more effective than rancor.
Ignore my last comment.... I thought he was scars for some reason. But I still highly suggest the Death's presence.
Think about it.... you spend a lot of spells, mana, turns, and effort boosting up a single critter and he gets a dreadbore to the face.... all those tokens, plus some, get carried over to another creature. He'd have to wipe your field to stop the accumulation of tokens. Or imagine dropping a hydra, sacking a 12/12 at the end of your opponents turn and moving those all to your hydra, before he doubles them in your upkeet. Even better if you have a corpsejack out.
MrGraveRisen: I was thinking of putting card:Death's Presence in, but my mana curve doesn't really support it... should I go for it anyways? I agree with what you're saying, it would make killing a hydra or another pumped-up creature very problematic for my opponent.
way to high mana cost..that late in the game you should already be pounding away with hydras or the geists...and I went ahead in my deck n swapped out the giest for Lotleth Troll I got 2 in my RTR sealed box and they were pure ownage so I made em a nice home in the deck
Definitely like the set-up, I see several similarities between our decks. The only thing I have to offer at the moment is consideration of Sheltering Word over card:Ranger's Guile. Its 1 mana more expensive, but at the rate you are gaining counters, that one mana may result in upwards of 10 life, and the +1/+1 temp from guile doesn't aid you as much in the long run. +1!
Alright can't afford the dual land and the shockland for now (there's no way I'm paying $15-$20 per card), so I'm taking out the dual lands and changing some things around...
Took out: 4x Woodland Cemetery , 4x Overgrown Tomb , and 2x card:Ranger's Guile; Added: 2x Forest , 4x Swamp , 2x Predator Ooze , and 2x card:Death's Presence. After playtesting for a while, Predator Ooze was doing very well due to it's indestructibility, and card:Death's Presence was making it easy on me when a big creature died, so I added them in.
very nice deck, really i am thinking in making this for myself, i have long wanted a green-black, in reference to the jarads orders card i would place 2 since it works amazing with your deck and doubling the oportunity to see the Corpsejack Menace and placing the Slitherhead in your graveyard and i would take out one hydra and one kalonia ring
are the Strangleroot Geist that good? i mean do they speed up alot because maybe you and i imply maybe you have found another to open spaces for the all 4 jarads orders
card:Death's Presence is a bit costly. What would you think of -2 card:Death's Presence, -2 Ring of Kalonia , +4 Rancor . I know counters is your thing, but rancor is too good not to use- and will give more overall benefit than either of those cards- due to speed and cost. Getting Strangleroot Geist as a 4 of is also good for speed. Maybe take out the card:Jarad's Orders for 2 more of geists. Especially when you get a Rancor on a geist- so much value.
Hey I love this deck. I've made a similar kind of deck that did all right at my latest FNM (3-2) would love some opinions on anything I should change. You said the Strangleroots are good for you, I'm not sure how useful they are for me though. I'm thinking of changing them for Daggerdrome Imp.
You can definitely mainboard less Swamps and add in more Forests. Most of your early game stuff is going to want that Forest right away- you only use black for removal and Corpsejack Menace- would strongly recommend replacing at least 3 Swamp for Forest. If you felt like using guildgates you probably wouldn't need any Swamps at all.
If you're thinking of adding a planeswalker you should consider Garruk, Primal Hunter . He brings in 3/3's, which will add counters to your Champion of Lambholt and can draw you cards if you need some. I have found him pretty useful in my Here comes the BOOM deck that is similar to this. I'm not exactly sure what you could take out to bring in Garruk, though.
Hey so I ended up putting in 4x Daggerdrome Imp with my Counter deck and boy did it make a difference. Definitely suggest switching them in for Strangleroot Geist which is what I did and it's amazingly better now. Now practically all my creatures I can put counters on other than Gatecreeper Vine and Slitherhead (who are simply chumpblockers although Slitherhead I usually just discard with Lotleth Troll's ability).
Here is my deck http://tappedout.net/mtg-decks/counters-counters-1/
Check it out.
I know its a late comment, but just started getting back into mtg recently and found a soft spot for the corpsejack card. I like your deck! I have a counter deck that plays pretty cool and makes great use of a 1cmc card you might consider... Bioshift . I just played a game with a Champion of Lambholt on T2 (thanks to Arbor Elf ), Corpsejack Menace on T3, making the champion a 3/3. Followed that with another Corpsejack Menace on T4 to make the champion a 7/7 and gave it Rancor . Then on T5 I attacked and used Bioshift during blockers phase to turn 6 counters on champion into 24 on corpsejack and another bioshift to turn the 24 on corpsejack back to 96 on the trampling champion. Giving the lengthy example to show the synergy of Bioshift and Corpsejack.