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Cost Benifit analysis V2

Modern Aggro Budget GW (Selesnya)

akay_1223


Sideboard


Maybeboard


Concept: Over run your opponent because every creature is a threat that must be dealt with, Fleecmane Lions or even slightly buffed Experiment Ones can do devastating damage if left unanswered. The idea is to play a threat every turn and make sure your opponents have to answer those threats, putting them on defense. Many creatures in this deck are hard to remove, regenerate, blue hate, and indestructible effects often put your opponent in a tricky spot for removal. This play-style can run into problems; the deck currently has 0 ability to interact with artifacts or enchantments I am not necessarily looking for destroy artifacts/enchantment effects. But rather lifegain for myself, such as value lifelink cards. I am also looking for card advantage/draw.

This deck is built on aggro! Removing aggressive cards in order to preserve myself is necessary to a degree, but needs to be balanced -- pieces of the deck can be changed but the mantra is the same: I play a Big/Big every turn, deal with it.

Don't suggest collective company unless you are going to personally venmo me $45

BUDGET

Turn 1: Experiment One is your best friend, baring that little Gideon or Soldier of the Pantheon

Turn 2: usually goes one of two ways, either Fleecemane Lion or scavanging ooze or a second one-drop and Rancor

turn 3: Loxodon Smiter or Rhonas the Indomitable, Rhonas synergizes well with Rancor allowing even buffed Soldier of the Pantheon to allow him mobility.

Turn 4: This is when the deck becomes slightly more flexible, knowing that your opponent has either removed some of your creatures or has established board presence, sending a Mistcutter Hydra in can really throw your opponent off. Hunter's Insight has the potential to give you serious card advantage. I often find myself racing my opponent so life gain off of Swift Justice can be critical. Wilt-Leaf Liege provides good buffs for my other creatures and is a reasonable threat itself. Advent of the Wurm may end up being cut or side boarded, but I often find the instant speed 5/5 to be quite an advantage.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

25 - 10 Rares

17 - 0 Uncommons

3 - 3 Commons

Cards 60
Avg. CMC 1.98
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