Lots of things have changed about this deck since the last time I posted, it has been updated to reflect what I'm currently playing with.
Looking for feedback on this deck I've been tweaking for a while.So far, the most consistent wins are adding 10 or more +1/+1 counters to Elusive Krasis, then swinging away. Any feed back is appreciated.
Hmm, I find that in my take on this theme: Evolving the Scavenger, Gyre Sage works better for mana ramp. And Increasing Savagery is a BEAST in this kind of build! I am shocked to not see it here, unless, of course, you are taking a bold stance in breaking from the established tradition of using this OP card. Or you may have overlooked it. Whichever. Also, Gilt-Leaf Palace is illegal in standard, if you were, in fact, going that route.
May 2, 2013 1:22 p.m.
Increasing Savagery is DEFINITELY going in this deck, I'm new to the game and had no idea it existed. As for Gyre Sage , I'll stick it on the maybe board for sure, but my worry is having too much green mana and not enough blue/black, a problem that Abundant Growth handles well, even if it's quite a bit more fragile.
May 2, 2013 1:29 p.m.
Meh. keep the growth then, but keep in mind that most of your deck is green anyhow. And, after further review, at only 25 creatures and no draw power, Lotleth Troll is a parasite to this deck. You also don't have any one-drops, which i am a huge fan of, so Cloudfin Raptor or Experiment One , or Slitherhead might help you out to fill the troll spot.
May 2, 2013 2:02 p.m.
Valroz, the Scar-Striped, the golgari runner in dragons maze, was a very good addition to my version of this deck, alongside Deadbridge Goliath so I could add counters without using a spell slot made it killer on a Master Biomancer .
May 2, 2013 8:32 p.m.
You also need more blue mana sources, I recommend adding some Breeding Pool s. Four is too little, even for a splash.