Description

Hello everyone and welcome to my deck!

Ever since I first saw the Treefolk I knew I had to make a deck dedicated to them. I went with Sapling of Colfenor for my commander because her backstory is really cool, I like the playstyle mix of Black and Green, and she isn't very well known compared to Doran.

I am trying to make it as competitive as possible, while also staying on theme wherever I can. With that said, I am pretty new to the game, so if you have any critiques, criticisms, or questions please comment!

CONIFARIOUS

Artwork by Chris Cold

Special Trees

  • Sapling of Colfenor: Not only is she indestructible, but her On-Attack ability allows for a fairly consistent heal, especially with Scry effects. She is also the target of my Sword of the Animist more often than not since I am never afraid to swing with her. All dem forests.
  • Deadwood Treefolk: Great double recursion. The Vanishing is almost never an issue as this is often the target of my Unstoppable Ash . This combo amounts to 4 creature recursions, possibly on the same turn if you chump-block with the Ash while it has summoning sickness.
  • Heartwood Storyteller: Just a fun card to have out in my playgroup. May not be at home in others, but it works well in mine.
  • Leaf-Crowned Elder: Not much better than free-casted Treefolk, on top of a good sized butt.
  • Orchard Warden: Follows up those commander heals with another equivalent heal when that creature gets to the battlefield. Includes free-casted creatures.
  • Seedborn Muse: One of only 4 (including Garruk) non-Treefolk creatures in the deck. Being able to attack with everything without worry of having no blockers or mana for instants on the next turn is a great.
  • Timber Protector: This is the creature I tutor for most often. A strong cast at almost any time. Protects all the treefolk, as well as the Forest lands. With Prismatic Omen out it makes non-basic lands indestructible as well.
  • Tree of Perdition: Fantastic defender, on top of having a great tap ability, especially in EDH. Quite often with Assault Formation on the board you can tap a high health player and on the next turn have a 30+/30+.
  • Unstoppable Ash: On top of the interaction with cards like Deadwood Treefolk, it also buffs every creature that is blocked for +0/+5 so you can swing in just about every instance without worry.
  • Verdeloth the Ancient: Main source of initial Saprolings. Adding this card to fill the void of smaller bodies and chump blockers I didn't really have before.
  • The rest of them.

Just Tree Things

Gimme dem trees...enter image description here

Dark Magic

  • Korozda Guildmage : Sac a Tree of Perdition with a bunch of stolen health is a great combo on a creature that was hard to use for much else outside its tap ability. This regularly gives me a source of 30+ Saprolings.

  • Verdeloth the Ancient : Not a bad source of Saprolings, depending on when it comes out,on top of being a Lieutenent.

What do yew do about ______

  • Sudden Spoiling: This is one hell of a strong card. I usually save this for the biggest attack against me. Not only does it work as an opponent-only Fog, it also removes Flying so that I can block and kill the army I was previously worried about.

  • Gravity Well: This is what I finally settled on to cut down on the number of cards I used to gain reach and destroy flyers.

  • Spidersilk Armor : Little bit of extra defense (or Power too with Assault Formation), plus reach, in a cheap permanent.

  • Tower Defense: This is a card I keep going back and forth with. On one hand it only lasts until end of turn, on the other the +0/+5 (or +5/+5) can really be helpful. Being Instant speed is really what is keeping it in the deck.

Step 1: Be Indestructible myself

Step 2: Bonds of Mortality is a fantastic, and not very well known, card that I get a lot of use out of. The card itself doesn't draw a lot of attention, and I usually put it down earlier than I will need it so that by the time I use its mana ability people have already forgotten about it. Plus it's repeatable!

Step 3: ????

Step 4: Profit!

  • If my spot removal doesn't work, cry?

Thank you for visiting, and let me know what you think!

Updates

When I made this deck, I never thought it would be more than a few views. I'm really glad that people seem to enjoy it!

Since the rebuild, this deck has become very fun to play and potentially very punishing when it goes smoothly. It no longer feels wonky, and I think it only needs a little bit more tightening up to make it play really well. I also need practice with it, as it is probably a slightly better deck than I am a player at the moment.

Looking forward to working with the deck more, and getting this page some more attention!

Comments View Archive

wisegreenbean says... #1

While I get what you are saying regarding Dark Heart and the Saproling cards as being an interesting interaction, there are two critical problems. Firstly: They are not very good independently. In EDH, unless you run many tutor spells, you cannot depend on a combo to make a card good; it must be good in many situations, with many cards, or else you will often find it to be a dead draw. The second problem is that even in the optimal situation, Dark Heart only gains you life. And life is not the most important resource in commander, not by a long shot. Spells like Necropotence and Sylvan Library are amazing in EDH because you can give up a relatively plentiful resource, life, of which this format gives you an abundance of, and lets you trade it for one of the most important resources in the game, more cards. They are even better for you, because you will be gaining life as a side benefit to your commander. Dark Heart gives you something that is not very important, at a steep cost.

Meanwhile, regarding Sylvan Library...just to be clear, you do realize that the effect does not require you to pay 8 life and draw two cards, correct? It is almost the same effect as Mirri's Guile. You draw a total of 3 cards including the one you draw naturally at your draw step, then if you choose not to pay life, you get to stack the top 2 cards of your library in such a way that is most beneficial, and hopefully gets you a nice Sapling of Colfenor trigger. Library just has the added bonus that you can draw cards when you really need it.

Compare it to Mirri's Guile...You have a removal spell, a forest, and a juicy creature like tree of perdition. With MG, you stack your library at upkeep, get to draw the one of your choice, and then can swing with Sapling to draw the tree as well. With SL, you go to your draw step, draw all 3 cards, then return the 2 of your choice to the top of your library, to much the same effect. In this scenario, you pay no life, and it is effectively exactly equivalent to MG. However, consider this situation: an opponent has played a threat that needs to be removed immediately or you may lose. You need that removal spell. But say you are also a bit short on land, and you will not be able to cast the removal spell without drawing that forest. In this case, MG would not help you, and the threat would stay on the field an extra turn, potentially losing you the game. With SL, you could pay 4 life, draw both the forest and the removal, and continue the play. There's also a possibility that MG might reveal 3 noncreatures, meaning your Sapling swing will definitely do nothing. With SL, you can pay 8 life, draw all those noncreatures, and gamble that the top card is a creature, netting you further advantage. These kinds of plays can be worth it, or not, and you generally don't want to recklessly use SL draw, but in a deck like yours that cares deeply about what is on top of your library and ALSO might have a little extra life, it can be amazing for granting you advantage.

Sorry for the wall of text. TLDR, top deck manipulation and the precise value of different resources in commander can be a complicated subject. I'll just leave you this food for thought: generally speaking in magic, some of your main resources are life, card advantage, field presence, and mana. Of them, life is generally considered the least important, because in small increments, it often does not help you win the game.

September 21, 2016 9:20 p.m.

Liquidbeaver says... #2

That is a valid point, and you explained it very well. If I really break it down, in order for the combo to not put me in a risky situation I have to have the following IN PLAY ALREADY:

Timber Protector + Life and Limb + Dark Heart of the Wood + (1 of 3 sources of saprolings) + (saprolings themselves)

If I don't do all of that, all the forests I turned into Saprolings, as well as the Saprolings that are now forests, are vulnerable to any creature wrath effects at just 1 damage (something only the Timber Protector can protect me against). It would take at minimum 18 mana to cast it all and have ONE saproling to sac for 3 health. That is horrendous.

Your explanation of health as a resource makes a lot of sense, I was turning into Smeagol any time losing even 1 came out, and it turns out I have a very consistent source for a ton of it.

Thank you for explaining Sylvan Library. I did infact misread it and thought you HAD to take the 8 life each time. The way it actually works makes it strictly better than Mirri's Guile in my deck, and now I understand why it is a must-include with Sapling. I can negate or even heal over the lost health multiple times on that very same turn, and I actually have a ton more benefits to running the Library than we have even talked about.

If I go through possibilities in each step:

The scry from Sylvan Library could guarantee a creature for Leaf-Crowned Elder AND Descendants' Path during the upkeep. Two freecasted creatures. I heal for the sum of their toughness through Orchard Warden. Depending on the Treefolk this alone could negate or overheal the damage from Sylvan Library.

Regular draw and Phyrexian Arena has gives two cards to my hand for 1 health, or 5 cards for 9 health if I chose to keep the cards through Sylvan Library

During first mainphase I can get another heal through Orchard Warden from any casted Treefolk that comes into play (if I had them previously in my hand or if my next random draw happened to be a creature). By now it is most likely overhealing.

During combat phase where I attack with Sapling of Colfenor, I can again heal if a Treefolk goes into my hand (random chance at Treefolk now unless Leaf-Crowned and Path are not out yet. Any combination of treefolk would make this a definite overheal by this time.

During second main phase any new Treefolk I play will heal me again because of Orchard Warden. If I put out this many Treefolk it is guaranteed overheal by now.

Sylvan Library can also set up the library in advance for Lurking Predators, Genesis Wave, and Garruk, Caller of Beasts.

Treefolk Harbinger can follow up Sylvan Library during the mainphase if I had to draw both cards during the upkeep because of a lack of creatures.

7 cards that also can all stand on their own, all work in any combination, and none of the combinations put me at any increased risk or worse boardstate. That is straight up exciting to even think about.

This is also ties into what you said from an earlier comment where I will benefit from having as many creatures as possible to increase the likelihood that the cards I put back with Sylvan Library are creatures, but also that the next cards in line if I draw those two cards with Sylvan Library could be creatures too. Then the whole chain starts again.

Thank you for not giving up on convincing me to run it, even though I was being stubborn. That will absolutely be a cornerstone to this deck.

It is crazy just how much confusion can come from missing "may" in the card text.

September 22, 2016 1 a.m.

Liquidbeaver says... #3

Working on making this deck stronger, and easier to use. It is too clunky right now, and a lot of that has to do with the mana. I definitely need more land (~36), but I think to keep the speed potential of the deck I need to keep all the ramp I have (or cut out the worst performers).

Garruk, Apex Predator is a much better fit for this deck than Garruk, Caller of Beasts was. Currently he has done the most work as a Miren, the Moaning Well with his -3 ability, targeting my tapped Tree of Perdition. This has regularly been a heal for 35+.

This deck has the potential to be very strong, and is already a lot of fun, I just need to tweak it so that it has more opportunities to open up in my playgroup.

January 8, 2017 2:55 p.m.

Liquidbeaver says... #4

Decided to reopen this deck a bit more than I originally planned. I like a lot of the mini-Voltron aspects of my Rat deck, as it really opens up options depending on how my draws play out (something that the current deck is far too rigid with). I've added all the best crossover cards from that deck, as well as added the strongest Golgari shaman I could find. This still fits the theme I want, as Sapling herself is a shaman, and Bosk Banneret benefits both.

As you can see, I am a good number of cards over my limit, so I will be slowly removing them until I am more comfortable with how the deck sits.

As always, any opinions or advice is greatly appreciated!

January 9, 2017 5:24 p.m.

Liquidbeaver says... #5

Pretty well finished rebuilding the deck last night. Spent a few hours in Forge, and the deck plays a LOT better than it ever has. I always had options for the defense or offense style I wanted to employ, I didn't feel nearly as vulnerable as I used to, and I could consistently gain health, which was harder before.

Deadbridge Chant and Meren of Clan Nel Toth were fantastic additions. They really tied the strengths of the deck together.

Fixing the mana made a pretty significant improvement. It was rare to either have an opening hand or an early draw that was low on mana. In the future I plan on fixing it even more with the more expensive versions of the mana-fixing and ramp cards.

The only card I regret taking out at the moment is Cover of Darkness. Before I play the deck with my playgroup I am going to fit it back in somehow. Also, we'll see how taking out Gravity Well feels. My playgroup can be pretty flyer heavy with Angels/Dragons/Slivers, but currently I have Sudden Spoiling, Spidersilk Armor, and Tower Defense as answers (as well as a Treefolk or two with Reach). Ultimately I would probably drop Tower Defense for Gravity Well.

Targetting a tapped Tree of Perdition with a bunch of stolen health with Korozda Guildmage and saccing has turned into a very strong combo for dozens of Saprolings for 4CMC. It's so strong that it would almost be worth declaring Saprolings instead of Treefolk for my Coat of Arms, depending on when it comes out. I really struggled for a consistent source of chump blockers or sac outlets before. Nemata, Grove Guardian is way too slow. This new setup works very well through either the Guildmage or Verdeloth the Ancient's kicker.

Gift of the Deity on Sapling of Colfenor is still an absolute monster. I can attack solely with her each turn to proc her ability, clean out the opposing player's creatures, and leave the rest of my army untapped for defense against the other players. Even before I rebuilt the deck I could win games with her as the only creature on the battlefield.

In Garruk's Wake may make it back into the deck, as Decree of Pain as my only boardwipe is kind of rough.

As always, I'm still looking for any suggestions or critiques! As it stands this deck is a hell of a lot of fun to play, and fairly unique, but there is always room for improvement. Thanks for reading!

January 14, 2017 1:44 p.m.

Liquidbeaver says... #6

Disregard the Coat of Arms reference from above. I was thinking Door of Destinies, which I took out because I never actually get it to go anywhere in this deck usually. It may find it's way back in the future if I find any weak cards from the current setup.

January 14, 2017 1:47 p.m.

Liquidbeaver says... #7

Brought Cover of Darkness back in, as it is just too strong to leave out.

Previously I dropped Gravity Well and left Tower Defense in. After paying close attention to how it plays, Gravity Well is a lot more useful to me in my playgroup. The opportunities to use Tower Defense when I have Assault Formation out are really few and far between.

I'm really happy with how it is playing right now. It's a lot of fun. I'm still looking at ways to tighten it up a bit more, and make it more competitive, so if you have any suggestions let me know!

January 26, 2017 3:38 p.m.

Liquidbeaver says... #8

Looking to cut one card in order to keep my land and ramp package where it is. Not sure what yet.

January 26, 2017 4:25 p.m.

Liquidbeaver says... #9

Worn Powerstone is out for now.

February 3, 2017 5:06 p.m.

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Compare to inventory
Date added 8 months
Last updated 2 months
Exclude colors WUR
Splash colors B
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.84
Tokens */* Treefolk Warrior, Garruk, Copy Clone, 3/3 Beast, 1/1 Saproling, Experience
Folders EDH
Views 1664