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Enchantment (1)


An Island Prison prototype. Complete lock down with Quicksilver Fountain , Choke , Root Maze , Intruder Alarm , and Ward of Bone - Lands enter tapped and stay tapped. Creatures don't untap. And eventually no one but me can cast anything.

This deck dodges Quicksilver Fountain with Simic Growth Chamber , Power Conduit , and Scryb Ranger . Choke locks down islands, Root Maze prevents new lands from becoming escape tunnels, Intruder Alarm locks down creatures, and Ward of Bone throws away all the keys.

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Revision 2 See all

(4 years ago)

+1 Arixmethes, Slumbering Isle main
+1 Cyclonic Rift main
+1 Intruder Alarm main
-1 Norn's Annex main
-1 Orb of Dreams main
+1 Reliquary Tower main
+4 Root Maze main
+4 Scryb Ranger main
+1 Slinn Voda, the Rising Deep main
Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

16 - 9 Rares

22 - 1 Uncommons

12 - 4 Commons

Cards 60
Avg. CMC 2.67
Tokens Emblem Kiora, Master of the Depths, Octopus 8/8 U, Squid 1/1 U
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