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[Competitive] Marath, Will of the Wild Enchantress

Commander / EDH* RGW (Naya)

HungryWhiteGuy


Naya Enchantress with a combo finish.

This deck is all about draw power. the objective is to land an early Enchantress and start ramping and drawing with enchantments; all while dropping a number of Stax pieces that dont affect you almost at all.

While not inherently a fast deck, the deck has the capability to pull off a win as early as Turn 2, and is effective at slowing down opponents through efficiently costed Hate cards.

The deck and Marath have about 15 different ways to combo together, and enough of them are unobtrusive enough to slip by the notice of most players that it's pretty likely you cast Marath on a given turn and win.

The main combo pieces are anything that lets you net +1/+1 counters on Marath (Hardened Scales, Doubling Season, etc) with any way to produce extra mana with a token (Earthcraft, Mana Echoes, etc).

Alternatively, Marath goes infinite with Earthcraft and any land that produces 3 or more mana.

There are a few other more intricate methods, but they all stem from the same few cards.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

55 - 0 Rares

9 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.49
Tokens Elemental X/X G, Wolf 2/2 G
Folders Brainstorm Brewery
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