Jhoira, used to be on a budget, but know her power has manifested to it's peak... for $150. Either way, this deck is winning games, very early on, just be careful, the last thing you want to happen is for Jhoira to get removed or stolen from you.

With the addition of Krark-Clan Ironworks, it is now possible to produce an infinite mana loop, and cast loop to win off Grapeshot, which is pretty nice.

Your dream hand includes Sol Ring and Helm of Awakening, but on Earth, you mainly are just after a mana reducer, because after all, with 59 artifacts, you might want to reduce their cost to 0 or near 0.

I'm sure you all see the game plan, but just in case, essentially were going to cast a lot of spells in 1 turn, which can not be an infinite amount, then were going to cast Grapeshot or Temporal Fissure to either kill our opponents or bounce everything. Generally you cast Temporal Fissure first for obvious reasons, and yes Temporal Fissure can hit lands, so get those out the way first, so nothing bad happens to Grapeshot

Thinking of making a primer, let me know your thoughts about whether I should make one or not.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

31 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 1.68
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