Sideboard


Maybeboard


Updated a deck I've been working on with cards from Magic Origins.

The deck uses instant-speed utility creatures and Collected Company, with devotion enablers. The tempo plays can be really powerful, setting your opponent back a turn and putting you ahead.

Creatures with Flash and Collected Company can really swing combats. It also allows you to play most of your creatures on your opponent's end step, ensuring you can get value out of them before your opponent can play any Sorcerys.

I still haven't play tested the Origins cards, but I believe these cards are quite solid, perhaps the ratio of some are off.

Suggestions and critiques are welcome!

Suggestions

Updates Add

Terrible day for the deck.

  • Round 1 - Sultai Control: 0-1; Overall 0-1 ---- Game 1 my opponent cast a turn 3 Ashiok, Nightmare Weaver, immediately hitting Master of Waves, Collected Company and Thassa, God of the Sea. Basically that was enough to win the game on it's own. Game 2 was much tighter and grindier. After some initial trades, I managed to turn on the pressure until my opponent was able to drop a Liliana Vess, making it much harder for me to work around his cards. In turn I was able to stick Thassa, God of the Sea, Harbinger of the Tides, Bounding Krasis and Master of Waves, back into his Ashiok, Nightmare Weaver with a somewhat stalled board state after 2 of his Den Protectors picked up key cards, plus 2 Hangarback Walkers on the board. I still feel I had the upper hand hadn't the round been up on time, having Thassa being able to push through his board with a respectable amount of unblockable damage to his already low life.

  • Round 2 - Hangarback Abzan (Abzan Aggro): 2-0; Overall 1-1 ---- Both games the deck just worked perfectly, keeping his board in check with tempo plays with the likes of Harbinger of the Tides and Bounding Krasis on his Fleecemane Lions, into Silumgar Sorcerer on his larger threats such as Anafenza, the Foremost and Siege Rhino, putting 4 flying damage on the board, which his deck has a terrible time dealing with as long as I didn't hurt his Hangarback Walkers. Game 2 played out in a much similar way, nicely getting value out of the tempo plays.

  • Round 3 - Mono Red Aggro: 1-2; Overall 1-2 ---- Game 1 was exactly as expected. A lot of pressure from my opponent, slowing him down with tempo plays into a turn 4 Master of Waves with 2 elemental buddies. That is basically enough to win the game. Games 2 and 3 I kept slow hands, which obviously should've been mull'ed. A Chandra, Pyromaster was key to keep my board in check and push the final points of damage through my board.

  • Round 4 - Hangarback Abzan (Abzan Aggro): 0-2; Overall 1-3 ---- Game 1 mana flood having only 2 spells until turn 5. My turn 6 draw being yet another Island was enough for the scoop. Game 2 mana screwed on 2 lands until turn 6. I was surprised I managed to keep game until so late. Both round 3 and 4 I credit to my own poor judgement on mull'ing.

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Top Ranked
  • Achieved #37 position overall 8 years ago
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 3 Mythic Rares

18 - 4 Rares

16 - 8 Uncommons

Cards 60
Avg. CMC 2.92
Tokens Elemental 1/0 U, Emblem Jace, Vryn's Prodigy, Emblem Kiora, the Crashing Wave, Kraken 9/9 U, Morph 2/2 C, Thopter 1/1 C
Folders Favorites, Fun Decks
Votes
Ignored suggestions
Shared with
Views