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Command3r is an moderately priced Commander/EDH format for Magic the Gathering. Command3r is for casual and drop-in playgroups that struggle to find balance between group members' play-styles and decks. Players can make their own Command3r decks or share a pool or a Command3r draft cube.

The big idea is for everyone in a playgroup to try Command3r together when things are getting stale or a single local player or deck becomes too OP for others to keep up with strategically or financially. It's meant to be a more balanced break from the usual tensions that come up in established playgroups over time.

In Command3r, every spell is a 3-drop. Every commander is 3 colors or a partner in a 3-color pair. Every card has to be available for purchase for $5 or less, though you can cheat HP copies of more expensive cards into your deck so long as they're listed somewhere publicly accessible for $5 or less. It's not okay for a friend to "sell" or "rent" you a Teferi's Protection for $1 tonight just for Command3r.

Decks should cost about $75 to $100 dollars. It's fine to spend a little more, like $110, but not a lot more, like $125. Use good judgment and preserve balance - don't break it. Don't torture yourself with finance, either. If a card swings just a little bit above or below $5, it's fine to use. Don't keep playing with something that spikes to $8 or $10 or $20 dollars or more, though.

Here are links to the decks I've made with those cards. You should make better ones. They feel relatively balanced and most fit familiar themes like +1/+1 counters, blink and exile effects, Prowess, tribes, and Voltron.

The only infinite combo I've found so far is Kitchen Finks + a sac outlet + Rhythm of the Wild , but it dies to commander damage and is less impactful than in other formats. No Impact Tremors or Purphoros, God of the Forge , in this format (CMC). No Ashnod's Altar or Phyrexian Altar , either (cost).

The cards listed here are some of my favorites to play in Command3r. This isn't an official list of Command3r cards or some kind of ban list. It's just a starting place for the format.

I hope you'll have fun with Command3r, too. I think it makes a nice, manageable break from the status quo. Just look out for Mage Slayer : it's a beating.

Basic lands and tokens are both great ways to bling out your deck or collection of Command3r cards. You can also add in your own favorite cycles of cheap utility lands and two- and three-color lands like the Panoramas, Tango Lands, or Khands of Tarkir Tri-Lands. There's also a lot of variety in the rocks you can play in this format. And, of course, cheap cards make for cheaper foils. Have fun customizing your decks!

Contributions, decks, and suggestions welcome! In particular, it would be cool to build some categories around themes and tribes like (but not limited to):

  • Artifacts.
  • Graveyard.
  • Heroic.
  • Knights.
  • Persist/Undying.
  • Soldiers.
  • Spirits.
  • Wizards.
  • Zombies.

Next up? 2-drops!

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