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Enchantment (1)


I was tinkering with this deck for a while as a budget standard list, and then I gave up because it'd sometimes just make not quite enough mana or deck itself. However. I've been recently alerted to the fact that there is an infinite combo for the list. I like going infinite. I like it far too much. That said, the combo is somewhat complex. You need mana rocks that produce at least four mana, a Magnifying Glass, Paradox Engine and Metalwork Colossus on the battlefield, then another Metalwork Colossus in the graveyard. Tap the rocks to make a clue with Magnifying Glass, then sacrifice the clue and the colossus to the one in the graveyard. You then cast the returned colossus (which is free) untapping all your stuff, then do it over again. With any more mana rocks this gives you infinite mana. You then either draw until you find Aetherflux Reservoir, or tutor it with Whir of Invention, cast one more spell, gain infinite life, then dome your opponent for lethal. Super complicated, super fun, and with a solid back-up plan of beating your opponent to death with 10/10s. This'll probably be my budget deck for Amonkhet standard, so I'll be building it in paper soon and posting FNM results as they happen. Hope you enjoy the deck, and please, comment and help me fine-tune this beast.

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I've changed very few things about this deck, but the copy cat ban made marvel an actual problem. The solution? Play Timetwisters that also Oust a nonland permanent as well as a card that says you win the game. Problem solved.

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Top Ranked
  • Achieved #57 position overall 6 years ago
Date added 6 years
Last updated 6 years
Exclude colors BRG
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

22 - 7 Rares

9 - 0 Uncommons

7 - 6 Commons

Cards 60
Avg. CMC 4.47
Tokens Clue
Votes
Ignored suggestions
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