Sideboard


Designed for a pal who's completely new to the game, this deck attempts to showcase as much of the game as possible, while still being easy to use, yet rewarding smart play. And effective. And affordable.

A quite ambitious project, in short.

So this what I came up with so-far: A mono-green deck about dodgy green suckers, and a Stampede of Beetles.

The Tricksters:

So when it comes to hard-to-block, evasive attackers, we have Silhana Ledgewalker, Skarrgan Pit-Skulk , Scryb Ranger and of course the trickster-lord, Champion of Lambholt.

Their goal is to swing through unscatched for quite some impact - which they are easily capable of if buffed via Bond Beetle Rancor, Might of Old Krosa, Vines of Vastwood or Keen Sense .

Riding the Stampede:

As you probably noticed, this deck is dependant on a consistent stream of creatures; many effects are dependant on creatures entering the battlefield, think Essence Warden or Champion of Lambholt. This requirement is met by the raw amount of cheap ways to drop creatures out (starting with Khalni Garden ); but what if you run out of those? What if the game moves on to a stage where your 1-drops aren't viable anymore?

This is where the Stampedes come in. Not only is a 5/4 trampler for 4 mana more than decent, they also allow you to drop down a Bond Beetle or Eternal Witness every turn.

Elvish Suppliers:

Fauna Shaman, the deck's only really pricy card, is a powerful one-of; with her on the field, you'll only ever draw the exact creatures that you need.

Noticing how many elves there are in this deck, I handed half of the manadork-slot to Joraga Treespeakers; they combo just well with the Scryb Ranger, and if they reach their lord-form, they don't only become bolt-proof, they suddenly turn even the humble Essence Warden into a Fyndhorn Elder, boosting your entire mana-supply up to near-unstoppable heights.

So yeah.The deck features mechanics ranging from trample, flying, flash, protection from a colour, tribal-synergy, hexproof... literally any mechanic that one should know is utilized. And not only that, you're also given an overview of the core aspects of green archetypes, from Elf-Tribal, to Aura-Hexproof.

And hey, it still manages to remain reasonably-priced and not suck; tests via the workstation show quite some potential even in Modern settings.

So.Critique? Tips? Change-suggestions? Thoughts? Ideas? Feelings that came up when you saw this list? The show you saw on TV yesterday?

Feedback of literally any kind is welcome - but yeah, the closer to the topic, the better.

Regards, Salmon.

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Date added 10 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 3 Rares

19 - 4 Uncommons

20 - 8 Commons

Cards 60
Avg. CMC 1.71
Tokens Plant 0/1 G
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