Have you ever wanted to do a complete lockdown of a game?

Have you ever thought of putting your opponent in a metaphorical prison?

Do you want people to curse you while you're able to dictate the entire game?

Then fear not, my fellow control freaks, this deck is for you!*

This colorless Artifact Lockdown deck is riddled with nuisances and pains, but only for your opponent! Drop a Bottled Cloister and then slap down an Ensnaring Bridge to make creature decks a thing of the past. Make sure your opponents can't do diddly-squat on your turn by throwing down a Trinisphere or a Chalice of the Voide and a Mana Web . Plenty of time to get that tron going to make sure that you can play the big boys, such as Ugin, the Spirit Dragon and Sundering Titan.

Plenty of fun to be had with this deck.

Well, at least for YOU anyway.

*this deck not impervious to Storm Crow.

People are going to see your deck and think that theirs are SOO much better than yours. They are going to play their lands, their creatures, whatever they like, and then you're going to start getting your pieces if you didn't have them already. You're going to slap that Ensnaring Bridge down and either already have a Bottled Cloister , Chalice of the Void, or a Trinisphere out, or at the ready in your hand. At this point, your opponent is thinking about how badly his creature approach is screwed. "Not to worry," he might think. "I still have my instants and sorc-"

You're going to cut him off by shoving a Mana Web in his face. Throw down a Defense Grid too, who's going to stop you? By now that tron is pumping, or you can abuse Metalworker (thanks Panda213), and while you're just sitting there, lean over your table while you look into your opponent's soul and say,

Yes, this will be you.

"Oh crap," your opponent is now thinking. "Well, what's he going to do? He can't attack with creatures either!"

Guess what? Show

He's wrong.

This is where Reliquary Tower can come in handy. build up your hand, and after you get your card advantage and your hand back from Bottled Cloister , swing with whatever you want.

Let us say that you didn't have your beaters. Alright, no big deal. Get your old pal Ugin, the Spirit Dragon to burn your opponent with colorless fury.

Maybe you decide to add the sideboard in and start wiping out his creatures. Maybe you burn him out of the game. Maybe your opponent just gets up and goes home and rethinks his life. There are plenty of ways to win, and lots of fun to be had with this deck. Er, for you, anyway.

Thank you so much for checking it out, and if you did enjoy it, or think that taxation is theft, please hit that +1 button, and let me know what I could do to make this deck better. Cheers!



I went ahead and added some of the cards that I carelessly looked over the first time, being 4x Chalice of the Voids, 3x Lodestone Golems, 3x Trinispheres, 4x Ancient Tombs, 1x Dark Depths, and 2x Sundering Titans in place of a few cards of lesser value.

More suggestions are gladly accepted, and thoughts on the revised deck would be appreciated. Again, thank you to those who had the suggestions!


driverna says... #1

This is an awesome deck! +1

December 28, 2016 6:34 p.m.
January 3, 2017 5:47 a.m.

Sargeras says... #3

Is there a reason why this deck doesn't run Chalice of the Void + A spirit Guide for a hard lock against a deck like storm?

March 8, 2017 4:11 a.m.

Panda213 says... #4

I like this build but wouldn't like to play against it. Just my $.02, Glimmerpost and Metalworker could help speed things up for you a bit. Also, maybe consider All Is Dust.. ya know, for those pesky Storm Crows

March 8, 2017 10:05 a.m.

Winterblast says... #5

That's MUD without the good parts...You definitely need chalice, trinisphere and at least ancient tombs in addition to your other lands. It's way too slow for legacy without.

March 20, 2017 6:16 p.m.

I agree with the last poster. This is basically artifact-based pillowfort with substandard mana acceleration. It can't really do anything threatening without 8+ mana, and it can't interact with the stack--not good on a blue-based format.

Things I see this deck having serious problems with: efficient discard effects, burn decks, counterspells, storm combo, small creatures, artifact removal, Wasteland (something you yourself might consider running)... So really, basically, most things in Legacy.

March 20, 2017 9:01 p.m.

chosenone124 says... #7

This deck seems a little slow. The meta variant of legacy stax uses fastlands and mox in order to generate a game breaking play like turn 1 Trinisphere or something. It is almost guaranteed to go off on turn 3. This deck, with a very optimal draw, will be able to make a play turn 3 at best (with 3 Tron lands and a payoff in hand) such as an 8 drop.

If you don't have Tron assembled, you get to play a weak lockdown artifact turn 3 (the strong lockdown artifacts are super early Chalice of Trinisphere). Generally, meta stax can do this turn 2 with a fastland (which they run 8 of).

In other words, your best is worse than that of a meta stax and your average game is slower than a meta stax deck.

It doesn't help that you are running does nothing, Roterothopter, bad mind stone, and Swords bait

March 21, 2017 2:22 a.m.

Winterblast says... #8

I play (white) Stax in Legacy and there's no real way around having 4 Chalice and Trinisphere in the deck. Maybe 3 Trinisphere, because its effect is not cummulative (Chalice can be cast for different X if you get more than one) but you need to have them and you want to play them on turn 1 if possible. You can do very much with the rest of the deck, playing almost creatureless or going for a rather aggressive strategy, but some parts are absolutely necessary.

That would be for you:

It may seem to reduce the fun a bit, when you can't make every "cool" creature work but trust me, there's nothing more fun than a turn 1 trinisphere...

March 21, 2017 3:45 a.m.

Colgate says... #9

Yes I have wanted complete lockdown for game and I've even managed to do so multiple times. This isn't even lockdown and especially not complete. You don't have any reliable way to find the lock and you have bunch of dead cards in deck. If you somehow against all the odds manage to pull of your Exodia, your lock still is at its best just forcing your opponent to cast spells only during their turn, tap all their lands, if they tap any of them, your life total can't change and you bolt something every turn. Even if you somehow manage to pull that off, you still let them untap freely, cast as many spells as they wish during their main phase, draw as much as they wish, they can still also target you and all of your permanents with no penalty. There are many decks in legacy, which can continue to operate under your "complete lockdown" just like there were no lock at all. Trinisphere alone can make stronger lock than anything in your deck. Listen advice you're given and play some Trinispheres and Chalice of the Void. Defense Grid is good once you can do something threatening during your turn, but I would still keep it at side.

March 21, 2017 6:32 a.m.

Winterblast says... #10

I'm also not a fan of the bottled cloister trick...I have thought about using it in commander multiple times but eventually I always felt it was too risky. Someone removes the cloister in their turn and your hand is gone. Not very cool.

I would consider Sphere of Resistance and Thorn of Amethyst over Defense Grid, because you aim at having a huge lot of mana with tron and the posts anyway. Lodestone Golem is great too if you play mostly artifacts AND it beats for 5 dmg while slowing down the opponent.

Wurmcoil Engine and Sundering Titan are definitely better than the big beaters you are using at the moment.

March 21, 2017 8:19 a.m.

CallMePetey says... #11

Thank you to everyone for their suggestions! This was my first attempt at something like this, and seeing all these really good cards that I had looked over makes me a little embarrassed. Going to be revising this for a much faster approach towards a "lockdown" effect, and hopefully make this deck a little more refined. Again, thanks!

March 21, 2017 2:56 p.m.

chosenone124 says... #12

I strongly suggest replacing Tron with 12-Post.

The set up for 12-Post is 4 Glimmerpost, 4 Cloudpost, 4 Vesuva. This is extra powerful because Vesuva can copy Ancient Tomb for fast mana as well.

Remember: 12-Post was banned in Modern and Tron wasn't.

The issue with running Urzatron is that you don't have a lot of land tutors out there. Tron requires 3 exact lands to work properly. 12 post merely requires 1 Cloudpost and any of the other 11 cards works just fine.

March 21, 2017 6:59 p.m.

chosenone124 says... #13

With the mana that 12-Post and Metalworker provide, you can sideboard Void Winnower and wreck people with Ulamog, the Ceaseless Hunger.

March 21, 2017 7:09 p.m.

CallMePetey says... #14

chosenone124 I had originally had Ulamog in there to begin with, but had to take him out to fit some more pieces in. I definitely will have to take a look at your 12-post idea and play around with it. Thanks for the advice!

March 22, 2017 3:17 p.m.

Colgate says... #15

Grim Monolith for delicious turn 1 and turn 2 Trinispheres and it can allow for some explosive plays relatively early.

March 23, 2017 2:21 p.m.

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Compare to inventory
Date added 11 months
Last updated 8 months

This deck is Legacy legal.

Cards 60
Avg. CMC 3.58
Tokens 20/20 Avatar, 3/3 Wurm
Folders When I'm Rich!!!, Legacy, nice deck
Views 1142

Revision 3 See all

8 months ago)

+2 Metalworker main
+4 Chalice of the Void main
-2 Spellskite main
-2 Dolmen Gate main
+3 Lodestone Golem main
-2 Platinum Emperion main
+3 Trinisphere main
-1 Deserted Temple main
+2 Sundering Titan main
-2 Ulamog, the Ceaseless Hunger main
-2 Defense Grid main
+1 Dark Depths main
-2 Manakin main
-4 Cloudpost main
-1 Ugin, the Spirit Dragon main
-1 Mana Web main
-2 Roterothopter main
+4 Ancient Tomb main
+2 Wurmcoil Engine main
+2 Witchbane Orb side