- 4x Bottled Cloister
- 4x Chalice of the Void
- 2x Defense Grid
- 4x Ensnaring Bridge
- 3x Mana Web
- 3x Trinisphere
Is there a reason why this deck doesn't run Chalice of the Void + A spirit Guide for a hard lock against a deck like storm?
March 8, 2017 4:11 a.m.
I like this build but wouldn't like to play against it. Just my $.02, Glimmerpost and Metalworker could help speed things up for you a bit. Also, maybe consider All Is Dust.. ya know, for those pesky Storm Crows
March 8, 2017 10:05 a.m.
That's MUD without the good parts...You definitely need chalice, trinisphere and at least ancient tombs in addition to your other lands. It's way too slow for legacy without.
March 20, 2017 6:16 p.m.
I agree with the last poster. This is basically artifact-based pillowfort with substandard mana acceleration. It can't really do anything threatening without 8+ mana, and it can't interact with the stack--not good on a blue-based format.
Things I see this deck having serious problems with: efficient discard effects, burn decks, counterspells, storm combo, small creatures, artifact removal, Wasteland (something you yourself might consider running)... So really, basically, most things in Legacy.
March 20, 2017 9:01 p.m.
This deck seems a little slow. The meta variant of legacy stax uses fastlands and mox in order to generate a game breaking play like turn 1 Trinisphere or something. It is almost guaranteed to go off on turn 3. This deck, with a very optimal draw, will be able to make a play turn 3 at best (with 3 Tron lands and a payoff in hand) such as an 8 drop.
If you don't have Tron assembled, you get to play a weak lockdown artifact turn 3 (the strong lockdown artifacts are super early Chalice of Trinisphere). Generally, meta stax can do this turn 2 with a fastland (which they run 8 of).
In other words, your best is worse than that of a meta stax and your average game is slower than a meta stax deck.
March 21, 2017 2:22 a.m.
I play (white) Stax in Legacy and there's no real way around having 4 Chalice and Trinisphere in the deck. Maybe 3 Trinisphere, because its effect is not cummulative (Chalice can be cast for different X if you get more than one) but you need to have them and you want to play them on turn 1 if possible. You can do very much with the rest of the deck, playing almost creatureless or going for a rather aggressive strategy, but some parts are absolutely necessary.
That would be for you:
- 4x Ancient Tomb
- 4x Metalworker (plus at least one Staff of Domination for the combo)
- 4x Chalice of the Void
- 3-4 Trinisphere
It may seem to reduce the fun a bit, when you can't make every "cool" creature work but trust me, there's nothing more fun than a turn 1 trinisphere...
March 21, 2017 3:45 a.m.
Yes I have wanted complete lockdown for game and I've even managed to do so multiple times. This isn't even lockdown and especially not complete. You don't have any reliable way to find the lock and you have bunch of dead cards in deck. If you somehow against all the odds manage to pull of your Exodia, your lock still is at its best just forcing your opponent to cast spells only during their turn, tap all their lands, if they tap any of them, your life total can't change and you bolt something every turn. Even if you somehow manage to pull that off, you still let them untap freely, cast as many spells as they wish during their main phase, draw as much as they wish, they can still also target you and all of your permanents with no penalty. There are many decks in legacy, which can continue to operate under your "complete lockdown" just like there were no lock at all. Trinisphere alone can make stronger lock than anything in your deck. Listen advice you're given and play some Trinispheres and Chalice of the Void. Defense Grid is good once you can do something threatening during your turn, but I would still keep it at side.
March 21, 2017 6:32 a.m.
I'm also not a fan of the bottled cloister trick...I have thought about using it in commander multiple times but eventually I always felt it was too risky. Someone removes the cloister in their turn and your hand is gone. Not very cool.
I would consider Sphere of Resistance and Thorn of Amethyst over Defense Grid, because you aim at having a huge lot of mana with tron and the posts anyway. Lodestone Golem is great too if you play mostly artifacts AND it beats for 5 dmg while slowing down the opponent.
March 21, 2017 8:19 a.m.
Thank you to everyone for their suggestions! This was my first attempt at something like this, and seeing all these really good cards that I had looked over makes me a little embarrassed. Going to be revising this for a much faster approach towards a "lockdown" effect, and hopefully make this deck a little more refined. Again, thanks!
March 21, 2017 2:56 p.m.
I strongly suggest replacing Tron with 12-Post.
Remember: 12-Post was banned in Modern and Tron wasn't.
The issue with running Urzatron is that you don't have a lot of land tutors out there. Tron requires 3 exact lands to work properly. 12 post merely requires 1 Cloudpost and any of the other 11 cards works just fine.
March 21, 2017 6:59 p.m.
March 21, 2017 7:09 p.m.
chosenone124 I had originally had Ulamog in there to begin with, but had to take him out to fit some more pieces in. I definitely will have to take a look at your 12-post idea and play around with it. Thanks for the advice!
March 22, 2017 3:17 p.m.
March 23, 2017 2:21 p.m.
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|Date added||11 months|
|Last updated||8 months|
This deck is Legacy legal.
|Tokens||20/20 Avatar, 3/3 Wurm|
|Folders||When I'm Rich!!!, Legacy, nice deck|
Revision 3 See all
8 months ago)
|+4||Chalice of the Void||main|
|-2||Ulamog, the Ceaseless Hunger||main|
|-1||Ugin, the Spirit Dragon||main|