Sideboard


The idea is to turn clues into a pseudo mana source using Inspiring Statuary + Trail of Evidence .

As a control deck, the deck's goal is to survive until it can win with either Rise from the Tides, Mechanized Production or Metallurgic Summonings.

Yahenni's Expertise can sneak in any half of the clue combo while destroying some creatures.

Pore Over the Pages effectively untaps the 2 lands you use to play it!

Any mid to late-game Pull from Tomorrow is huuuuge.

Confirm Suspicions ramps you up 3 more clues which you can tap the same turn.

Cards like Part the Waterveil and Sphinx of the Final Word are suddenly really easy to cast, leaving you room for counters and responses.

In an aggro matchup, hitting the removal is more important than resolving Trail of Evidence + Inspiring Statuary since it takes some time to start up.

Yahenni's Expertise gives you room to breath while letting you throw some card draw(Pieces of the Puzzle + Anticipate + Supreme Will) to find what you need.
If that's not enough, throw in some Flaying Tendrils.

Aside from that, early control gets pretty generic (Fatal Push Transgress the Mind).

These matchups are where resolving Inspiring Statuary + Trail of Evidence is most important. More mana = more counters and card draw per turn.
Sphinx of the Final Word is the real mvp against control decks, letting you resolve a solid Part the Waterveil + Rise from the Tides .

update: cough cough Transgress the Mind cough cough

The deck isn't perfect.

Maybe the biggest problem for this deck is fast aggro and creatures with more than 3 toughness (sad Yahenni is sad). In cases where you need to play responses fast, drawing Trail of Evidence or Inspiring Statuary can be problematic.
Gearhulks are also troublesome (cough cough Torrential Gearhulk cough cough) if they resolve, since most of the removal in here doesn't get rid of big creatures.

Dispossess kills the clue combo T^T.


Let me know what you think!

Suggestions

Updates Add

This deck managed to win a game day going 3-0. The day also revealed some challenges for the deck.

Control match-ups go better than expected. Transgress the Mind works fast and the lack of target-able creatures in this deck makes for a lot of dead draws game 1.

The hardest games were against Approach of the Second Sun decks. This deck doesn't have many ways to deal with casting abilities (and they're all sideboard X) ). Both Disallow and Nimble Obstructionist use more land-mana, slowing the deck down a little bit. That's to say they don't synergize too well with Inspiring Statuary.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 5 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

24 - 6 Rares

19 - 2 Uncommons

6 - 6 Commons

Cards 60
Avg. CMC 3.14
Tokens Clue, Construct X/X C, Copy Clone, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views