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Cluemill! Budget deck can win!

Standard Budget GWU (Bant) Midrange Mill

jubale


Sideboard


Maybeboard

Enchantment (1)


I'm not aiming to make a budget deck; I'm trying to make the strongest deck I can out of clues. As it happens, sacrificing clues will trigger two separate mill cards for a whole lot of milling. So I put that into a midrange shell with a TON of clue synergy that is a TON of fun to play, and I think has a lot of potential to win games.

What do you think? Is it good? We'll see!

End game Dominance

Tamiyo's Journal is every turn Tutor something for free!
But more than that, each activation is 3 Clue sacs, triggering many beneficial effects. We make tons of clues, so once you get the Journal out, you can virtually every turn search up the exact card you need, just by saccing 3 of your clues.

Mill for the Win!

Sphinx's Tutelage - Clues draw cards, so Tutelage mills them.
Fleeting Memories - More milling from clues.

Defense!

Our creatures are small, but they build up a clue base and block enemy forces to keep us alive.
Confront the Unknown empowers these our creatures to block bigger creatures and take them out.
Expose Evil delays an attack for a turn.

Removal!

Planar Outburst is the trump that holds our game together. We don't need our creatures alive if they have none left. Remember we aim to mill them!
Stasis Snare can take out a Gideon or an animated land.
Negate, etc. stops their problematic removal and/or planeswalkers.

Life Gain!

Graf Mole and Ongoing Investigation can gain a ton of life. Exile your dead creatures, gain life, get clues, sac clues, gain more life. If your opponent is able to do lots of damage quickly, get out of range!

Counter-Attack!

Tireless Tracker can get huge from clues and Confront the Unknown. Lumbering Falls is an always available threat. Use these to destroy enemy planeswalkers.

And sometimes, you can attack the player for the win!

SIDEBOARD

Clues are artifacts, so Thopter Spy Network is an always-on threat against control. You will draw so many cards they won't know what to do. Their few Anguished Unmakings - do they kill your Thopter generator or your Mill cards?

Clash of Wills - extra counters you can use while you're deciding whether to sacrifice clues. Don't let Nahiri resolve if you can avoid it.

Extra removal should be obvious where they fit. In siding out cards, tailor your mana curve to match your opponent's. Don't side out too many clue-makers, but some is okay.

If you want to go aggro, you could side out the mill cards for creatures and removal. Smile inwardly when they hold on to their enchantment removal for the entire game.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

18 - 6 Rares

19 - 5 Uncommons

14 - 3 Commons

Cards 61
Avg. CMC 2.68
Tokens Clue, Thopter 1/1 C
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