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clerics are back

Commander / EDH*

rewwer


Sideboard


Maybeboard


Clerics are back!

And they came to rescue you from your boring everyday routine of playing against decks that aim to gain card and board advantage only to later pull out an infinite combo or something sneaky like that.

Main goal

Main focus of this deck is to be fun to play, whilst retaining some decent level of competitiveness and not relying on the same combos over and over. That would be one of the reasons I stopped using Darkest Hour + Teysa, Orzhov Scion . I am trying to accomplish that through high levels of synergy throughout the whole board. You may notice that most of my permanents have mana cost 3 and less. That works well with cards like Order of Whiteclay or Sun Titan or Austere Command

Whats unusual

After closer inspection you may find that I don't use any tutors. It's not a mistake I just don't want every game to end us as a copy of game I played before. Yeah yeah, I can search for different cards and different solutions to one situation, but let's be honest - if there is a better way, why choose the worse one right? and that's what I am talking about - you always search for the same cards.

Suggestions? Please do!

I know I might not use the most competitive deck and that my build is probably far from perfect, but I am really doing my best to try to get there :) So if you have any idea, suggestion, or just plain complaint, write me!

Since my mana costs are low I don't really run a lot of lands (32). So Don't start a game without at least 2 mana on your hand (or 1 mana and Sol Ring haha). You want to build up some attackers, so that when you play Tymna the Weaver you can already attack opponents and draw cards thanks to the nice lady. Don't really worry about your creatures dying (tons of reanimation are here to help), but be careful if anyone has graveyard removal.
Varies a lot because of no tutors. You ideally want to keep card and board advantage. Don't be afraid to use stuff like Akroma's Vengeance or Austere Command. There's a lot of ways to get rid of stuff in this deck. So really just make sure to have your hand full and your enemy's boards empty.
This part might be tricky. I found out, that i sometimes win by just attacking with like 3 creatures, because i can destroy anything my opponents throw at me. But aim for attacking with tokens and boosting them with cards like Cathars' Crusade or Orzhov Pontiff or Sorin, Lord of Innistrad. Also remember, that gods will be on your side, so don't be worried to sacrifice all your tokens and clerics with Phyrexian Altar to play Debt to the Deathless (small hint - spice things up with something like Rotlung Reanimator or Cauldron of Souls

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Date added 11 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 4 Rares

20 - 2 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.37
Tokens Angel 4/4 W, Clue, Demon 5/5 B, Emblem Elspeth, Sun's Champion, Emblem Liliana, Defiant Necromancer, Emblem Sorin, Lord of Innistrad, Human 1/1 W, Kithkin Soldier 1/1 W, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 W, Thrull 1/1 B, Vampire 1/1 B w/ Lifelink, Zombie 2/2 B
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