Artifact (1)

Planeswalker (2)

Creature (50)

Land (37)

Commander (1)

Commander: Karador, Ghost Chieftain

With a few "Destroy All Creatures" sorceries and creatures like Novablast Wurm, Hythonia the Cruel and Magus of the Disk , the field should be getting wiped fairly often. Accompanied by lots of creatures which sac themselves to destroy particular enchantments, artifacts, or have other effects; the graveyard gets pretty stacked to get Karador, Ghost Chieftain out and going earlier than most typical commanders.

There is a conservative amount of mana-ramp in the deck, seeming how Karador already gets to be quite cheap, pretty fast. Sakura-Tribe Elder, Burnished Hart, and Yavimaya Elder all populate the graveyard as well as bring out lands, which in turn brings up available mana while bringing down Karador's cost. Somberwald Sage in a deck with half creatures becomes very useful. Millikin will slowly mill them in the graveyard while offering mana. And Hermit Druid efficiently puts creatures in the graveyard AND puts land in your hand.

There is slight card-advantage opportunities in here with cards like Ohran Viper and Skullclamp. However Mindslicer can have everyone top-decking while Karador is still playing from the graveyard. Then there's Corpse Connoisseur, Fierce Empath, and Buried Alive that will go fetch for specifics as well.

Win conditions are basically late-game resurrections of moderately big thumpers. Avatar of Woe, Nemesis of Mortals , and Ghoultree are all going to come out for pretty cheap. Then keep crowd control with creatures like Sheoldred, Whispering One, Butcher of Malakir, and even Magus of the Abyss , and board presence with Sun Titan. World Queller can create problems for opponents if left unchecked. There's also a few Gorgons in there to mess with some formidable aggressors. Xathrid Gorgon can petrify the creatures and Sisters of Stone Death is alot of fun taking them away. Obviously Vraska the Unseen has potentially her own win conditions along with her removal abilities, and Reaper from the Abyss can help thin out the opponent's field as well, especially using the self-sacrificing creatures on their turns. There are 12 self-sac creatures, then of course Jarad, Golgari Lich Lord, which is a sac-outlet as well. Late-game graveyards should look relatively fat for creatures like Necrotic Ooze, Mortivore, and Teneb, the Harvester to be effective.

Utility cards of note: Grave Betrayal on the board right before a Wrath of God or such, can shift the power pretty quickly, given there's alot of presence. Another way is hitting a board wipe right after sacrificing Dauntless Escort, or even Benevolent Bodyguard can at least keep Karador out, or one of the more efficient creatures out. An early drop of Hermit Druid can kickstart the potential for graverobbing. Considering about half the deck is just creatures, Garruk, Caller of Beasts plus one, yields a fist full of options; and with Hunting Grounds , the frontline grows pretty quick.

(This build was created with budget in mind. Through trades, cheap buys from the local gaming store, lucky draws from packs, and online deals, this deck was about $50. Feel free to suggest cards that would compliment the mechanics, but keep in mind the general price of most these cards was about a quarter, obviously with some exceptions, so keep within some bounds. And give it the +1 if you like it. Thank you.)

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Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

36 - 0 Rares

20 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 4.06
Tokens Assassin 1/1 B w/ Player Killer, Emblem Garruk, Caller of Beasts, Spirit 1/1 WB
Folders Ideas, Favorites, EDH, Favs, EDH Ideas, MTG Deck ideas, EDH Ideas, Commander, Decks I Want, My command
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