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Clawing Through the Ranks (Ezuri Primer)

Commander / EDH* Competitive Counters GU (Simic) Tempo

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Ezuri, Claw of Progress Primer

Hello and welcome to my deck primer for Ezuri, Claw of Progress.

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This new commander brings new possibilities, and we are going to look in depth to find what works well, and what doesn't with this commander. In this primer, we will look to answer 5 main questions:

1) Why should you play this deck?

2) What is the reasoning behind some of these card choices?

3) What synergies are there in the deck that make it powerful?

4) How do I pilot the deck?

5) What budget options do I have to make a similar deck?

Note!

Keep in mind, the deck is fairly new as the commander has not been out long, so this list may change from time to time based on new or missed cards.

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1) Why play Ezuri, Claw of Progress?

In this section we simply look at the pros and cons to playing a deck like this one. We'll start off by looking directly at the commander himself.

Pros Show

Cons Show

All in all the deck is a very fun and synergistic tempo build, that has the potential to explode in a single turn. With blue being a color you will find consistency in the deck but due to the green base you will find removal can be a weakness, bot lack of for you, and weakness to.

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2) Card Choices

In this section we look at some of the higher impact cards in the deck, and why they are high impact. Keep in mind that I feel a lot of cards, such as the lands, Eternal Witness, ramp cards, etc. are all pretty self explanatory, and I will try to skip over cards of this nature. If you would like an explanation of a card, ask in the description and I'll be happy to give you my insight.

Card Choices Show

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3) Synergies

This section will be used to look at some of the synergies that can be found in the deck, as well as some of the cards that interact in an above average way with our commander. The cards covered here will be cards I left out in Card Choices for the most part.

Commander Synergies Show

Other Synergies Show

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4) Piloting the Deck

Knowing how to pilot the deck is one of the most important factors to know. In this section, we will cover the ins and the outs of making Ezuri, Claw of Progress as effective as possible. I will also give insight into personal thoughts on what works and what doesn't in an Ezuri, Claw of Progress deck.

Likes and Dislikes Show

Piloting Show

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5) Budget Cuts

Sometime expensive cards like Ugin, the Spirit Dragon and Doubling Season just oren't viable due to their price point. This section will act as a guide for lowering the overall cost of the deck, while attempting to maintain most of the power. To craft this list, I'm looking at every card valued at $8 or higher and finding the most suitable replacement for it.

Budget Cards Show

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Feedback

I am always looking for ways to evolve the deck and make it more powerful, so any and all comments are appreciated. If you like what you see feel free to give the deck a +1. It let's me know I'm doing something right and gives me the confidence to keep deck building, as well as hopefully creating more primers. Hope you guys enjoy!

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Revision 14 See all

(4 years ago)

Date added 8 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 1 Mythic Rares

31 - 0 Rares

23 - 0 Uncommons

13 - 0 Commons

Cards 99
Avg. CMC 3.65
Tokens Beast 3/3 G, Bird 1/1 U, Copy Clone, Elemental 1/0 U, Experience Token, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Saproling 1/1 G, Spider 1/2 G, Squid 1/1 U, Thopter 1/1 C, Wolf 2/2 G
Folders Idea, Deck Ideas, decks I like, 1, stuff, deck to look at, Commander Folder, Ezuri, My Commanders, EDH Decks
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