Description

Circu, Fateseal Lobotomist

Introduction

New Circu

Lanturn Fateseal Control

Circu, Dimir Lobotomist

The Guild Champion of Ravnica's secrect organization. A commander sometimes seen as underwhelming at the helm of an EDH deck; and sometimes seen as a formidable opponent if built for combo. What some may not realize is that Circu shines when built around a concept in which House Dimir has always specialized in game as well as in lore: Gathering Information. This method of intelligence trafficing is based off of a fairly new theme called "Lantern Control".

A shadowy guild that few of the common people of Ravnica are sure still exists. The other nine guilds know it does, and that it traffics in secrets, employing a network of spies and assasins to discover them and enforce their use in blackmail. It is lead by the eldritch psionic vampire Szadek and the mysterious champion of the guild Circu, Dimir Lobotomist.

"Lantern Control" is generally seen as a type of manipulation of an opponent's top deck. This allows the player to selectively choose what cards their opposition may draw. In order to optimally manage an enemy's top deck, the player usually has a way of revealing the top cards of player's libraries as well as a way to instantly remove the top card[s] of a player[s] library. This theme came into popularity after Zac Elsik piloted a Modern constructed deck of the same archtype in 2015.

The general idea of Circu, Fateseal Lobotomist is to establish a rather non threatening board state while being able to impose your will on the decks of your enemies. This will leave them with nothing more than dead cards, or with things that you don't care about. To do this, the player will have to play the key cards needed to establish control.

This deck can be played several ways using its Lantern Control theme. Either aggressively or passively.

  • Aggressive play will allow the player to take full control of the opponents options. If your opponent is starved on lands early game, manipulate the top card so they cannot draw another land. This will force them to submit to your will until they have another low CMC spell that may or may not affect your control. While in a multiplayer format, this is rather difficult. All decisions much be thoroughly considered to get the highest value of your top deck control abilities. However, this seems to generate an abnormal amount of threat. When controlling the collective, usually one opponent feels they are getting targeted. While this may be true, and while you are getting brownie points for removing possible threats before they happen, the one opponent will more than likely take offense.

  • Passive play will allow you to glide under the radar. It is highly recommended to play politically. To only rid of top deck threats that hinder yourself more than any other player. Let some other threats get past, make opponents face off with other opponents. This keeps the threat off of yourself while still making an impact on the game.

General Two Card Synergies

  • Bloodchief Ascension + Zur's Weirding

    • With Bloodchief Ascension on the board with Zur's Weirding, anytime someone pays the two life to stop a player from drawing a card from Zur's Weirding, it activates the counter increase on Bloodcheif Ascension. Once Bloodcheif Ascension is active, anytime a player chooses to pay the 2 life to top their opponent, the opponent will also lose 2 life due to the trigger of Bloodchief Ascension (provided that the "opponent" isnt yourself).
  • Bloodchief Ascension + Sphinx's Tutelage

    • With Bloodcheif Ascension active, anytime that Sphinx's Tutelage causes an opponent to place a card into the graveyard it will trigger Bloodcheif Ascension causing loss of two life for the opponent and two life gain for the player.
  • Isochron Scepter + Dimir Charm

    • Isochron Scepter and Dimir Charm are an oppressive way to control a single player without the use of the other key cards for revealing a library or removing top of the library as seen above. Once exiled under Isochron Scepter, the player can control what a single opponent draws by using the third Dimir Charm ability. The ability, which states " look at the top three cards of target player's library, then put one back and the rest into that player's graveyard." This will allow the player to choose what the opponent draws every turn, allowing them to ideally draw nothing but dead cards or at least ones that do not further the opponent's board state.
  • Voltaic Key with any artifact from the "Control the Top Deck Card" list

Suggestions

Comments

s3v3n says... #1

I love this deck so much. Keep up the great work!

August 18, 2016 2:28 p.m.

Ziembski says... #2

Hey, how do you set proxy as your commander?

August 19, 2016 12:10 p.m.

NewHorizons says... #3

Ever considered using any of the new eldrazi that require stuff to be exiled? Oblivion Sower seems like it'd be pretty good.

August 19, 2016 4:28 p.m.

KarnAgGolem says... #4

NewHorizons that is a very nice card, and I wanted to play it originally. However to to its high CMC it was cut. This deck is very slow on mana, and due to its high focus on getting the needed low drop cards out to fateseal as needed, I felt that the sower was just too slow for what I wanted. That said, I'm even considering taking out Sadistic Sacrament even though it is seen as a win con by many

August 22, 2016 12:14 a.m.

NewHorizons says... #5

Well it might be worth it as the lands come into play untapped (negating the cost a bit). Anyways cheers

August 22, 2016 3:35 a.m.

MrWar says... #6

I have a very similar deck with Wrexial ( Commander, Why not Zoidberg? ) at the helm to exile a lot of stuff for fun and profit (usually eldrazi processors).

I like your deck :-)

August 24, 2016 10:21 p.m.

TheSurgeon says... #7

I dont olay a lot of commander, but as a heavy psychological player, I love the flavor of this deck! It's built for fun at the sacrifice of being overly competitive, but predictable.

+1 for sure.

August 24, 2016 10:45 p.m.

KarnAgGolem says... #8

TheSurgeon you are correct in that the deck is not overly competitive. However, after about turn 4-5 it can usually hold its own. I had played in a pod a week ago and I did all the work stopping someone from winning for about three turns.

August 25, 2016 11:16 a.m.

have you thought about adding Cabal Therapy the chances of being able to flash it back are slime but with the total information it is a strictly better Thoughtseize also have you thought of adding Counterbalance so there is more of a good to control your top to have the counter all the time plus turns Brainstorm in to a Counterspell.Gitaxian Probe also is a good information piece another thought is adding some of the miracles Devastation Tide, Vanishment, and the one you know is not fun for anyone but overall I love the idea of a deck taking lantern control in to edh +1

April 25, 2017 12:05 p.m.

ItsRuben says... #10

Great Deck!

April 25, 2017 1:03 p.m.

KarnAgGolem says... #11

Ziembski first add a proxy to tappedout by

  1. Clicking the inventory button (the folder at the top right)
  2. Click the Alter Button
  3. Click the Add Alter button at the top
  4. follow the process to add the image as an alter
  5. Use the Alter code assigned to the alter you added at the end of the card in any list(Circu, Dimir Lobotomist A=6358)
April 27, 2017 9:35 a.m.

Caeruleus says... #12

If you need lantern of insight / Field of Dreams, perhaps Trinket Mage or Dizzy Spell might be good as tutors. Maybe instead of Mindlock Orb, you should run Psychic Surgery and Grafdigger's Cage which lock out tutors in a much cleaner way.

May 11, 2017 2:59 a.m.

KarnAgGolem says... #13

Caeruleus I've considered Trinket Mage since it gets multiple options of 1 cmc artifacts. Dizzy Spell seems ok, but I'm not sure I can find a place for it. I'm already running Psychic Surgery, although the cage might be an interesting alternative to Mindlock Orb

May 11, 2017 11:48 a.m.

freakingShane says... #15

What are your thoughts on Telepathy? I know that the only main issue with Lantern Control is that if the opponent(s) drew a bomb in their opening hand. I know Modern variations run Thoughtseize effects which lets the deck deal with those occasions.

Also, this may hurt you worse than your opponents, but a card I always liked in a mill or deck control/manipulation style deck is Jace's Archivist. This couples with Sphinx's Revelation to make some mean synergy.

Just some food for thought! It's cool seeing a strong Modern archetype turned into an EDH deck. +1 from me.

June 26, 2017 12:53 p.m.

KarnAgGolem says... #16

freakingShane I had put some real thought into Telepathy. Originally that was in the list. However it just seemed to never do quite enough. If I don't have it opening hand, then it really isn't that helpful. So I tried without it, and felt that the deck didn't really need it. shurgs I personally think one's play style really changes what cards are needed for this archtype. There are a few other lists out there that I think would do really well too, but this one is what I found works for me.

June 27, 2017 9:50 a.m.

scaredcrow4 says... #17

If you're interested in adding a combo finisher or two, Mindcrank can go infinite with your Bloodchief Ascension, or with a Duskmantle Guildmage as well.

July 6, 2017 8:35 p.m.

BalkanDS says... #18

In general I get what your deck is trying to do. Play a card that reveals your opponents top deck early and manipulate what they can draw in addition to regular control from stuff like counterspells. What I'm confused about is how you win? Is it more like dropping a finisher or an attrition based strategy? When you're not manipulating top decks what are you setting up for?

August 19, 2017 11:22 a.m.

KarnAgGolem says... #19

BalkanDS Honestly, I play the passive route when in multiplayer. So my mind set is less about winning, and more about just having fun and ruining lives. That said, even playing passively lets one get to the win sometimes. A week or so ago, Psychic Battle got me the win. it was a long drawn out 5 hour game, where literally i had to think and respond to every spell cast. but it was neat seeing it happen.

I've also accidentally won via planeswalker ults, notably Jace, the Mind Sculptor and Tamiyo, the Moon Sage. Once even Won with Ashiok, Nightmare Weaver, got to play Kozilek, Butcher of Truth with her before

Also have won from milling someone out with Sphinx's Tutelage and the other top deck control cards or Bitter Ordeal if the situation arises.

Also don't forget that Oona, Queen of the Fae can drop a LOT of flyers ;)

August 23, 2017 10:36 a.m.

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Compare to inventory
Date added 1 year
Last updated 6 hours
Exclude colors WRG
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.05
Tokens Tamiyo, 1/1 Faerie Rogue, Teferi
Folders decks i want to steal, steal for ideas, svg, Decks I want to build, Bookmarked, EDH, awesome decks, Deck Ideas/In Progress, Decks I like, Deck recipes to try, See all 22
Top rank #14 on 2016-08-29
Views 7248

Revision 12 (6 hours ago)

+1 Psychic Battle main
-1 Bloodchief Ascension main

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