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The whole deck rotates around getting Dragons out on the battlefield cheap using Kaalia of the Vast , Quicksilver Amulet , etc. Using Scion of the Ur-Dragon , I can get the Dragons into my graveyard, making Bladewing the Risen awesome.
As I'm quite new to EDH, I'm very open to suggestions! All feedback is welcome, especially the harsh criticism.
Quite good deck for being new to EDH.
Here are some things I saw:
Cut out Stormscape Familiar . It is too unstable in a all color highlander and doesn't lessen the mana costs of your commander (and because of the rulings it can't lessen the extra costs for being cast again from the command zone).
Cut out lands that come into play tapped like Seaside Citadel , card:Dromar's Cavern and Izzet Guildgate . They only slow you down for coming into play tapped. And cut out Riftstone Portal since it won't hit the graveyard most of the times since land destruction is the most uncommon effect in EDH and if a player does use those effects he won't target this land and simply every other land you have.
For a good mana base example you can visit a deck a friend of mine made:
It has proven to be extremely efficient.
Cut out Chromatic Sphere , Obelisk of Grixis and Obelisk of Bant . They are too inefficient. Include Coalition Relic , Gilded Lotus , Sol Ring and Thran Dynamo instead if you want more ramp in here. Artifacts like Rakdos Keyrune (I know you already have it in here) and Rakdos Signet are better then those Obelisks or the Sphere too.
Cabal Ritual and Dark Ritual are mostly pretty inefficient in EDH. Cut those out. They are too instable too since you require black mana AND only get the mana 1 time. Mana artifacts or ramp cards that get you lands into play are more efficient for being more constant in giving you mana.
card:Archangel's Light is pretty mana intensive. Only use it if it is really worth it.
Fiery Gambit is funny but a simple burn spell would be more efficient. If you just play it because you like it keep it. ;-)
Journey of Discovery and Reap and Sow are good but I would suggest to add less mana intensive ramp spells to get more speed earlyer. Cultivate , card:Kodama's Reach and card:Nature's Lore (to get duals like Temple Garden out) would be good options.
MartialArt: Thank you! I'll definitely consider all of your suggestions! I think I'll keep Mass Hysteria , at least for a little while, as I think the whole game might be funnier if all creatures in the game had haste. If it turns out to be a drag after some playtesting, I'll cut it for Fervor . Great feedback, and again, thanks!
RousseausDisciple: Yeah, I'll probably get a board wipe or two.
MinscAndBoo: I'm sorry, what?
I like the deck. Just one idea with using Scion.
Have you considered the Vorosh/Skithiryx combo?
Scion into Vorosh for the six +1/+1 counters, you have a 10/10. Then drop into Skithiryx and punch in for a insta-kill if you can make Scion unblockable or they can't block..
It may be one player only, but it still leaves you with a 10/10 and one dead player.
+1 for this though! =D