Maybeboard


Child of Alara is perfect for a budget five-color deck. It is basically a board wipe on a stick. Every time it dies, it destroys all nonland permanents.

That makes it super useful, but how many times can it die before the commander tax is too high to cast it again? Hopefully, you should rarely, if ever, have to pay any commander tax. This deck has a ton of auras, like Gift of Immortality, that bring Child of Alara back to the battlefield or, at least, your hand after it dies.

In order to maximize the value of this ability, there are a ton of cards, like Devour Flesh, that allow you to make target player sacrifice a creature. These can be used to destroy Child of Alara, but they can also be used to make an opponent sacrifice the one indestructible creature they had that survived the cataclysm.

Given that this deck can't plan on keeping many mana rocks, it only uses Darksteel Ingot for ramp. The rest are cards that will help you get more lands on the battlefield.

Speaking of lands, there are several manlands, like Faerie Conclave, in this deck to give you creatures to attack with right after destroying everything your opponents had to block.

Speaking of creatures, nearly every creature in this deck either is or can be indestructible as well. Exceptions include creatures, like Valor and Anger, that like to be in your graveyard and give extra abilities to all creatures you control when they are. Also, Epochrasite isn't indestructible either, but it will keep coming back, and the deck needed another low cmc creature.

I think that repeatedly destroying all your opponents' creatures, enchantments, and artifacts while keeping all of your own ought to be enough to give you an unstoppable advantage once this deck gets going. You should be able to attack and burn your way to victory. You could also go for the win with commander damage as well. Three hits with Darksteel Axe equipped and an opponent is done. Several of the auras will pump your commander too, while also giving you things when it dies (e.g. cards, tokens, life).

The only vulnerability I can see with this deck is that it is a little slow to get going and vulnerable to counterspells. So a fast aggro/tokens/control deck might be the biggest fear here. Otherwise, I think this deck is really strong.

Suggestions welcome!

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

20 - 0 Rares

33 - 0 Uncommons

34 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Elephant 3/3 G, Griffin 2/2 W, Soldier 1/1 W
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