This deck focuses on +1/+1 counters. Play a threat or two, namely Slumbering Dragon and Markov Blademaster , buff them up and beat your opponent down. Ulvenwald Tracker and burn spell help dish out extra punishment.
But a bad one. I'd just rather use Incinerate . It hits creatures, is an Instant, and is harder to deal with than a creature.
My main suggestion though is that I would swap Bond Beetle for either Llanowar Elves or Birds of Paradise as it means that you could be a full turn faster into the meat of the deck with your Increasing Savagery -s and similar.
Also, if you are ending up running out of cards in the mid to late game perhaps card:Tezzeret's Gambit could help? It also proliferates which is quite nice.
Definitely liking the deck!
Bond Beetle seems to be doing pretty good here, but If I do swap it out for mana acceleration, I'd rather go for Rampant Growth or something that lets me search my library for lands than Llanowar Elves (the search thins out lands from my library, so it's more likely that I draw bombs late-game).
Running out of steam doesn't seem to be that big of a problem for me, but I'll keep card:Tezzeret's Gambit in mind in case that changes.
I dunno, Markov Blademaster 's double strike has been pretty effective, not to mention fun.
I like Stromkirk Noble more because it costs 1 to play, so it can be an early card on the board and do damage and get those counters. Markov Blademaster gets to the board when there is already a presence on the board, so it might get lost in the fight.
made a deck trying to exploit Slumbering Dragon as well, the Falkenrath Marauders is a good pick too it is a pricey at 5 but always make an impact and loves getting counters on it. also check out Primordial Hydra . the hydra gets scary fast in a deck like this.
Primordial Hydra sounds interesting. I'll keep it in mind, but I'm not sure about the Falkenrath Marauders . Without using other spells to add counters to it, it can deal (2, 4, 6, 8...) damage starting turn 5. Markov Blademaster can deal (3, 7, 9, 13) damage starting turn 4, so it's a much more efficient beater. The only advantage the Marauders have is flying, but I have enough burn spells to deal with blockers so that's not a problem.
I have a deck like this, Heroin Hero. I'm working to be ready for the rotation (I know we still have some time) so I've kept away from some of the proliferate effects you have here (+1 or comments appreciated). But, you could easily replace Aggravate with Curse of the Nightly Hunt as a means to encourage their attacks.
Lastly, Markov Blademaster (and Slumbering Dragon ) scream for Rancor . For the Blademaster, it gives you two more power and increases the likelihood you get to add counters. For the Dragon, it ensures the 8/8 (or larger) dragon doesn't get chump blocked.
Overall, it's definitely a different take on the deck I've pieced together. +1
@TyWooOneTime: That deck definitely looks interesting. It's weird how we both looked at the same card and saw two different approaches to it.
I've been trying to decide if Curse of the Nightly Hunt is better than Aggravate for a while, with my main reason not to switch is that I don't want to be overrun by Lingering Souls tokens (Aggravate kills them, curse doesn't). I'll try adding one curse for now and see how it goes.
I'll try out Rancor . I don't really need the trample due to all of my burn spells, but +2/+0 for G with recursion sounds like a pretty good deal.
I can understand the caution over Curse of the Nightly Hunt , as you definitely don't want to get yourself killed while pumping the dragon. It can pair with Fog or other creatures to limit their ability to operate on the board. Also it works wonders with Elderscale Wurm , which lets me just take all the damage, and they're left with nothing to defend.
As a second option, when the curse might be too much to take on, I have Guise of Fire . At only a cost of one R, it serves a dual purpose as both small scale removal (goodbye Snapcaster Mage ) while also working to make some of their creatures attack. I'll gladly put it on one of their 3/3's or something like that, force it to attack, and trade with a Borderland Ranger or something else small.
Man, if only Circle of Flame wasn't rotating. That would be just MEAN against non-flying token decks, as Curse of the Nightly Hunt forces them to declare as attackers, giving your dragons the counters, but then they immediately take the damage before you would even have to assign blockers.
I don't think I'll run Elderscale Wurm because I hope to have my opponent beat, or at least on the ropes, by the time I'd be able to cast it. If the Curse by itself is too volatile, I'll take it out, probably for Guise of Fire . The Guise seems interesting; the reusability of Curse with less volatility. I'll definitely keep it in mind.
As for Circle of Flame , I'll miss it some. It would've been nasty against GW Humans. Oh well, I hope the Rakdos come up with a good replacement for it.
I would run Primordial Hydras, remove the increasing savagery and run 4 Blessings of Nature...it's miracle cost is OP. I would consider Chandra, The firebrand and hunger the of the howlpack. Drop the bond beetles they are worthless imo.
This is exactly how I wanted to see a Slumbering Dragon deck. Markov Blademaster was an awesome choice for an alternate place to put +1/+1 counters in my opinion. My only advice is considering running a third one of them. Probably over Aggravate .
I've been giving a lot of thought to the Aggravate slot lately. Mostly I've been debating switching it out for Curse of the Nightly Hunt , but I've also been wondering some whether I actually need it at all. I have 15 cards in here capable of adding counters to my creatures, so I don't exactly need to be attacked repeatedly to get my dragon big.
@cory1234: I've been bouncing around the idea of Primordial Hydra for a little while, and I might give it a shot. As for Bond Beetle , he is a little weak, especially since I'm not going for any Roaring Primadox shenanigans, so I may take him out for more efficient fuelers like Blessings of Nature .
I'll do a lot of testing before I finalize anything, but I'm thinking about making the following changes:
I started a Red/Green deck that was based on +1/+1 counters and Slumbering Dragon ... it evolved quite a bit, and I ended up adding White, and have now cut down to 2 Dragons.
But the biggest change was the addition of Stuffy Doll , which becomes a big threat when it becomes a 5/6 indestructible, and all damage done to it is also done to your opponent.
Feel free to take a look at it for ideas: The Stuffy Accountant
Nice, that deck looks very interesting. I don't think I'll add Stuffy Doll , however, because he'a a 5-drop, which is too slow for my tastes. Is the dragon really effective in your deck? I ask because you only have 5 cards that add counters, so it seems to me that you're forced to wait for a while before you get an effective attacker, which means that you're rather vulnerable during the first few turns of the game.
As for Birds of Paradise , they were in the original Ravnica block, so they might see a reprint in RTR. It's more than likely they'll either reprint it or print something similar. In a multicolor-themed set, you need to make cards that get you multiple kinds of mana, so we should get something interesting.
|Date added||2 years|
|Last updated||1 year|
|Legal formats||Extended, Legacy, Vintage, Commander / EDH, Modern|
|Illegal cards||Incinerate , Swiftfoot Boots , Volt Charge|
|Folders||Slumbering Dragon, First|
|Top rank||#20 on 2012-07-30|