Five color deck with a Charm theme and having multiple win cons.

Still under testing and construction ! If you have any suggestions or tips to add/substract cards let me know !

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After playing a few games with it with my friends. I made a few adjustments.

The most obvious change would be to cut Manalith for Darksteel Ingot since its the same except for the indestructible. Cut the Fellwar Stone for Alchemist's Refuge since fellwar gets destroyed more easy as alchemists refuge and this gives me the ability to instant cast stuff later in the game wich could be important for keeping open mana to respond on stuff.

The other cuts : Mardu Charm - I found the only useable option is the discard option wich could be traded for much better cards like the cards i put in. Rith's Charm - I found myself saving this for the prevent damage or the destroy nonbasic but the nonbasic never happened and the prevent damage was never useable since games end before i could use it. so a dead card in my opinion. Sentinel - Very good defender but i have good creatures already with lots of utility and i seemed to notice if you have 6+ mana open people tend to not attack you if you play 2/3 mana spells mostly. Azor's Elocutors - Was in here as a secondary win con. Reasons it went out : People considered it gay and gave it a lot of negative remarks. easily destroyed. the counters get off them easily.

Cards that went in : Bringer of the Green Dawn - Makes 3/3 tokens to defend with and can eventually attack also with a lot of tokens and also flavour since i already play 3 out of 5 bringers. Righteous Confluence - One of the new confluence cycle! Hello 15 life or mass enchant removal. the white knight is kinda meh though. I also want the mystic confluence in there but its a bit pricy. Sphinx's Revelation - I totally forgot i still had this card so i put it in since i can use it if i still have mana open in the last end step before my upkeep and some lifegain. Austere Command - Traded this one in with a friend of mine. Good all round removal with good options.

Still want to remove Door to nothingness and progenitus but ill probably keep progenitus as a good win con. both got really negative remarks though. Was thinking of putting a Vedalken Orrery in also beside the alchemist's refuge.

Things i am also considering : Godsire, Maelstrom Nexus, Gaze of Granite, Mirari, Cloven Casting.

The last thing i am considering is to Change the commander from Child of alara to Horde of notions so i can keep playing Fusion elemental and maybe even put some more elementals in. Another reason for this is that Child of alara also blows up all my own stuff and it needs to be put into a graveyard instead of dying to actually even do it.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

29 - 0 Rares

41 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.89
Tokens Beast 3/3 G, Dragon 5/5 R, Knight 2/2 W w/ Vigilance
Folders Finished EDH Decks, MTG
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