Hi folks!! I'm seeking direction + opinions + maybe even "nice work"s about my Thantis, the Warweaver deck.

Chapter 2

The planeswalker spends the next few years hopping between Naya, and Ravnica. The Gruul do not welcome him back into their ranks -- infused now with white, life-giving mana from Naya, he finds he no longer has a place in their clans. They can smell the stench of white mana on him, a traitor to the rough wilds the Gruul live amongst. Shunned by his adopted Guild, the planeswalker makes a home for himself in the towers of the city, and begins working as a Bounty Agent , using his skills from Naya to hunt criminals in Ravnica.

However, he becomes more and more frustrated. No longer wanted by the Gruul, on Naya, he is looked upon with distrust and uncertainty - the product of his anger and short temper. The beasts he attempts to summon become more unruly, harder to control. and angrier. Gruul Ragebeast s, and Skaarg Goliaths who shatter buildings, structures, and jungles alike, with no regard for life; once such a key thing he had embraced. Building notoriety as a hunter, he is confronted by another of his kind: Vraska the Unseen . Angry and tired of being unwanted, he sends Vraska back to the shadows with a Subterranean Tremors that levels the city block, and destroys the night markets. Now wanted by the Azorious and Boros, he takes to the whiteness between worlds: The Void.


Wandering aimlessly through dust and wood, he strode through long-abandoned woodland paths, murky and misty, like something out of a dream. He lit the fire from his hand, and engulfed his sword. Something was out there in the murky fog, high above the trees, something sinister and angry crawling out from it in every direction. He tried to tap into the soul of the plane, like he did on Naya...

He felt only... WAR

_What was this strange Plane? full of arch-evil and ever-angry war? Was that all his life would ever be? Fighting and death? If so... why was he just SO DAMN GOOD AT IT? Wait. Who's voice was that? It spoke to him through his every fiber... A skittering awful noise, clicking and grating, like bone on bone.

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No, he answered

But still he killed. Still, he summoned creatures who were less allies, and more monstrous.

Before he could confront the skittering warmonger of that plane, he departed again, obsessed with satiating, or understanding this bloodlust.

Unwilling to return to Naya, where people feared him, the Planeswalker instead travelled abroad again, himself on a new world for the first time in years: He had arrived in Dominaria.

The new world was vast, and he spent the next year blissfuly travelling the world, soaking up all the history, story and nature of this old and ancient world. He ran afoul of the Cabal, as they started encroaching ever-further into the world, and he drove them back with his green mana. He found himself relying less and less on his passionate, wild red mana as time went on.

On his travels, he met the passionate, fiery leader of the Keld, Grand Warlord Radha , a woman who once held a planeswalking spark, but had lost it in the Mending. She imparted much wisdom upon him from her time, for she respected his strength, and his passion for the world and it's nature, but saw in him the anger and confusion that could be his undoing. They told stories, challenged each other in battle, and he learnt about the Fire of Keld, that burns so brightly in the people there.

Climbing the tallest mountain he could find, he enacted a spell to commune with the ancient voices of the long-destroyed Skyshroud. A strange mana filled his body: a voice spoke to him in his mind's eye. Freyalise, Llanowar's Fury , who had sacrificed herself here... Winds toiled around him, swirling and forming storms around his head. He felt a surge, and thrust out a huge blast of carving wind, which tore a path through the clouds in the sky. He looked to his arm, and wondered... was this Freyalise's power? He clenched his fist.

Fight for what's right, he reminded himself. Fight for what you believe in, and your Fire will never lead you astray. But still his hot-headed ways caused him no small concern, for in recent days, he had grown to treasure rationality as a more virtuous trait. He looked at the barbaric Keldons, and began to wonder, was there more to his power than pure savagery? Was he inherently savage for embracing this power? Again he felt Freyalise speak to him wordlessly through the wind: it tussled his hair, and kissed at his skin. Of course, he wondered. I have to be more, and not let my mana define me.

For months he toiled with the confusion. He was locked in the midst of an identity crisis.

Climbing again to the tallest mountain in Keld, he crossed his legs and sat. He gathered his power, and drew on all his white mana from Naya that he could. He combined it with his fire, and Freyalise's wind, and drew on all the history of Dominaria, and looked into his own future...

Brudiclad's Alternative Futures

Commander / EDH Chhris



Chapter 1: The Safari Zone {Primer}

Commander / EDH Chhris


The story behind this deck is that I basically asked myself, "In what Commander deck would Tibalt, Rakish Instigator feel at home? And this is the answer I got. Which is ironic because he is not in this list. So, friends, welcome to my Thantis, the Warweaver Deck.

I have a lot of work to do, still writing the primer on the main ideas, strategy, and of course the deck name for this brew, but thoughts, opinions and suggestions are of course very much welcome, as well as upvotes! The strategy with this deck is cause as much mayhem as possible, and this is essentially a chaotic, narcissistic twist on an Oath of Druids - style deck, as well denying card draw, and forcing opponents to turn their creatures sideways, and leave room for me to attack.A mix of Group-Slug, and Chaos, this deck is already very fun to playtest.


Stay tuned for the full write up. In the meantime, enjoy my musings:

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Xenoblade Chronicles is an open world action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL region in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released worldwide in 2015. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see glimpses of the future.

Xenoblade Chronicles takes place on the frozen bodies of two warring titans, the Bionis and the Mechonis. The people of Bionis, including the human-like Homs, are in a perpetual war with the Mechon machine race of Mechonis. Key to the Homs' efforts in fighting against the Mechon army is the Monado, a sword that is said to have been wielded by the Bionis. During an attack on his colony, the main protagonist Shulk discovers his ability to wield the Monado and sets out on a quest for revenge with his best friend, Reyn, with others joining in as the game progresses. Source: Wikipedia

Since its initial release, and inclusion as part of Operation Rainfall ( Which you can read aboutHERE ) Xenoblade Chronicles has garnered a cult following amongst wester audiences, famous for its gripping gameplay, amazing plotting and horrible voice acting, the whole things comes together as one of the most endearing RPG's ever made. So... what's it got to do with Thantis?

These guys...

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There is a famous underlying sub-quest ALL game that gradually tells an unfolding tale of a struggle between the ancient Giants, and the Spiders who wiped them out. There's like 9 WTF moments in the game where these MF's come of nowhere like this and start fights. Thus:

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Well, I am yet to do a full write up. But thus far I have it categorised thusly:


This section is all about attacking, creatures, and keeping a healthy board state


This section is all about causing as much mayhem, destruction and chaos as possible. Possessed Portal , and Omen Machine are big players.


This section is all about the spells I'll play to control the flow of combat


Cards that bolster or augment my current strategy, whether it be haste, card draw, ramp, etc.

When community + passion come together in nature, you usually end up with something like . I think what has been a bit annoying over the course of Magic, is that has come to represent more ANGER, than it has to represent PASSION. Anger is often detailed as an undesirable emotion, it clouds our judgement, stops us from making sensible decision. I choose to believe that if you're passionate about something, anger is a natural response, a logical response -- it's about how you use that anger and passion that becomes important.

often represents in MTG the poor and disenfranchised communities of the multiverse. As a result of their situation, the communities become angry with their displacement from ordinary society, and are often ostracised as heretics for their willingness to live 'free.' Often communities of the colour combination become antagonists in the MTG story: Xenagos, the Reveler , who becomes so enraged by the lies of Theros' Gods, that he becomes one, just to show the people of Theros how NOT SPECIAL THE GODS ARE. Domri, Chaos Bringer , so enraged by the treatment of his people that the only thing he could do in response was ally with a tyrant to destroy his own city. In the absence of White and Blue mana, Red/Green becomes violent without patience or love to temper it. But Arlinn Kord  Flip is a walker who defends even those who would seek to destroy her, and so is Samut, Tyrant Smasher each have every right to want to destroy those that wronged them, but all take different approaches. Gruul is an inherently noble anger.

Many people frame anger as hideous emotion "don't get angry about it." Anger is fuel. It is emotion and passion. It is not a negative emotion, it's a fire that burns within you daily, proving that you care so deeply for others, for your family, your community, and you world, that you're willing to step up and raze the whole thing to the ground in order to save it. Fight for whats right, and let others debate the consequences.

That is what means to me.



20% Casual

80% Competitive

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Top Ranked
Date added 3 weeks
Last updated 6 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.73
Tokens 0/1 Insect, 2/2 Cat Warrior, 2/2 Zombie, 3/3 Ogre, 3/3 Golem, 0/1 Plant, 1/1 Soldier, 1/1 Survivor, 1/1 Worm
Folders Uncategorized, Stuff I Like, Decks me likey
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