When I set out to make this deck, I had one goal in mind, and that was to create a game play experience so convoluted and confusing, that a table of the greatest judges in all of Magics history would tilt out, and have no Idea what they could or could not do at any time, from every rule every penned for the game has been corrupted into a heap so unrecognizable it feels like a sin to even refer to it as Magic: the Gathering. I believe I have succeeded at that goal, and possibly then some. a quick couple warnings for all wishing to inflict this chaos: 1.do not expect to win, this deck is designed to test the limits of Magic, not to succeed in any way. 2. do not attempt to play this more than once in any one playgroup. once someone has witnessed the chaos this deck brings, you will either be banned from playing it outright, or if you do manage to sneak it into a game, you will be dog piled by the entire table before you get off a single spell. and 3. don't expect to make friends with this deck. any possibility of in-game alliances goes out the window the second you resolve a Scrambleverse or Possibility Storm

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

6 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.73
Tokens Experience Token
Votes
Ignored suggestions
Shared with
Views