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Artifact (1)

Planeswalker (1)


The first thing I thought of was Teferi's ability to untap 4 of his permanents. I personally believe that this deck doesn't need to reinvent the wheel. Looping a chain veil with some mana rocks/lands is gonna be the big goal here.
The object of the deck is to make infinite mana with Estrid, the Masked and The Chain Veil and use the mana to win the game.

Ideally you want to start with a fetch in your hand. You probably want 2 to MAYBE 3 lands in your opener. The fetch should grab either Breeding Pool or Temple Garden, but ideally breeding pool. This is because breeding pool both makes blue, and is a valid target for Utopia Sprawl. You want to play 1-2 mana rocks turn one as well. Any hand that lets you attempt a turn 1 Timetwister is generally a keep. If you can forcibly mull your opponents hands and refill yours, you can almost guarantee a win. After that, you'll want to use Estrid, the Masked to generate enough to mana to find The Chain Veil and loop it to win. Be aware, you can't use one of Estrid's other abilities until you find a way to copy/untap The Chain Veil.
I would not reccomend ever touching Estrid's ult. The deck doesn't play enough enchantments for it to be relevant, so its basically just going to mill us for 7. However, if you have a lot of enchantments in your yard and somehow you get her to ult range, IF IT CAN REANIMATE YOUR COMBO, you should go for it. However, as a general rule, its a bad idea.
Your combo has 3 major components.

The Chain Veil. The only irreplaceable piece of the combo you're actually shooting for. The only real way to loop Estrid, the Masked
Estrid, the Masked. Since she sits in the command zone, finding her shouldn't be very difficult. Our primary untap engine and great planeswalker.
The last piece of our combo is any set of permanents you can enchant that make 5 mana. It is entirely that simple.
This list plays 3 primary win conditions, but you can basically add anything that's either:
1. An Infinite Mana Sink.
2. A planeswalker with abilities that deal damage, mill, or otherwise kill your opponent.
3. An infinite combo to kill/mill/win.
However, the 3 I've included are my personal favorites.
- Jace, the Mind Sculptor. With infinite planeswalker activations off of looping The Chain Veil, playing Jace lets you plus him until his loyalty is whatever you want it to be. Using his ult on one player twice will exile all cards from that players hand and library.
- Stroke of Genius is a classic. If you have infinite mana, it reads "Target opponent attempts to draw 30000 cards and fails." A simple kill and easy to use as a draw spell for yourself if in need of cards.
- Rest in Peace and Helm of Obedience. Target player no longer has a library. With Estrid, you can actually untap the Helm and use it multiple times over one turn to kill everyone else at the table.
So when somebody else is trying to lock you out and your worried about your friends General Tazri deck blowing up out of no where, we can fall back into a decent control deck. We play multiple different ways to win, if The Chain Veil is taken out of our game plan, we can generally just fall back onto denying others the opportunity to win while we rebuild.
Estrid here has some pretty decent match-ups in a competitive sense. This deck can definitely hold its own at most if not all competitive tables you take her to.
- Combo Decks
She's happy to race other combo decks, since you can win between turn 3-5 while holding decent interaction up.
- Control Decks
When playing into a control deck, you're definitely going to need to wait on an opening. However, you can fall into your control pieces until you see something open up.
- Stax Decks
This is a bit rougher. If a stax deck starts setting up things that stop your combo, they are stopping someone elses combo too. Ideally, they'll take care of it before it becomes your problem, but if need be, you can bounce it or remove it on the end step before you try to go off.

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Casual

100% Competitive

Date added 5 years
Last updated 5 years
Exclude colors BR
Splash colors W
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

51 - 0 Rares

13 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.12
Tokens Mask, Spirit 1/1 C
Folders Take Note, [7] Player Decks - (Not mine)
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