01. White (21)

02. Blue (34)

03. Black (33)

04. Red (26)

05. Green (31)

06. Azorius (14)

07. Dimir (20)

08. Rakdos (17)

09. Gruul (17)

10. Selesnya (18)

11. Orzhov (10)

12. Golgari (15)

13. Simic (15)

14. Izzet (12)

15. Boros (11)

16. Bant (8)

17. Esper (7)

18. Grixis (4)

19. Jund (5)

20. Naya (8)


Welcome to Centurion EDH

Centurion EDH is a variant of Commander/EDH. The majority of the rules are the same as in normal commander, except decks consist of 99 uncommon or common cards, with a nonlegendary rare or mythic rare creature acting as the Commander. A full list of the rules are available below.

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Rules

  1. Players choose a rare or mythic rare nonlegendary creature as the "Commander" for their deck.

  2. The other 99 cards in the deck must be common or uncommon.

  3. A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.

  4. Cards in a deck may not have any colours in their color identity which are not shared with the Commander of the deck. (The identity of each card in the deck must be a subset of the Commander's)

  5. A Centurion deck must contain exactly 100 cards, including the Commander.

  6. With the exception of basic lands, no two cards in the deck may have the same english name. Some cards (e.g. Relentless Rats) may have rules text that overrides this restriction.

  7. Centurion follows the Vintage banlist. In addition, the following cards are currently banned: Notion Thief, Channel, Tinker, and Library of Alexandria.

  8. Players begin the game with 40 life.

  9. Commanders begin the game in the Command Zone. While a Commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures. Its owner must pay 2 for each time it was previously cast from the command zone; this is an additional cost.

  10. If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.

  11. Being a Commander is not a characteristic , it is a property of the card and tied directly to the physical card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects. The card retains its "Commander-ness" through any status changes, and is still a commander even when controlled by another player.

  12. If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.

This is not a definitive list of every legal commander in the format.

Many mono-color commanders were left out in order to keep the list brief and readable. We encourage you to explore the format and find new commanders which others haven't thought of before.

Leave any suggestions for this list in the comments below!

Suggestions

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Date added 7 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

63 - 0 Mythic Rares

297 - 0 Rares

8 - 0 Uncommons

3 - 0 Commons

Cards 371
Avg. CMC 4.47
Tokens 1/1 G Creature Hippo, 1/1 N Creature Sand, 1/1 WU Token Creature Bird, Bear 2/2 G, Beast 3/3 G, Beast 8/8 RGW, Cat 1/1 W w/ Lifelink, Clue, Copy Clone, Dragon 1/1 RG, Dragon 4/4 R, Eldrazi Scion 1/1 C, Elemental 1/0 U, Elemental Shaman 3/1 R, Elemental */* GW, Goblin 1/1 R, Human Wizard 1/1 U, Insect 1/1 G, Kithkin Soldier 1/1 W, Manifest 2/2 C, Merfolk 1/1 U, Monk 1/1 W, Morph 2/2 C, Plant 0/1 G, Rat 1/1 B, Servo 1/1 C, Snake 1/1 B, Spirit 1/1 W, Squid 1/1 U, Wolf 2/2 G, Worm 1/1 BG, Zombie 2/2 B, Zombie Wizard 1/1 UB
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